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4th ed, the Good & the Bad?
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<blockquote data-quote="Brother MacLaren" data-source="post: 3975907" data-attributes="member: 15999"><p>The rogue you describe is a master combatant. Therefore, I would suggest that Rog/Ftr is the proper combination to model the rogue you describe.</p><p></p><p>You also have a much narrower view of the fighter than I do.</p><p></p><p>I wanted to make an agile reach-weapon fighter for 3.5. Using Tumble, taking advantage of AOOs, maybe Trip. So I started him as a level 1 rogue. Not because he was a thief or ever stole anything, but because that set of abilities (in particular, Tumble as a class skill) best represented the character concept. Over time, he'd have been mostly Ftr with a couple of Rogue levels. The character classes function best as sets of abilities, not archetypes.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 3975907, member: 15999"] The rogue you describe is a master combatant. Therefore, I would suggest that Rog/Ftr is the proper combination to model the rogue you describe. You also have a much narrower view of the fighter than I do. I wanted to make an agile reach-weapon fighter for 3.5. Using Tumble, taking advantage of AOOs, maybe Trip. So I started him as a level 1 rogue. Not because he was a thief or ever stole anything, but because that set of abilities (in particular, Tumble as a class skill) best represented the character concept. Over time, he'd have been mostly Ftr with a couple of Rogue levels. The character classes function best as sets of abilities, not archetypes. [/QUOTE]
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4th ed, the Good & the Bad?
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