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*Pathfinder & Starfinder
4th ed, the Good & the Bad?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 3975897" data-attributes="member: 5143"><p>I disagree. I like the archtype of backflipping over someone's head and stabbing them in the neck only to deftly dodge under the blow from the other enemy, kick them in the stomach then eviscerate them. That's a rogue's shtick. It's the fighting style I want in my combats. And fighters don't do that well. They instead are the people who deflect the blow with their shield and force the enemies weapon away with a strong blow hacking through their block and their chest then they immediate whirl around an throw their shield up to deflect a blow that was about to hit the rogue in the back. Meanwhile, the cleric is calling down holy smites on their enemies, the power of their god descending in columns of light from the heavens and roasting their enemies while the wizard throws white hot balls of fire roasting them.</p><p></p><p>That is all kinds of awesome right there. Everyone gets to have fun, everyone has cool powers.</p><p></p><p>Contrast that to:</p><p>The fighter slices at the zombies shambling towards them hacking off the head of two of them in a row without even pausing before cutting a third one in half. The wizard roasts a group of them with a fireball, a dozen of them turning to ash in an instant. The rogue then pulls out his daggers, a gleam in his eye as he stabs the first zombie he sees in the eye, right through the socket into the brain of the creature. It doesn't appear to notice and continues towards the rogue, pummeling him. The cleric holds up his holy symbol and concentrates for a second sending waves of holy energy around him, destroying the remaining 15 of them.</p><p></p><p>It doesn't feel like you are a high level character in that battle. It doesn't feel like you are cool or interesting, or that you even have a reason to be there. Whereas in the first battle everyone is useful and cool and fun. Now, tell me why the second battle should be the way things should be done as opposed to the first one. Why is it that one person in the party should be completely useless against a monster?</p><p></p><p>Is it because said rogue can find traps? That isn't much of a tradeoff. Sitting there for an hour waiting for the rest of the players to finish having fun killing things so I can make the disable device roll for 10 seconds sounds like all sorts of awesome to me.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3975897, member: 5143"] I disagree. I like the archtype of backflipping over someone's head and stabbing them in the neck only to deftly dodge under the blow from the other enemy, kick them in the stomach then eviscerate them. That's a rogue's shtick. It's the fighting style I want in my combats. And fighters don't do that well. They instead are the people who deflect the blow with their shield and force the enemies weapon away with a strong blow hacking through their block and their chest then they immediate whirl around an throw their shield up to deflect a blow that was about to hit the rogue in the back. Meanwhile, the cleric is calling down holy smites on their enemies, the power of their god descending in columns of light from the heavens and roasting their enemies while the wizard throws white hot balls of fire roasting them. That is all kinds of awesome right there. Everyone gets to have fun, everyone has cool powers. Contrast that to: The fighter slices at the zombies shambling towards them hacking off the head of two of them in a row without even pausing before cutting a third one in half. The wizard roasts a group of them with a fireball, a dozen of them turning to ash in an instant. The rogue then pulls out his daggers, a gleam in his eye as he stabs the first zombie he sees in the eye, right through the socket into the brain of the creature. It doesn't appear to notice and continues towards the rogue, pummeling him. The cleric holds up his holy symbol and concentrates for a second sending waves of holy energy around him, destroying the remaining 15 of them. It doesn't feel like you are a high level character in that battle. It doesn't feel like you are cool or interesting, or that you even have a reason to be there. Whereas in the first battle everyone is useful and cool and fun. Now, tell me why the second battle should be the way things should be done as opposed to the first one. Why is it that one person in the party should be completely useless against a monster? Is it because said rogue can find traps? That isn't much of a tradeoff. Sitting there for an hour waiting for the rest of the players to finish having fun killing things so I can make the disable device roll for 10 seconds sounds like all sorts of awesome to me. [/QUOTE]
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