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4th ed, the Good & the Bad?
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<blockquote data-quote="Hussar" data-source="post: 3976493" data-attributes="member: 22779"><p>Three spells for the day? Ok, that's a second level wizard. What about the other eighteen levels of the game? Your wizards never buy scrolls or wands? </p><p></p><p>Clerics I've seen run out of spells lots. Wizards? Not so much. And, picking up a wand or three isn't out of line for most wizards.</p><p></p><p></p><p></p><p>Let's not forget that that purple worm had what, 50 hit points? Meaning that a d4 damage ACTUALLY mattered. Now, it might as well be harsh language. The purple worm could sit back and take d4 damage attacks for 20 or 30 rounds before he started to get worried. Comparisons to earlier editions don't take into account how much tougher monsters got in 3e.</p><p></p><p>"Tertiary combatant" <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> So, he's not second line, he's actually third string? In a 4 man party? You can't have a third line when there's only 4 PC's. That's ridiculous. You might as well be a commoner. Or an expert.</p><p></p><p>Actually, thinking about it, expert is FAR closer to what you guys are talking about. A skill monkey that is very weak combatant. </p><p></p><p>Sorry, my rogue has ALWAYS been the ninja cuisinart to use Reynard's term. We allowed thieves to sneak attack just about everything back in the day. And it didn't hurt the game at all. Heck, we allowed theives to hide in shadows during combat and then backstab in the next round. 3e simply codified the house rules I was already playing (after giving them a shiney new buff too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>You want Indiana Jones in your group? Why? Getting your ass kicked every fight is stupid. Indie lives because he has plot protection. PC's just die. 3e combat is far and away too lethal to have weak combatants in the group. Because, that means that the weak combatant doesn't die, but someone else does because the monster gets more attacks because the weak combatant doesn't contribute to the fight.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3976493, member: 22779"] Three spells for the day? Ok, that's a second level wizard. What about the other eighteen levels of the game? Your wizards never buy scrolls or wands? Clerics I've seen run out of spells lots. Wizards? Not so much. And, picking up a wand or three isn't out of line for most wizards. Let's not forget that that purple worm had what, 50 hit points? Meaning that a d4 damage ACTUALLY mattered. Now, it might as well be harsh language. The purple worm could sit back and take d4 damage attacks for 20 or 30 rounds before he started to get worried. Comparisons to earlier editions don't take into account how much tougher monsters got in 3e. "Tertiary combatant" :uhoh: So, he's not second line, he's actually third string? In a 4 man party? You can't have a third line when there's only 4 PC's. That's ridiculous. You might as well be a commoner. Or an expert. Actually, thinking about it, expert is FAR closer to what you guys are talking about. A skill monkey that is very weak combatant. Sorry, my rogue has ALWAYS been the ninja cuisinart to use Reynard's term. We allowed thieves to sneak attack just about everything back in the day. And it didn't hurt the game at all. Heck, we allowed theives to hide in shadows during combat and then backstab in the next round. 3e simply codified the house rules I was already playing (after giving them a shiney new buff too :) ) You want Indiana Jones in your group? Why? Getting your ass kicked every fight is stupid. Indie lives because he has plot protection. PC's just die. 3e combat is far and away too lethal to have weak combatants in the group. Because, that means that the weak combatant doesn't die, but someone else does because the monster gets more attacks because the weak combatant doesn't contribute to the fight. [/QUOTE]
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