Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
4th ed, the Good & the Bad?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Digital M@" data-source="post: 3972767" data-attributes="member: 13987"><p>Fighters do nothing outside of combat. They have so few skill points they can do nothing, not even walk across a rope bridge on a windy day without the risk of falling to their death. In dungeons, I sit at the table for long periods of time as I wait for the rogue to scout ahead, search for traps, disarm traps, search rooms and move around virtually undetectable. It is not all sexy, but it can take so long, I would rather bash a door open, take the trap damage and keep moving. To me, the waiting is as tedious as buying common supplies in town after town. A fighter has no leadership since the skills do not support it, so they have no role for taking a lead in conversations. Rogues have all of the skills for leading and scouting and some great combat skills.</p><p></p><p>IMO, I would be happy with extended creature list for sneak attack, but less extra damage. I also believe the arguments for hitting weak points in constructs for extra points and the like is very weak. Where the hell do you think the fighter is aiming for on a construct? KNowing knees are a weak point does not enable someone to do more damage. If the ability came at a higher level where experience and knowledge impacted it, I would enjoy it more. As is rogues seem the most busy character in every campaign I have ever played in.</p><p></p><p>In 4E other classes can find and disarm traps, but better than the rogue? NO, if the party has a rogue, they will still do all the same stuff. People keep saying balance in and out of combat, but how do you balance all of the out of combat stuff?</p></blockquote><p></p>
[QUOTE="Digital M@, post: 3972767, member: 13987"] Fighters do nothing outside of combat. They have so few skill points they can do nothing, not even walk across a rope bridge on a windy day without the risk of falling to their death. In dungeons, I sit at the table for long periods of time as I wait for the rogue to scout ahead, search for traps, disarm traps, search rooms and move around virtually undetectable. It is not all sexy, but it can take so long, I would rather bash a door open, take the trap damage and keep moving. To me, the waiting is as tedious as buying common supplies in town after town. A fighter has no leadership since the skills do not support it, so they have no role for taking a lead in conversations. Rogues have all of the skills for leading and scouting and some great combat skills. IMO, I would be happy with extended creature list for sneak attack, but less extra damage. I also believe the arguments for hitting weak points in constructs for extra points and the like is very weak. Where the hell do you think the fighter is aiming for on a construct? KNowing knees are a weak point does not enable someone to do more damage. If the ability came at a higher level where experience and knowledge impacted it, I would enjoy it more. As is rogues seem the most busy character in every campaign I have ever played in. In 4E other classes can find and disarm traps, but better than the rogue? NO, if the party has a rogue, they will still do all the same stuff. People keep saying balance in and out of combat, but how do you balance all of the out of combat stuff? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
4th ed, the Good & the Bad?
Top