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General Tabletop Discussion
*Pathfinder & Starfinder
4th ed, the Good & the Bad?
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<blockquote data-quote="kennew142" data-source="post: 3973706" data-attributes="member: 18490"><p>Talk about a strawman argument! No one is arguing for making the rogue a better fighter than the fighter. We are talking about the disparity in the amount of time individual characters get the spotlight in 3e.</p><p></p><p></p><p></p><p>I suppose it is possible that all of the playtest reports telling us how much quicker combat is in 4e could be outright lies. It would seem a strange marketing scheme however: to insist that one easily quantifiable thing is true, when in fact, it is not! BWA-HA-HA-HA, we'll teach those fools to believe anything we say! <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>As for social interactions and the new take on traps, they are designed specifically to include all the characters in the party.</p><p></p><p>I wouldn't be opposed to a general reduction in hit points and damage across the board, although I would point out that spell damage has remained more or less the same. Maybe the increase in hit points and melee damage was intended to balance spell damage. Reducing spell damage would have worked as well. I would hazard a guess that most players would be opposed to reducing hit points and damage. For many gamers it is just cooler ( <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ) to do 50 points of damage than 5.</p></blockquote><p></p>
[QUOTE="kennew142, post: 3973706, member: 18490"] Talk about a strawman argument! No one is arguing for making the rogue a better fighter than the fighter. We are talking about the disparity in the amount of time individual characters get the spotlight in 3e. I suppose it is possible that all of the playtest reports telling us how much quicker combat is in 4e could be outright lies. It would seem a strange marketing scheme however: to insist that one easily quantifiable thing is true, when in fact, it is not! BWA-HA-HA-HA, we'll teach those fools to believe anything we say! :] As for social interactions and the new take on traps, they are designed specifically to include all the characters in the party. I wouldn't be opposed to a general reduction in hit points and damage across the board, although I would point out that spell damage has remained more or less the same. Maybe the increase in hit points and melee damage was intended to balance spell damage. Reducing spell damage would have worked as well. I would hazard a guess that most players would be opposed to reducing hit points and damage. For many gamers it is just cooler ( :p ) to do 50 points of damage than 5. [/QUOTE]
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4th ed, the Good & the Bad?
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