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*Pathfinder & Starfinder
4th ed, the Good & the Bad?
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<blockquote data-quote="Phlebas" data-source="post: 3975101" data-attributes="member: 23810"><p>I think the point i was trying to make is that if your games are just form a line and blast & hack at each other than the Rogue is not made for that. Thats why i highlighted it is situational and, more to the point, situational is where the rogue comes into its own. </p><p></p><p>btw most of those examples I quoted I have seen in real games. And most actually in an initiative context (ie during combat rather than solo play)</p><p></p><p></p><p></p><p>We'll have to agree to disagree here - I believe skill-monkey is effectively a class ability of the rogue, you don't. I believe that you cannot expect a class to be master of non-combat activities and master of combat as well. No right / wrong intended or implied just different perspectives</p><p></p><p></p><p></p><p>OK, classic example of rogue ability is to tumble past guards and engage spell-casters - engage works even if they're immune to Sneak attack as you're still forcing him to make the concentration roll or focus on you rather than the area effect spells - this only works in a group concept as you'll need the cavalry to hack their way through to you sooner rather than later. </p><p></p><p>Scouting has always been solo activity and the philosophy of solo v group activity is a whole other discussion for another thread and time</p><p></p><p></p><p></p><p>My point about Rogues not being useless without Sneak attack really - they can have a supporting or starring role in any combat or non-combat situation.</p><p></p><p></p><p></p><p>I know what you mean about shadow run, in one game the Decker moved away and nobody even noticed and that level of seperation is not something I enjoy</p><p></p><p>I'm not sure what you mean by corner-cases, assume its the same as occasional?</p><p></p><p>I do think you can play the game as a succession of spotlight moments as long as your careful to balance it both in terms of player vs player share and individual v group. Again this is a long way away from Sneak Attack so i suggest we leave it there, message me or open up another thread. </p><p></p><p>My point has always been that sneak attack is not the be all and end all of the rogue, and that reducing or removing immunities is, IMHO, not that major a factor (certainly not worth an edition war over.)</p></blockquote><p></p>
[QUOTE="Phlebas, post: 3975101, member: 23810"] I think the point i was trying to make is that if your games are just form a line and blast & hack at each other than the Rogue is not made for that. Thats why i highlighted it is situational and, more to the point, situational is where the rogue comes into its own. btw most of those examples I quoted I have seen in real games. And most actually in an initiative context (ie during combat rather than solo play) We'll have to agree to disagree here - I believe skill-monkey is effectively a class ability of the rogue, you don't. I believe that you cannot expect a class to be master of non-combat activities and master of combat as well. No right / wrong intended or implied just different perspectives OK, classic example of rogue ability is to tumble past guards and engage spell-casters - engage works even if they're immune to Sneak attack as you're still forcing him to make the concentration roll or focus on you rather than the area effect spells - this only works in a group concept as you'll need the cavalry to hack their way through to you sooner rather than later. Scouting has always been solo activity and the philosophy of solo v group activity is a whole other discussion for another thread and time My point about Rogues not being useless without Sneak attack really - they can have a supporting or starring role in any combat or non-combat situation. I know what you mean about shadow run, in one game the Decker moved away and nobody even noticed and that level of seperation is not something I enjoy I'm not sure what you mean by corner-cases, assume its the same as occasional? I do think you can play the game as a succession of spotlight moments as long as your careful to balance it both in terms of player vs player share and individual v group. Again this is a long way away from Sneak Attack so i suggest we leave it there, message me or open up another thread. My point has always been that sneak attack is not the be all and end all of the rogue, and that reducing or removing immunities is, IMHO, not that major a factor (certainly not worth an edition war over.) [/QUOTE]
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