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4th ed, the Good & the Bad?
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<blockquote data-quote="Reynard" data-source="post: 3973358" data-attributes="member: 467"><p>I don't think much of "balance" between character types, but even so let's look.</p><p></p><p>5th level fighter: 18 str + greatsword + weapon spec. + power attack (2 pnts*)=2d6+12(avg 19)</p><p>5th level rogue:rapier + sneak attack (3d6)=4d6(avg 14)</p><p></p><p>Edge to the fighter.</p><p></p><p>10th level fighter: 20 str + greatsword + weapon spec + power attack (3 pnts*)=2d6+15 (avg 22)</p><p>10th level rogue: rapier + sneak attack (5d6)=6d6 (avg 21)</p><p></p><p>Dead even.</p><p></p><p>20th level fighter: 22 str + greatsword + weapon spec + gtr weapon spec + power attack (5 pnts*)=2d6+23 (avg 30)</p><p>20th level rogue: rapier + sneak attack(10d6)=11d6 (avg 38)</p><p></p><p>*the fighter is power attacking for the difference between BABs. Assuming parity in strength vs dex (finesse), this gives each an equal chance of hitting.</p><p></p><p>I left out various magics, as it is just as easy for a rogue to get a shocking burst weapon as it is a fighter. The same with ability boosters. There is a small but steady increase, then, of the rogue's "combat ability" (if we define that as the ability to deal damage) versus the fighter's.</p><p></p><p>Now, where the fighter shines is Crits. A crit doesn't appreciably increase the rogue's damage, but it has a powerful effect on the fighter's.</p><p></p><p>EDIT: I was going to make some sort of argument, but looking at the actual numbers, with the knowledge that the fighter is going to actually be power attacking for more than the values I listed, tells me that the rogue would be fine with a constant ability to sneak attack. See, thinking things through can change one's mind, even on the internet.</p><p></p><p>EDIT, the Sequel: Although, the rogue doesn't have to do anything to get this benefit. it is a class feature. The fighter has to direct at least some resources (feats) toward a damage optimization build. Hmmm...</p></blockquote><p></p>
[QUOTE="Reynard, post: 3973358, member: 467"] I don't think much of "balance" between character types, but even so let's look. 5th level fighter: 18 str + greatsword + weapon spec. + power attack (2 pnts*)=2d6+12(avg 19) 5th level rogue:rapier + sneak attack (3d6)=4d6(avg 14) Edge to the fighter. 10th level fighter: 20 str + greatsword + weapon spec + power attack (3 pnts*)=2d6+15 (avg 22) 10th level rogue: rapier + sneak attack (5d6)=6d6 (avg 21) Dead even. 20th level fighter: 22 str + greatsword + weapon spec + gtr weapon spec + power attack (5 pnts*)=2d6+23 (avg 30) 20th level rogue: rapier + sneak attack(10d6)=11d6 (avg 38) *the fighter is power attacking for the difference between BABs. Assuming parity in strength vs dex (finesse), this gives each an equal chance of hitting. I left out various magics, as it is just as easy for a rogue to get a shocking burst weapon as it is a fighter. The same with ability boosters. There is a small but steady increase, then, of the rogue's "combat ability" (if we define that as the ability to deal damage) versus the fighter's. Now, where the fighter shines is Crits. A crit doesn't appreciably increase the rogue's damage, but it has a powerful effect on the fighter's. EDIT: I was going to make some sort of argument, but looking at the actual numbers, with the knowledge that the fighter is going to actually be power attacking for more than the values I listed, tells me that the rogue would be fine with a constant ability to sneak attack. See, thinking things through can change one's mind, even on the internet. EDIT, the Sequel: Although, the rogue doesn't have to do anything to get this benefit. it is a class feature. The fighter has to direct at least some resources (feats) toward a damage optimization build. Hmmm... [/QUOTE]
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