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<blockquote data-quote="saric" data-source="post: 4301481" data-attributes="member: 60567"><p><strong>Paragon Tier Powers </strong></p><p></p><p><strong> Level 13 Encounter Spellsongs </strong> </p><p></p><p><span style="color: DarkRed"> Haunting Tune - Bard Attack 13 </span> <em></em></p><p><em>You sing a grim chorus and your foes shudder in fear. </em></p><p><strong> Encounter ✦ Arcane, Fear</strong></p><p><strong>Standard Action Ranged</strong> burst 2 within 10 squares</p><p><strong>Target:</strong> All creatures in burst</p><p><strong>Attack:</strong> Charisma vs. Will</p><p><strong>Hit:</strong> 2d10 + Charisma modifier psychic damage. The target receives a -2 penalty to attack rolls and defenses until the end of your next turn.</p><p></p><p><span style="color: DarkRed"> Dissonant Chord - Bard Attack 13</span></p><p><em>You play a loud note which is atrocious to hear, driving your enemies back. </em></p><p><strong> Encounter ✦ Arcane, Implement, Thunder</strong></p><p><strong>Standard Action Close</strong> burst 2</p><p><strong>Target:</strong> Each enemy in burst</p><p><strong>Attack:</strong> Charisma vs. Fortitude</p><p><strong>Hit:</strong> 2d8 + charisma modifier thunder damage, and you slide the target out of the burst area.</p><p></p><p><span style="color: DarkRed"> Wounding Lunge - Bard Attack 13</span><em></em></p><p><em>You swing or thrust your weapon as hard as you can, drawing blood from your foe. </em></p><p><strong> Encounter ✦ Arcane, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. AC.</p><p><strong>Hit:</strong> 3 [w] + dexterity modifier damage, target is considered bloodied to you and your allies until the start of your next turn.</p><p></p><p><span style="color: DarkRed"> Shadowmend - Bard Attack 13</span><em></em></p><p><em>As you strike your foe you are covered in shadows. The resulting shadows casts over your allies and heals them. </em></p><p><strong> Encounter ✦ Arcane, Weapon, Illusion, Healing</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. AC</p><p><strong>Hit:</strong> 2 [w] + dexterity modifier damage and any ally within 5 squares can spend a healing surge.</p><p><strong>Effect:</strong> You gain concealment until the end of your next turn.</p><p></p><p></p><p><strong> Level 15 Daily Spellsongs </strong> </p><p> </p><p><span style="color: DarkSlateGray"> Misfortune's Curse - Bard Attack 15</span> <em></em></p><p><em>You curse the foe and laugh at how unlucky he is to face you in combat. </em></p><p><strong>Daily ✦ Arcane, Implement, Charm</strong></p><p><strong>Standard Action Ranged</strong> 5</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Charisma vs. Will</p><p><strong>Hit:</strong> Until the end of the encounter, the target must re-roll any roll it makes and take the lowest result. (save ends). </p><p><strong>Miss:</strong> Until the end of the encounter, the target takes a -2 penalty to all rolls it makes. (save ends)</p><p></p><p><span style="color: DarkSlateGray"> Puppeteer - Bard Attack 15</span> <em></em></p><p><em>With a chuckle and the movement of your fingers, your foe grimaces in pain and then falls under your control as if it were a puppet. </em></p><p><strong>Daily ✦ Arcane, Implement, Charm, Psychic </strong></p><p><strong>Standard Action Ranged</strong> 10</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Charisma vs. Will</p><p><strong>Hit:</strong> 4d8+ Charisma modifier psychic damage. In addition, the target is dominated until the end of your next turn (save ends). Suicidal actions grant an immediate saving throw to remove the effect.</p><p><strong>Miss:</strong> Half damage and target is immobilized until the end of your next turn</p><p><strong>Sustain Minor:</strong>The effect persists until the end of your next turn, up till a maximum of 5 minutes.</p><p></p><p><span style="color: DarkSlateGray"> Otto's Imperative Ambulation - Bard Attack 15</span> <em></em></p><p><em>After you strike, your foe feels compelled to move recklessly. </em></p><p><strong>Daily ✦ Martial, Weapon, Charm</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. Will</p><p><strong>Hit:</strong> 3 [w] + Dexterity Modifier damage. Until the end of the encounter, the target must first move 2 squares before taking any action. (save ends)</p><p></p><p><span style="color: DarkSlateGray"> Menacing Shade - Bard Attack 15</span><em></em></p><p><em>You close your eyes and imagine an ogre smashing your foes under its foot. </em></p><p><strong>Daily ✦ Arcane, Implement, Illusion</strong></p><p><strong>Standard Action Ranged</strong> 4 squares within 10 squares</p><p><strong>Target:</strong> Up to four squares (see below)</p><p><strong>Attack:</strong> Charisma vs. Will. </p><p><strong>Hit:</strong> 3d6 + Charisma modifier damage (only when illusion attacks)</p><p><strong>Miss:</strong> Target realizes its an illusion and is now immune to the spell.</p><p><strong>Effect:</strong> You make a visual illusion of an object, creature or force that occupies up to four squares. The illusion cannot go further than 10 squares from you or out of line of sight. </p><p> You can move your image up to 6 squares as a minor action and make it attack as a move action. if you make your image attack or the image is attacked by a foe, you must make a attack roll against the creature the illusion attacked or which attacked the illusion. This illusion lasts until the end of your next turn.</p><p><strong>Sustain Standard:</strong> The Illusion lasts until the end of your next turn up to a maximum of 5 minutes.</p><p></p><p><span style="color: DarkSlateGray"> Dolorous Blow - Bard Attack 15</span><em> </em></p><p><em>You strike your opponent in the head, impairing his judgment when avoiding deadly blows. </em></p><p><strong>Daily ✦ Arcane, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. AC</p><p><strong>Hit:</strong> 3[w] + dexterity modifier damage. Until the end of the encounter, any attack roll against the target can score a critical hit on a roll of 19-20.</p><p><strong>Miss:</strong> half damage.</p><p></p><p><strong> Level 16 Utility Spellsongs </strong></p><p><span style="color: DarkSlateGray"> Protégé - Bard Utility 16</span> <em></em></p><p><em>With a slap on the back, you hand an ally a harp, and he starts to play a masterpiece. </em></p><p><strong>Daily ✦ Arcane</strong></p><p><strong>Standard Action Melee</strong> touch</p><p><strong>Target:</strong> One ally</p><p><strong>Effect:</strong> The target gains the power to use Bardic songs and Healing Hymn as if he were a bard of half your level. In addition, he gains a +2 power bonus on reflex and will defenses. These effects last until the end of the encounter.</p><p></p><p><span style="color: DarkSlateGray"> Ruin-Delvers Fortune - Bard Utility 16</span> <em></em></p><p><em>The mistakes of the past will not be repeated. </em></p><p><strong>Daily ✦ Arcane</strong></p><p><strong>Immediate Interrupt Ranged</strong> 10</p><p><strong>Trigger:</strong> A creature attacks you or your ally</p><p><strong>Effect:</strong> The target gains a power bonus to all defenses equal to your Charisma modifier against the attack. In addition, the target takes no damage or ill effect on a miss.</p><p></p><p><span style="color: DarkRed"> Song of Grace - Bard Utility 16</span> <em></em></p><p><em>A calming song lets you and your allies catch your breath. </em></p><p><strong> Encounter ✦ Arcane, Healing</strong></p><p><strong>Standard Action Close</strong> burst 5</p><p><strong>Target:</strong> You and each ally in burst</p><p><strong>Effect:</strong> Each target can spend a second wind. </p><p><strong>Special:</strong> This power's effect does not count as the target's second wind for the encounter.</p><p></p><p><span style="color: DarkSlateGray"> Haste - Bard Utility 16</span> <em></em></p><p><em>You play a song as fast as you can, as your allies speed up with the ominous rhythm. </em></p><p><strong>Daily ✦ Arcane</strong></p><p><strong>Standard Action Close</strong> burst 5</p><p><strong>Target:</strong> You and each ally in burst</p><p><strong>Effect:</strong> Until the end of the encounter, you and all allies speed increases by 2. In addition the targets gain a +1 power bonus to attack rolls and reflex saves with a free basic attack as long as they haven't taken a move action in the round.</p><p></p><p><span style="color: DarkRed"> Swift Fly - Bard Utility 16</span> <em></em></p><p><em>With a muttered word, you begin to fly if only for a few seconds. </em></p><p><strong>Encounter ✦ Arcane</strong></p><p><strong>Minor Action Personal </strong> </p><p><strong>Effect:</strong> You gain a speed of fly 8 until the start of your next turn.</p><p></p><p><strong> Level 17 Encounter Spellsongs</strong></p><p></p><p><span style="color: DarkRed"> Blinking Assault - Bard Attack 17</span> <em></em></p><p><em>You appear and disappear from reality for a few seconds as you approach your foe. </em></p><p><strong>Encounter ✦ Arcane, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Special:</strong> You can move up to your speed before or after striking without provoking opportunity attacks. You can’t use this power's effects work in an area with an active forbiddance ritual.</p><p><strong>Attack:</strong> Dexterity vs. AC</p><p><strong>Hit:</strong> 2 [w] + dexterity modifier damage.</p><p><strong>Effect:</strong> You gain total concealment until the start of your next turn.</p><p></p><p><span style="color: DarkRed"> Resonating Melody - Bard Attack 17</span> <em></em></p><p><em>You repeat a verse over and over, healing your allies and confusing your opponents. </em></p><p><strong> Encounter ✦ Arcane, Psychic, Healing</strong></p><p><strong>Standard Action Close</strong> burst 5</p><p><strong>Target:</strong> Each foe in burst.</p><p><strong>Attack:</strong> Charisma vs. Will</p><p><strong>Hit:</strong> 3d6 + Charisma modifier psychic damage, and target takes a -2 penalty to ac until the start of your next turn.</p><p><strong>Effect:</strong> You and each ally within the burst can spend a second wind.</p><p></p><p><span style="color: DarkRed"> Shout - Bard Attack 17</span> <em></em></p><p><em>You cup a hand near your mouth and let loose a yell at the top of your lungs, shattering everything in your path. </em></p><p><strong> Encounter ✦ Arcane, Implement, Thunder</strong></p><p><strong>Standard Action Close</strong> Blast 6</p><p><strong>Target:</strong> Each creature or object in blast</p><p><strong>Attack:</strong> Charisma vs. Fortitude. </p><p><strong>Special:</strong> If the target is a construct or object, the attack is Charisma vs. Reflex.</p><p><strong>Hit:</strong> 4d6 + charisma modifier thunder damage and the target is deafened (save ends) If the target is a construct or unattended object, the damage is 4d8+ charisma modifier thunder damage.</p><p></p><p><span style="color: DarkRed"> Spectral Strike - Bard Attack 17</span> <em></em></p><p><em>Your hands and weapon become ghostlike, enveloping your foe in shadow as you lunge forward. </em></p><p><strong> Encounter ✦ Arcane, Weapon, Illusion</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity +2 vs. reflex</p><p><strong>Hit:</strong> 3[w] damage + Dexterity modifier. The target considers all foes to have concealment until the end of your next turn.</p><p></p><p><strong>Level 19 Daily Spellsongs</strong></p><p></p><p><span style="color: DarkSlateGray"> Resounding Thunder - Bard Attack 19</span><em></em></p><p><em>The sound of a tornado’s winds explodes in the ear of any who dare attack you or your ally. </em></p><p><strong>Daily ✦ Arcane, Thunder</strong></p><p><strong>Standard Action Melee</strong> touch</p><p><strong>Target:</strong> You or one ally.</p><p><strong>Effect:</strong> Until the end of the encounter, any creature that attacks the target in melee takes 3d8+ charisma modifier thunder damage plus ongoing 10 thunder damage. (save ends), In addition, the target gains a +2 power bonus to ac.</p><p></p><p><span style="color: DarkSlateGray"> Thundercloud - Bard Attack 19</span> <em></em></p><p><em>You sing a cadenza, and a standing wave of thunder lingers in the area. </em></p><p><strong>Daily ✦ Arcane, Implement, Conjuration, Thunder</strong></p><p><strong>Standard Action Area</strong> wall 10 within 10 squares</p><p><strong>Effect:</strong> You create a wall of contiguous squares that have continuous sound waves echoing through the area that lasts until the end of your next turn. The wall can be up to 10 squares long and 4 squares high. The spaces occupied by the wall are considered difficult terrain. If a creature enters the wall, or starts its turn there, it takes 4d6+charisma Modifier thunder damage and is deafened (save ends).</p><p>Sustain Minor: The barrier persists.</p><p></p><p><span style="color: DarkSlateGray"> Melf's Slumber Arrows- Bard Attack 19</span> <em></em></p><p><em>You open your palm slightly and arrow with swirling green dust appears. </em></p><p><strong>Daily ✦ Arcane, Sleep</strong></p><p><strong>Standard action Personal </strong></p><p><strong>Effect:</strong> Until the end of the encounter, you can manifest up to one special arrow per turn as a minor action. Only you may shoot this magical arrow. Firing this arrow is a basic ranged attack that deals 3d8+charisma modifier damage and slows the target (save ends). If the target fails its first saving throw it becomes unconscious (save ends)</p><p>If you miss the attack it deals half damage and the trailing dust slows the target. (save ends)</p><p></p><p><span style="color: DarkSlateGray"> Mind Fog - Bard Attack 19</span> <em></em></p><p><em>A thin mist erupts from the ground, playing tricks on your foe's minds and aiding your allies. </em></p><p><strong>Daily ✦ Arcane, Charm, Psychic, Healing, Zone</strong></p><p><strong>Standard Action Close</strong> burst 5</p><p><strong>Attack:</strong> all enemies within burst</p><p><strong>Hit:</strong> 4d8+ Charisma Modifier psychic damage. Target takes a -5 penalty to will defense (save ends)</p><p><strong><strong>Miss:</strong></strong> Half damage. Target takes a -2 penalty to will defense (save ends).</p><p><strong>Effect:</strong> You and each ally within the area can use your second wind. In addition, you or any ally who begins their turn inside the zone gains regeneration 5 until the end of the encounter.</p><p><strong>Special:</strong> This power's effect does not count as the target's second wind for the encounter.</p></blockquote><p></p>
[QUOTE="saric, post: 4301481, member: 60567"] [b]Paragon Tier Powers [/b] [b] Level 13 Encounter Spellsongs [/b] [COLOR="DarkRed"] Haunting Tune - Bard Attack 13 [/color] [i] You sing a grim chorus and your foes shudder in fear. [/i] [b] Encounter ✦ Arcane, Fear Standard Action Ranged[/b] burst 2 within 10 squares [b]Target:[/b] All creatures in burst [b]Attack:[/b] Charisma vs. Will [b]Hit:[/b] 2d10 + Charisma modifier psychic damage. The target receives a -2 penalty to attack rolls and defenses until the end of your next turn. [COLOR="DarkRed"] Dissonant Chord - Bard Attack 13[/color] [i]You play a loud note which is atrocious to hear, driving your enemies back. [/i] [b] Encounter ✦ Arcane, Implement, Thunder Standard Action Close[/b] burst 2 [b]Target:[/b] Each enemy in burst [b]Attack:[/b] Charisma vs. Fortitude [b]Hit:[/b] 2d8 + charisma modifier thunder damage, and you slide the target out of the burst area. [COLOR="DarkRed"] Wounding Lunge - Bard Attack 13[/color][i] You swing or thrust your weapon as hard as you can, drawing blood from your foe. [/i] [b] Encounter ✦ Arcane, Weapon Standard Action Melee[/b] weapon [b]Target:[/b] One creature [b]Attack:[/b] Dexterity vs. AC. [b]Hit:[/b] 3 [w] + dexterity modifier damage, target is considered bloodied to you and your allies until the start of your next turn. [COLOR="DarkRed"] Shadowmend - Bard Attack 13[/color][i] As you strike your foe you are covered in shadows. The resulting shadows casts over your allies and heals them. [/i] [b] Encounter ✦ Arcane, Weapon, Illusion, Healing Standard Action Melee[/b] weapon [b]Target:[/b] One creature [b]Attack:[/b] Dexterity vs. AC [b]Hit:[/b] 2 [w] + dexterity modifier damage and any ally within 5 squares can spend a healing surge. [b]Effect:[/b] You gain concealment until the end of your next turn. [b] Level 15 Daily Spellsongs [/b] [COLOR="DarkSlateGray"] Misfortune's Curse - Bard Attack 15[/color] [i] You curse the foe and laugh at how unlucky he is to face you in combat. [/i] [b]Daily ✦ Arcane, Implement, Charm Standard Action Ranged[/b] 5 [b]Target:[/b] One creature [b]Attack:[/b] Charisma vs. Will [b]Hit:[/b] Until the end of the encounter, the target must re-roll any roll it makes and take the lowest result. (save ends). [b]Miss:[/b] Until the end of the encounter, the target takes a -2 penalty to all rolls it makes. (save ends) [COLOR="DarkSlateGray"] Puppeteer - Bard Attack 15[/color] [i] With a chuckle and the movement of your fingers, your foe grimaces in pain and then falls under your control as if it were a puppet. [/i] [b]Daily ✦ Arcane, Implement, Charm, Psychic Standard Action Ranged[/b] 10 [b]Target:[/b] One creature [b]Attack:[/b] Charisma vs. Will [b]Hit:[/b] 4d8+ Charisma modifier psychic damage. In addition, the target is dominated until the end of your next turn (save ends). Suicidal actions grant an immediate saving throw to remove the effect. [b]Miss:[/b] Half damage and target is immobilized until the end of your next turn [b]Sustain Minor:[/b]The effect persists until the end of your next turn, up till a maximum of 5 minutes. [COLOR="DarkSlateGray"] Otto's Imperative Ambulation - Bard Attack 15[/color] [i] After you strike, your foe feels compelled to move recklessly. [/i] [b]Daily ✦ Martial, Weapon, Charm Standard Action Melee[/b] weapon [b]Target:[/b] One creature [b]Attack:[/b] Dexterity vs. Will [b]Hit:[/b] 3 [w] + Dexterity Modifier damage. Until the end of the encounter, the target must first move 2 squares before taking any action. (save ends) [COLOR="DarkSlateGray"] Menacing Shade - Bard Attack 15[/color][i] You close your eyes and imagine an ogre smashing your foes under its foot. [/i] [b]Daily ✦ Arcane, Implement, Illusion Standard Action Ranged[/b] 4 squares within 10 squares [b]Target:[/b] Up to four squares (see below) [b]Attack:[/b] Charisma vs. Will. [b]Hit:[/b] 3d6 + Charisma modifier damage (only when illusion attacks) [b]Miss:[/b] Target realizes its an illusion and is now immune to the spell. [b]Effect:[/b] You make a visual illusion of an object, creature or force that occupies up to four squares. The illusion cannot go further than 10 squares from you or out of line of sight. You can move your image up to 6 squares as a minor action and make it attack as a move action. if you make your image attack or the image is attacked by a foe, you must make a attack roll against the creature the illusion attacked or which attacked the illusion. This illusion lasts until the end of your next turn. [b]Sustain Standard:[/b] The Illusion lasts until the end of your next turn up to a maximum of 5 minutes. [COLOR="DarkSlateGray"] Dolorous Blow - Bard Attack 15[/color][i] You strike your opponent in the head, impairing his judgment when avoiding deadly blows. [/i] [b]Daily ✦ Arcane, Weapon Standard Action Melee[/b] weapon [b]Target:[/b] One creature [b]Attack:[/b] Dexterity vs. AC [b]Hit:[/b] 3[w] + dexterity modifier damage. Until the end of the encounter, any attack roll against the target can score a critical hit on a roll of 19-20. [b]Miss:[/b] half damage. [b] Level 16 Utility Spellsongs [/b] [COLOR="DarkSlateGray"] Protégé - Bard Utility 16[/color] [i] With a slap on the back, you hand an ally a harp, and he starts to play a masterpiece. [/i] [b]Daily ✦ Arcane Standard Action Melee[/b] touch [b]Target:[/b] One ally [b]Effect:[/b] The target gains the power to use Bardic songs and Healing Hymn as if he were a bard of half your level. In addition, he gains a +2 power bonus on reflex and will defenses. These effects last until the end of the encounter. [COLOR="DarkSlateGray"] Ruin-Delvers Fortune - Bard Utility 16[/color] [i] The mistakes of the past will not be repeated. [/i] [b]Daily ✦ Arcane Immediate Interrupt Ranged[/b] 10 [b]Trigger:[/b] A creature attacks you or your ally [b]Effect:[/b] The target gains a power bonus to all defenses equal to your Charisma modifier against the attack. In addition, the target takes no damage or ill effect on a miss. [COLOR="DarkRed"] Song of Grace - Bard Utility 16[/color] [i] A calming song lets you and your allies catch your breath. [/i] [b] Encounter ✦ Arcane, Healing Standard Action Close[/b] burst 5 [b]Target:[/b] You and each ally in burst [b]Effect:[/b] Each target can spend a second wind. [b]Special:[/b] This power's effect does not count as the target's second wind for the encounter. [COLOR="DarkSlateGray"] Haste - Bard Utility 16[/color] [i] You play a song as fast as you can, as your allies speed up with the ominous rhythm. [/i] [b]Daily ✦ Arcane Standard Action Close[/b] burst 5 [b]Target:[/b] You and each ally in burst [b]Effect:[/b] Until the end of the encounter, you and all allies speed increases by 2. In addition the targets gain a +1 power bonus to attack rolls and reflex saves with a free basic attack as long as they haven't taken a move action in the round. [COLOR="DarkRed"] Swift Fly - Bard Utility 16[/color] [i] With a muttered word, you begin to fly if only for a few seconds. [/i] [b]Encounter ✦ Arcane Minor Action Personal [/b] [b]Effect:[/b] You gain a speed of fly 8 until the start of your next turn. [b] Level 17 Encounter Spellsongs[/b] [COLOR="DarkRed"] Blinking Assault - Bard Attack 17[/color] [i] You appear and disappear from reality for a few seconds as you approach your foe. [/i] [b]Encounter ✦ Arcane, Weapon Standard Action Melee[/b] weapon [b]Special:[/b] You can move up to your speed before or after striking without provoking opportunity attacks. You can’t use this power's effects work in an area with an active forbiddance ritual. [b]Attack:[/b] Dexterity vs. AC [b]Hit:[/b] 2 [w] + dexterity modifier damage. [b]Effect:[/b] You gain total concealment until the start of your next turn. [COLOR="DarkRed"] Resonating Melody - Bard Attack 17[/color] [i] You repeat a verse over and over, healing your allies and confusing your opponents. [/i] [b] Encounter ✦ Arcane, Psychic, Healing Standard Action Close[/b] burst 5 [b]Target:[/b] Each foe in burst. [b]Attack:[/b] Charisma vs. Will [b]Hit:[/b] 3d6 + Charisma modifier psychic damage, and target takes a -2 penalty to ac until the start of your next turn. [b]Effect:[/b] You and each ally within the burst can spend a second wind. [COLOR="DarkRed"] Shout - Bard Attack 17[/color] [i] You cup a hand near your mouth and let loose a yell at the top of your lungs, shattering everything in your path. [/i] [b] Encounter ✦ Arcane, Implement, Thunder Standard Action Close[/b] Blast 6 [b]Target:[/b] Each creature or object in blast [b]Attack:[/b] Charisma vs. Fortitude. [b]Special:[/b] If the target is a construct or object, the attack is Charisma vs. Reflex. [b]Hit:[/b] 4d6 + charisma modifier thunder damage and the target is deafened (save ends) If the target is a construct or unattended object, the damage is 4d8+ charisma modifier thunder damage. [COLOR="DarkRed"] Spectral Strike - Bard Attack 17[/color] [i] Your hands and weapon become ghostlike, enveloping your foe in shadow as you lunge forward. [/i] [b] Encounter ✦ Arcane, Weapon, Illusion Standard Action Melee[/b] weapon [b]Target:[/b] One creature [b]Attack:[/b] Dexterity +2 vs. reflex [b]Hit:[/b] 3[w] damage + Dexterity modifier. The target considers all foes to have concealment until the end of your next turn. [b]Level 19 Daily Spellsongs[/b] [COLOR="DarkSlateGray"] Resounding Thunder - Bard Attack 19[/color][i] The sound of a tornado’s winds explodes in the ear of any who dare attack you or your ally. [/i] [b]Daily ✦ Arcane, Thunder Standard Action Melee[/b] touch [b]Target:[/b] You or one ally. [b]Effect:[/b] Until the end of the encounter, any creature that attacks the target in melee takes 3d8+ charisma modifier thunder damage plus ongoing 10 thunder damage. (save ends), In addition, the target gains a +2 power bonus to ac. [COLOR="DarkSlateGray"] Thundercloud - Bard Attack 19[/color] [i] You sing a cadenza, and a standing wave of thunder lingers in the area. [/i] [b]Daily ✦ Arcane, Implement, Conjuration, Thunder Standard Action Area[/b] wall 10 within 10 squares [b]Effect:[/b] You create a wall of contiguous squares that have continuous sound waves echoing through the area that lasts until the end of your next turn. The wall can be up to 10 squares long and 4 squares high. The spaces occupied by the wall are considered difficult terrain. If a creature enters the wall, or starts its turn there, it takes 4d6+charisma Modifier thunder damage and is deafened (save ends). Sustain Minor: The barrier persists. [COLOR="DarkSlateGray"] Melf's Slumber Arrows- Bard Attack 19[/color] [i] You open your palm slightly and arrow with swirling green dust appears. [/i] [b]Daily ✦ Arcane, Sleep Standard action Personal [/b] [b]Effect:[/b] Until the end of the encounter, you can manifest up to one special arrow per turn as a minor action. Only you may shoot this magical arrow. Firing this arrow is a basic ranged attack that deals 3d8+charisma modifier damage and slows the target (save ends). If the target fails its first saving throw it becomes unconscious (save ends) If you miss the attack it deals half damage and the trailing dust slows the target. (save ends) [COLOR="DarkSlateGray"] Mind Fog - Bard Attack 19[/color] [i] A thin mist erupts from the ground, playing tricks on your foe's minds and aiding your allies. [/i] [b]Daily ✦ Arcane, Charm, Psychic, Healing, Zone Standard Action Close[/b] burst 5 [b]Attack:[/b] all enemies within burst [b]Hit:[/b] 4d8+ Charisma Modifier psychic damage. Target takes a -5 penalty to will defense (save ends) [b][b]Miss:[/b][/b] Half damage. Target takes a -2 penalty to will defense (save ends). [b]Effect:[/b] You and each ally within the area can use your second wind. In addition, you or any ally who begins their turn inside the zone gains regeneration 5 until the end of the encounter. [b]Special:[/b] This power's effect does not count as the target's second wind for the encounter. [/QUOTE]
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