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4th ed, the Good & the Bad?
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<blockquote data-quote="Rallek" data-source="post: 3972339" data-attributes="member: 8463"><p>Mustrum_Ridcully, and to a lesser extent Mourn....</p><p></p><p></p><p></p><p>Ok, list of very sloppy, off-the-top-of my head generic ways that a rogue can help a party in a fight...</p><p></p><p></p><p>Well the first thing that I can think of is UMD, but that might be seen as cheap, as MDs are so varied and diverse that UMD is probably applicable in just about every situation, also you have to hit a DC of 20 (I think) to get that wand to work, and we might be talking about lower level thieves… still first thing that springs to mind is UMD.</p><p></p><p></p><p>Second idea, if dealing with slow and plodding zombies, use rope and grapple to trip them, or hook a leg and give it a violent yank… of course that’s not a skill so much as an attack action, so while I think it is another viable option, it might not answer the skill query at hand. So moving on.</p><p></p><p>Use the climb skill to reach an elevated position and then snipe with bow/crossbow/or heave flasks of nastiness at enemies. If no ledges or other elevated features are available use your climbing gear or rope use to attempt to secure yourself to the wall and then proceed with snipe/throw actions.</p><p></p><p></p><p>If the climb check fails, use tumble skill to try and get less hurt by the fall.</p><p></p><p></p><p>If the zombies didn’t just appear where I am, then I’m going to say that I could have used listen and/or spot to allow my party to get the upper hand on the encounter as a whole.</p><p></p><p>If I’m in a tomb or dungeon, and I’ve used my search to find some traps, then I’ll use my tumble, balance, and jump skills to try and maneuver the undead or any other generic enemies into the traps that I’ve discovered on my way here. </p><p></p><p></p><p>hmmm more ideas…. use flaming oil as a lesser kind of battlefield control. Only useful at low levels perhaps… but at higher levels I have a decent shot of UMDing something handy.</p><p></p><p></p><p>Depending on the area I’m in try to take advantage of conditions, bringing down a section of roof, or ruined wall onto my enemies and trusting to tumble/balance/jump to get me mostly out of harms way, along with my various evasion abilities….</p><p></p><p></p><p>Anyway to work a flaming cart or barrel into this? I’ve always loved rolling the burning barrel of tar down stairs at things… same idea with the cart really, though that’s more of an “in the village” thing.</p><p></p><p></p><p>Well to do this right, I’d need to know more about where the encounter is happening, where I am, how I got there, and all that.</p><p></p><p></p><p>still and all though, I think that I can "help" without ever landing a blow, even if I'm just tumbling over to dump a potion down the throat of the recently fallen (insert injured party member here).</p></blockquote><p></p>
[QUOTE="Rallek, post: 3972339, member: 8463"] Mustrum_Ridcully, and to a lesser extent Mourn.... Ok, list of very sloppy, off-the-top-of my head generic ways that a rogue can help a party in a fight... Well the first thing that I can think of is UMD, but that might be seen as cheap, as MDs are so varied and diverse that UMD is probably applicable in just about every situation, also you have to hit a DC of 20 (I think) to get that wand to work, and we might be talking about lower level thieves… still first thing that springs to mind is UMD. Second idea, if dealing with slow and plodding zombies, use rope and grapple to trip them, or hook a leg and give it a violent yank… of course that’s not a skill so much as an attack action, so while I think it is another viable option, it might not answer the skill query at hand. So moving on. Use the climb skill to reach an elevated position and then snipe with bow/crossbow/or heave flasks of nastiness at enemies. If no ledges or other elevated features are available use your climbing gear or rope use to attempt to secure yourself to the wall and then proceed with snipe/throw actions. If the climb check fails, use tumble skill to try and get less hurt by the fall. If the zombies didn’t just appear where I am, then I’m going to say that I could have used listen and/or spot to allow my party to get the upper hand on the encounter as a whole. If I’m in a tomb or dungeon, and I’ve used my search to find some traps, then I’ll use my tumble, balance, and jump skills to try and maneuver the undead or any other generic enemies into the traps that I’ve discovered on my way here. hmmm more ideas…. use flaming oil as a lesser kind of battlefield control. Only useful at low levels perhaps… but at higher levels I have a decent shot of UMDing something handy. Depending on the area I’m in try to take advantage of conditions, bringing down a section of roof, or ruined wall onto my enemies and trusting to tumble/balance/jump to get me mostly out of harms way, along with my various evasion abilities…. Anyway to work a flaming cart or barrel into this? I’ve always loved rolling the burning barrel of tar down stairs at things… same idea with the cart really, though that’s more of an “in the village” thing. Well to do this right, I’d need to know more about where the encounter is happening, where I am, how I got there, and all that. still and all though, I think that I can "help" without ever landing a blow, even if I'm just tumbling over to dump a potion down the throat of the recently fallen (insert injured party member here). [/QUOTE]
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