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General Tabletop Discussion
*Pathfinder & Starfinder
4th ed, the Good & the Bad?
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<blockquote data-quote="Digital M@" data-source="post: 3975799" data-attributes="member: 13987"><p>Wrong! Magic users spend more time firing crossbows knowing they will never do anything than Rogues do not getting sneak attack. Rogues can still maneuver and help an over all encounter, still do damage with their chosen weapon. A wizard will get crippled by casting his three spells for the day and have nothing else to do until the group can rest. I hate playing magic users because you have to limit yourself to one or two rounds of action per encounter or risk having nothing to do but say, I fire my crossbow for two hours at the game table.</p><p></p><p>Now thankfully, this is being addressed in 4e. I just hope they lower the sneak attack damage a bit, then having it always on is fine. Sneak attacks are pretty easy to set up in 3E, you can even do it with a bow from the safety of the side lines. I am just saying the Rogue class is hands down the most active class in the game and even if the fighter can smash the gears of a large trap, he will not be as effective as the rogue in the party at doing so, so why bother unless the rogue rolls bad. It will be nice to have the mechanics in the game for a fighter to smash open a chest or door to bypass a poison needle trap.</p><p></p><p>Overall I like many of the changes, but my concern with 4E is the everybody is always a bad a$$ at whatever they do. It may significantly change the feel of the game. </p><p></p><p>Personally, I have never played a rogue in 3E because other players always clamor for it first, and I have never heard anyone complain about their characters being boring or too weak. But, that is my experience and I am only one of thousands, so.....</p></blockquote><p></p>
[QUOTE="Digital M@, post: 3975799, member: 13987"] Wrong! Magic users spend more time firing crossbows knowing they will never do anything than Rogues do not getting sneak attack. Rogues can still maneuver and help an over all encounter, still do damage with their chosen weapon. A wizard will get crippled by casting his three spells for the day and have nothing else to do until the group can rest. I hate playing magic users because you have to limit yourself to one or two rounds of action per encounter or risk having nothing to do but say, I fire my crossbow for two hours at the game table. Now thankfully, this is being addressed in 4e. I just hope they lower the sneak attack damage a bit, then having it always on is fine. Sneak attacks are pretty easy to set up in 3E, you can even do it with a bow from the safety of the side lines. I am just saying the Rogue class is hands down the most active class in the game and even if the fighter can smash the gears of a large trap, he will not be as effective as the rogue in the party at doing so, so why bother unless the rogue rolls bad. It will be nice to have the mechanics in the game for a fighter to smash open a chest or door to bypass a poison needle trap. Overall I like many of the changes, but my concern with 4E is the everybody is always a bad a$$ at whatever they do. It may significantly change the feel of the game. Personally, I have never played a rogue in 3E because other players always clamor for it first, and I have never heard anyone complain about their characters being boring or too weak. But, that is my experience and I am only one of thousands, so..... [/QUOTE]
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4th ed, the Good & the Bad?
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