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4th Edition Bard
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<blockquote data-quote="saric" data-source="post: 4301490" data-attributes="member: 60567"><p><strong> Epic Tier Powers </strong></p><p></p><p><strong> Level 22 Utility Spellsongs </strong></p><p></p><p><span style="color: DarkRed">Renewed Vigor - Bard Utility 22</span> <em> </em></p><p><em>A golden light emanates from your feet, giving you and your allies a burst of energy. </em></p><p><strong> Encounter ✦ Arcane, Healing</strong></p><p><strong>Standard Action Close</strong> burst 6</p><p><strong>Targets:</strong> You and each ally in burst </p><p><strong>Effect:</strong> Target can spend a second wind and gains temporary hit points equal to half your level. In addition, if the target is weakened or slowed, it gets a saving throw to remove the effect.</p><p><strong>Special:</strong> This power's effect does not count as the target's second wind for the encounter.</p><p> </p><p><span style="color: DarkSlateGray"> Nixie's Grace - Bard Utility 22</span> <em></em></p><p><em>The feeling of a wave of water crashes over you and your allies, protecting you from harm. </em></p><p><strong>Daily ✦ Arcane</strong></p><p><strong>Standard Action Close</strong> burst 5</p><p><strong>Targets:</strong> You and each ally in burst</p><p><strong>Effect:</strong> Target gains resist 5 to all damage and a +2 power bonus defenses until the end of the encounter. </p><p><strong>Secondary Effect:</strong> You gain a swim speed of 6, low light vision (if applicable) and can breathe underwater for up to 5 minutes.</p><p></p><p><span style="color: DarkSlateGray"> Legendary Heroism - Bard Utility 22</span> <em></em></p><p><em>Legends never die. </em></p><p><strong>Daily ✦ Arcane</strong></p><p><strong>Standard Action Melee</strong> touch</p><p><strong>Target:</strong> You or one ally</p><p><strong>Effect:</strong> The target gains temporary hit points equal to your level. In addition, until the end of the encounter the target gains a +4 power bonus to attack rolls, skill checks, saves and is immune to fear effects.</p><p></p><p><span style="color: DarkRed"> Battlecry - Bard Utility 22</span> <em></em></p><p><em>With a bold shout, you rally your allies with a burst of confidence. </em></p><p><strong> Encounter ✦ Arcane, Healing</strong></p><p><strong>Minor Action Close</strong> burst 10</p><p><strong>Target:</strong> You and all allies within burst</p><p><strong>Effect:</strong> Target gains a power bonus on their next damage roll equal to your Charisma modifier. The target must make this attack before the end of your next turn or lose the bonus. In addition, if the target is suffering from a charm, or fear effect, it makes a save against it with a +2 power bonus.</p><p></p><p></p><p><strong> Level 23 Encounter Spellsongs </strong></p><p></p><p><span style="color: DarkRed"> Nightmare - Bard Attack 23</span> <em></em></p><p><em>A torrent of vile and hideous images appears in the mind of your opponent you strike. </em></p><p><strong> Encounter ✦ Arcane, Weapon, Psychic </strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. AC</p><p><strong>Hit:</strong> 3 [w] + dexterity modifier psychic damage. Target is weakened until the start of your next turn.</p><p></p><p><span style="color: DarkRed"> Dimensional Strike - Bard Attack 23</span> <em></em></p><p><em>You incant a quick spell and vanish from sight for but a second catching your foe off guard. </em></p><p><strong> Encounter ✦ Arcane, Weapon, Teleportation </strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Special:</strong> You can teleport up to 5 squares before or after the strike. You gain combat advantage against the opponent you strike.</p><p><strong>Attack:</strong> Dexterity vs. AC</p><p><strong>Hit:</strong> 4[w] + dexterity modifier damage.</p><p></p><p><span style="color: DarkRed"> Mirage Arcana - Bard Attack 23</span> <em></em></p><p><em>You Close your eyes and imagine you and your allies are fighting in the trees of a vast jungle. </em></p><p><strong> Encounter ✦ Arcane, Illusion, Implement</strong></p><p><strong>Standard Action Close</strong> burst 6</p><p><strong>Target:</strong> Each enemy in burst</p><p><strong>Attack:</strong> Charisma vs. Will</p><p><strong>Hit:</strong> Your opponents believe that the area surrounding you is impassable until the end of your next turn. As a result, you and your allies are considered to have total cover against Melee[/b] attacks, and cover against Ranged[/b] attacks. </p><p><strong>Miss:</strong> Your opponents believe that the area surrounding you is difficult terrain until the end of your next turn.</p><p></p><p><span style="color: DarkRed"> Shadow Evocation - Bard Attack 23</span><em></em></p><p><em>You unleash a wave of shadow, which your foes believe to be a burning cloud of fire. </em></p><p><strong> Encounter ✦ Arcane, Implement, Illusion, Acid, Cold, Fire, Lightning or Thunder</strong></p><p><strong>Standard Action Ranged</strong> burst 4 within 20 squares</p><p><strong>Target:</strong> Each enemy in burst</p><p><strong>Special:</strong> Choose one of the following damages before rolling an attack; Acid, Cold, Fire, Lightning, Thunder</p><p><strong>Attack:</strong> Charisma vs. Reflex and Will</p><p><strong>Hit (Reflex): </strong>The target takes a -2 AC and reflex defense until the start of your next turn.</p><p><strong>Hit(Will):</strong> 4d6 + Charisma modifier elemental damage (see above)</p><p><strong>Miss (Reflex)</strong>: No effect.</p><p><strong>Miss (Will):</strong> Half damage. Target realizes it was an illusion.</p><p></p><p><strong>Level 25 Daily Spellsongs </strong></p><p><span style="color: DarkSlateGray"> Wail of Doom - Bard Attack 25</span> <em></em></p><p><em>You unleash a terrible requiem of agony that envelops your foes in black energy. </em></p><p><strong>Daily ✦ Arcane, Implement, Necrotic</strong></p><p><strong>Standard Action Close</strong> blast 6</p><p><strong>Target:</strong> Each creature in blast</p><p><strong>Attack:</strong> Charisma vs. Will</p><p><strong>Hit:</strong> 4d10+ Charisma modifier necrotic damage. The target moves its speed + your Intelligence modifier away from you. The fleeing target avoids unsafe squares and difficult terrain if it can. This movement provokes opportunity attacks. In addition, the target takes a -2 penalty to attack rolls and defenses for the rest of the encounter (save ends)</p><p><strong>Miss:</strong> Half damage, the target takes a -2 penalty to defenses until the end of your next turn.</p><p></p><p><span style="color: DarkSlateGray"> Otto's Irresistible Dance - Bard Attack 25</span> <em></em></p><p><em>As you assault your foe you tap your feet, making your foes and allies dance as well. </em></p><p><strong>Daily ✦ Arcane, Weapon</strong></p><p><strong>Standard Action Melee</strong> Weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. Will</p><p><strong>Hit:</strong> Target is stunned; In addition, at the start of its turn, it provokes an opportunity attack. (save ends each separately)</p><p><strong>Miss:</strong> Target provokes an opportunity attack.</p><p><strong>Effect:</strong> Until the end of the encounter, all allies within 5 squares gain +2 power bonus to all defenses and attack rolls.</p><p></p><p></p><p><span style="color: DarkSlateGray"> Misleading Feint - Bard Attack 25</span> <em></em></p><p><em>It’s always good to be in two places at once. </em></p><p><strong>Daily ✦ Arcane, Weapon, Illusion</strong></p><p><strong>Standard Action Melee</strong> Weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. AC, Will</p><p><strong>Hit (AC):</strong>5 [w] + Dexterity modifier.</p><p><strong>Hit (Will):</strong> The target still believes the duplicate is real.</p><p><strong>Effect:</strong> After attacking, you create an illusory duplicate of your self that stands directly in your square if your duplicate is ever attacked you must make an attack roll (see above). You turn invisible until the end of your next turn. If you attack, the invisibility ends.</p><p><strong>Sustain Minor:</strong> The effect persists until the end of your next turn up to a maximum of 5 minutes.</p><p></p><p><span style="color: DarkSlateGray"> Song of Discord - Bard Attack 25</span> <em></em></p><p><em>A dissonant melody makes your foes attack each other. </em></p><p><strong>Daily ✦ Arcane, Implement, Charm</strong></p><p><strong>Standard Action Ranged</strong> Burst 4 within 20 squares</p><p><strong>Target:</strong> Each creature in burst</p><p><strong>Attack:</strong> Charisma vs. Will</p><p><strong>Hit:</strong> Until the end of the encounter, the target must roll a d100 at the start of its turn. if a 50 or lower is rolled, the creature must attack the nearest creature to the best of its ability. Otherwise, the target may act normally. (save ends)</p><p></p><p><strong> Level 27 Encounter Spellsongs </strong></p><p></p><p><span style="color: DarkRed"> Angelic Inspiration - Bard Attack 27</span> <em></em></p><p><em>You sing a chorus of angels in battle as you strike, granting your allies a glimpse of the heavens. </em></p><p><strong>Encounter ✦ Arcane, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. AC</p><p><strong>Hit:</strong> 3 [w] + Dexterity modifier damage. Each ally within 5 squares of you can spend a healing surge and gains temporary hit points equal to your charisma modifier.</p><p></p><p><span style="color: DarkRed"> Lighthearted Melody - Bard Attack 27</span> <em></em></p><p><em>You chant a mellow tune, and a brilliant ray of light blasts towards your opponent. </em></p><p><strong> Encounter ✦ Arcane, Implement, Radiant</strong></p><p><strong>Standard Action Ranged</strong> 5</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. Reflex</p><p><strong>Hit:</strong> 4d10+Charisma modifier radiant damage. Target is blinded until the end of your next turn.</p><p></p><p><span style="color: DarkRed"> Greater Shout - Bard Attack 27</span> <em></em></p><p><em>You inhale and then unleash a earth-shaking yell. </em></p><p><strong>Encounter ✦ Arcane, Implement, Thunder</strong></p><p><strong>Standard Action Close</strong> Blast 6</p><p><strong>Target:</strong> Each creature or object in blast</p><p><strong>Special:</strong> If the target is a construct or object, the attack is Charisma vs. Reflex.</p><p><strong>Attack:</strong> Charisma vs. Fortitude. </p><p><strong>Hit:</strong> 6d6 + Charisma modifier thunder damage and the target is deafened (save ends) If the target is a construct or unattended object, the damage is 6d8+ Charisma modifier thunder damage.</p><p></p><p><span style="color: DarkRed"> Friend to Foe - Bard Attack 27</span> <em></em></p><p><em>You start to hum and point your Closed fist at your enemy, making him blink and think you are a trusted ally. </em></p><p><strong> Encounter ✦ Arcane, Implement, Charm, Psychic </strong></p><p><strong>Standard Action Ranged</strong> 5</p><p><strong>Target:</strong> One living creature</p><p><strong>Attack:</strong> Charisma vs. Will</p><p><strong>Hit:</strong> 3d8+ Charisma modifier psychic damage. The target forgets you are its enemy and targets its nearest ally with attacks until the end of your next turn. If the target has no allies, it takes no actions on its turn.</p><p></p><p><strong> Level 29 Daily Spellsongs </strong> </p><p><span style="color: DarkSlateGray">Resonating Agony - Bard Attack 29</span> <em></em></p><p><em>A rumble courses through your foe, shaking his body from within. </em></p><p><strong>Daily ✦ Arcane, Implement, Thunder</strong></p><p><strong>Standard Action Melee</strong> Touch</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. Reflex</p><p><strong>Hit:</strong> 4d10+charisma modifier thunder damage. Deals 15 ongoing thunder damage (save reduces ongoing damage by 5)</p><p><strong>Miss:</strong> Half Damage. Target receives 10 ongoing thunder damage (save reduces ongoing damage by 5).</p><p></p><p><span style="color: DarkSlateGray">Stone Shatter - Bard Attack 29</span> <em></em></p><p><em>With a perfect note, you swing your weapon with the wind at your back shattering stone and limb. </em></p><p><strong>Daily ✦ Arcane, Implement, Thunder</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Target:</strong> One creature or unattended object</p><p><strong>Attack:</strong> Dexterity vs. AC</p><p><strong>Hit:</strong> 6[w] + Dexterity modifier thunder damage. If the target is a construct or unattended object the damage is 7[w] + Dexterity modifier thunder damage.</p><p><strong>Miss:</strong> Half damage.</p><p></p><p><span style="color: DarkSlateGray">Dirge - Bard Attack 29</span> <em></em></p><p><em>As you sing a requiem inspired by the ancient gods of death, spectral skulls float from the sky sapping your foes life force. </em></p><p><strong>Daily ✦ Arcane, Implement, Necrotic, Zone</strong></p><p><strong>Standard Action Close </strong>Burst 6</p><p><strong>Attack:</strong> Charisma vs. Fortitude</p><p><strong>Hit:</strong> 4d10+Charisma modifier necrotic damage. In addition target is weakened until the end of the encounter (save ends)</p><p><strong>Miss:</strong> Half damage.</p><p><strong>Sustain Minor:</strong> When you sustain this power, make a charisma vs fortitude attack against every enemy within the zone dealing 2d8+charisma modifier necrotic damage and weakening the target until the start of your next turn</p><p></p><p><span style="color: DarkSlateGray">Project Image - Bard Attack 29</span> <em></em></p><p><em>You extend your hand and a shadowy version of yourself appears. It smiles as now two of you prepare to assault your foes. </em></p><p><strong>Daily ✦Arcane, Implement, Illusion</strong></p><p><strong>Standard Action Ranged</strong> 10</p><p><strong>Target:</strong> One square within range.</p><p><strong>Attack:</strong> Charisma vs. Will. </p><p><strong>Hit:</strong> 4d8 + Charisma modifier damage (only when illusion attacks)</p><p><strong>Miss:</strong> Half damage and the target realizes its an illusion and is immune receiving damage from the spell except if you originate a power from the duplicate.</p><p><strong>Effect:</strong> You create a shadow duplicate of yourself that appears in 1 unoccupied square within range. You must maintain line of effect to the illusion at all times. If you ever use any teleportation powers or leave line of effect from the illusion, it disappears. </p><p> You can direct the duplicate to move up to 6 squares and attack as a move action. If you make your image attack or the image is attacked by a foe, you must make a attack roll against the creature the illusion attacked or which attacked the illusion. This illusion lasts until the end of the encounter, up to a maximum of 5 minutes.</p><p><strong>Special:</strong> You can originate any of your powers from the illusion's square rather than your own.</p></blockquote><p></p>
[QUOTE="saric, post: 4301490, member: 60567"] [b] Epic Tier Powers [/b] [b] Level 22 Utility Spellsongs [/b] [COLOR="DarkRed"]Renewed Vigor - Bard Utility 22[/color] [i] A golden light emanates from your feet, giving you and your allies a burst of energy. [/i] [b] Encounter ✦ Arcane, Healing Standard Action Close[/b] burst 6 [b]Targets:[/b] You and each ally in burst [b]Effect:[/b] Target can spend a second wind and gains temporary hit points equal to half your level. In addition, if the target is weakened or slowed, it gets a saving throw to remove the effect. [b]Special:[/b] This power's effect does not count as the target's second wind for the encounter. [COLOR="DarkSlateGray"] Nixie's Grace - Bard Utility 22[/color] [i] The feeling of a wave of water crashes over you and your allies, protecting you from harm. [/i] [b]Daily ✦ Arcane Standard Action Close[/b] burst 5 [b]Targets:[/b] You and each ally in burst [b]Effect:[/b] Target gains resist 5 to all damage and a +2 power bonus defenses until the end of the encounter. [b]Secondary Effect:[/b] You gain a swim speed of 6, low light vision (if applicable) and can breathe underwater for up to 5 minutes. [COLOR="DarkSlateGray"] Legendary Heroism - Bard Utility 22[/color] [i] Legends never die. [/i] [b]Daily ✦ Arcane Standard Action Melee[/b] touch [b]Target:[/b] You or one ally [b]Effect:[/b] The target gains temporary hit points equal to your level. In addition, until the end of the encounter the target gains a +4 power bonus to attack rolls, skill checks, saves and is immune to fear effects. [COLOR="DarkRed"] Battlecry - Bard Utility 22[/color] [i] With a bold shout, you rally your allies with a burst of confidence. [/i] [b] Encounter ✦ Arcane, Healing Minor Action Close[/b] burst 10 [b]Target:[/b] You and all allies within burst [b]Effect:[/b] Target gains a power bonus on their next damage roll equal to your Charisma modifier. The target must make this attack before the end of your next turn or lose the bonus. In addition, if the target is suffering from a charm, or fear effect, it makes a save against it with a +2 power bonus. [b] Level 23 Encounter Spellsongs [/b] [COLOR="DarkRed"] Nightmare - Bard Attack 23[/color] [i] A torrent of vile and hideous images appears in the mind of your opponent you strike. [/i] [b] Encounter ✦ Arcane, Weapon, Psychic Standard Action Melee[/b] weapon [b]Target:[/b] One creature [b]Attack:[/b] Dexterity vs. AC [b]Hit:[/b] 3 [w] + dexterity modifier psychic damage. Target is weakened until the start of your next turn. [COLOR="DarkRed"] Dimensional Strike - Bard Attack 23[/color] [i] You incant a quick spell and vanish from sight for but a second catching your foe off guard. [/i] [b] Encounter ✦ Arcane, Weapon, Teleportation Standard Action Melee[/b] weapon [b]Target:[/b] One creature [b]Special:[/b] You can teleport up to 5 squares before or after the strike. You gain combat advantage against the opponent you strike. [b]Attack:[/b] Dexterity vs. AC [b]Hit:[/b] 4[w] + dexterity modifier damage. [COLOR="DarkRed"] Mirage Arcana - Bard Attack 23[/color] [i] You Close your eyes and imagine you and your allies are fighting in the trees of a vast jungle. [/i] [b] Encounter ✦ Arcane, Illusion, Implement Standard Action Close[/b] burst 6 [b]Target:[/b] Each enemy in burst [b]Attack:[/b] Charisma vs. Will [b]Hit:[/b] Your opponents believe that the area surrounding you is impassable until the end of your next turn. As a result, you and your allies are considered to have total cover against Melee[/b] attacks, and cover against Ranged[/b] attacks. [b]Miss:[/b] Your opponents believe that the area surrounding you is difficult terrain until the end of your next turn. [COLOR="DarkRed"] Shadow Evocation - Bard Attack 23[/color][i] You unleash a wave of shadow, which your foes believe to be a burning cloud of fire. [/i] [b] Encounter ✦ Arcane, Implement, Illusion, Acid, Cold, Fire, Lightning or Thunder Standard Action Ranged[/b] burst 4 within 20 squares [b]Target:[/b] Each enemy in burst [b]Special:[/b] Choose one of the following damages before rolling an attack; Acid, Cold, Fire, Lightning, Thunder [b]Attack:[/b] Charisma vs. Reflex and Will [b]Hit (Reflex): [/b]The target takes a -2 AC and reflex defense until the start of your next turn. [b]Hit(Will):[/b] 4d6 + Charisma modifier elemental damage (see above) [b]Miss (Reflex)[/b]: No effect. [b]Miss (Will):[/b] Half damage. Target realizes it was an illusion. [b]Level 25 Daily Spellsongs [/b] [COLOR="DarkSlateGray"] Wail of Doom - Bard Attack 25[/color] [i] You unleash a terrible requiem of agony that envelops your foes in black energy. [/i] [b]Daily ✦ Arcane, Implement, Necrotic Standard Action Close[/b] blast 6 [b]Target:[/b] Each creature in blast [b]Attack:[/b] Charisma vs. Will [b]Hit:[/b] 4d10+ Charisma modifier necrotic damage. The target moves its speed + your Intelligence modifier away from you. The fleeing target avoids unsafe squares and difficult terrain if it can. This movement provokes opportunity attacks. In addition, the target takes a -2 penalty to attack rolls and defenses for the rest of the encounter (save ends) [b]Miss:[/b] Half damage, the target takes a -2 penalty to defenses until the end of your next turn. [COLOR="DarkSlateGray"] Otto's Irresistible Dance - Bard Attack 25[/color] [i] As you assault your foe you tap your feet, making your foes and allies dance as well. [/i] [b]Daily ✦ Arcane, Weapon Standard Action Melee[/b] Weapon [b]Target:[/b] One creature [b]Attack:[/b] Dexterity vs. Will [b]Hit:[/b] Target is stunned; In addition, at the start of its turn, it provokes an opportunity attack. (save ends each separately) [b]Miss:[/b] Target provokes an opportunity attack. [b]Effect:[/b] Until the end of the encounter, all allies within 5 squares gain +2 power bonus to all defenses and attack rolls. [COLOR="DarkSlateGray"] Misleading Feint - Bard Attack 25[/color] [i] It’s always good to be in two places at once. [/i] [b]Daily ✦ Arcane, Weapon, Illusion Standard Action Melee[/b] Weapon [b]Target:[/b] One creature [b]Attack:[/b] Dexterity vs. AC, Will [b]Hit (AC):[/b]5 [w] + Dexterity modifier. [b]Hit (Will):[/b] The target still believes the duplicate is real. [b]Effect:[/b] After attacking, you create an illusory duplicate of your self that stands directly in your square if your duplicate is ever attacked you must make an attack roll (see above). You turn invisible until the end of your next turn. If you attack, the invisibility ends. [b]Sustain Minor:[/b] The effect persists until the end of your next turn up to a maximum of 5 minutes. [COLOR="DarkSlateGray"] Song of Discord - Bard Attack 25[/color] [i] A dissonant melody makes your foes attack each other. [/i] [b]Daily ✦ Arcane, Implement, Charm Standard Action Ranged[/b] Burst 4 within 20 squares [b]Target:[/b] Each creature in burst [b]Attack:[/b] Charisma vs. Will [b]Hit:[/b] Until the end of the encounter, the target must roll a d100 at the start of its turn. if a 50 or lower is rolled, the creature must attack the nearest creature to the best of its ability. Otherwise, the target may act normally. (save ends) [b] Level 27 Encounter Spellsongs [/b] [COLOR="DarkRed"] Angelic Inspiration - Bard Attack 27[/color] [i] You sing a chorus of angels in battle as you strike, granting your allies a glimpse of the heavens. [/i] [b]Encounter ✦ Arcane, Weapon Standard Action Melee[/b] weapon [b]Target:[/b] One creature [b]Attack:[/b] Dexterity vs. AC [b]Hit:[/b] 3 [w] + Dexterity modifier damage. Each ally within 5 squares of you can spend a healing surge and gains temporary hit points equal to your charisma modifier. [COLOR="DarkRed"] Lighthearted Melody - Bard Attack 27[/color] [i] You chant a mellow tune, and a brilliant ray of light blasts towards your opponent. [/i] [b] Encounter ✦ Arcane, Implement, Radiant Standard Action Ranged[/b] 5 [b]Target:[/b] One creature [b]Attack:[/b] Dexterity vs. Reflex [b]Hit:[/b] 4d10+Charisma modifier radiant damage. Target is blinded until the end of your next turn. [COLOR="DarkRed"] Greater Shout - Bard Attack 27[/color] [i] You inhale and then unleash a earth-shaking yell. [/i] [b]Encounter ✦ Arcane, Implement, Thunder Standard Action Close[/b] Blast 6 [b]Target:[/b] Each creature or object in blast [b]Special:[/b] If the target is a construct or object, the attack is Charisma vs. Reflex. [b]Attack:[/b] Charisma vs. Fortitude. [b]Hit:[/b] 6d6 + Charisma modifier thunder damage and the target is deafened (save ends) If the target is a construct or unattended object, the damage is 6d8+ Charisma modifier thunder damage. [COLOR="DarkRed"] Friend to Foe - Bard Attack 27[/color] [i] You start to hum and point your Closed fist at your enemy, making him blink and think you are a trusted ally. [/i] [b] Encounter ✦ Arcane, Implement, Charm, Psychic Standard Action Ranged[/b] 5 [b]Target:[/b] One living creature [b]Attack:[/b] Charisma vs. Will [b]Hit:[/b] 3d8+ Charisma modifier psychic damage. The target forgets you are its enemy and targets its nearest ally with attacks until the end of your next turn. If the target has no allies, it takes no actions on its turn. [b] Level 29 Daily Spellsongs [/b] [COLOR="DarkSlateGray"]Resonating Agony - Bard Attack 29[/color] [i] A rumble courses through your foe, shaking his body from within. [/i] [b]Daily ✦ Arcane, Implement, Thunder Standard Action Melee[/b] Touch [b]Target:[/b] One creature [b]Attack:[/b] Dexterity vs. Reflex [b]Hit:[/b] 4d10+charisma modifier thunder damage. Deals 15 ongoing thunder damage (save reduces ongoing damage by 5) [b]Miss:[/b] Half Damage. Target receives 10 ongoing thunder damage (save reduces ongoing damage by 5). [COLOR="DarkSlateGray"]Stone Shatter - Bard Attack 29[/color] [i] With a perfect note, you swing your weapon with the wind at your back shattering stone and limb. [/i] [b]Daily ✦ Arcane, Implement, Thunder Standard Action Melee[/b] weapon [b]Target:[/b] One creature or unattended object [b]Attack:[/b] Dexterity vs. AC [b]Hit:[/b] 6[w] + Dexterity modifier thunder damage. If the target is a construct or unattended object the damage is 7[w] + Dexterity modifier thunder damage. [b]Miss:[/b] Half damage. [COLOR="DarkSlateGray"]Dirge - Bard Attack 29[/color] [i] As you sing a requiem inspired by the ancient gods of death, spectral skulls float from the sky sapping your foes life force. [/i] [b]Daily ✦ Arcane, Implement, Necrotic, Zone Standard Action Close [/b]Burst 6 [b]Attack:[/b] Charisma vs. Fortitude [b]Hit:[/b] 4d10+Charisma modifier necrotic damage. In addition target is weakened until the end of the encounter (save ends) [b]Miss:[/b] Half damage. [b]Sustain Minor:[/b] When you sustain this power, make a charisma vs fortitude attack against every enemy within the zone dealing 2d8+charisma modifier necrotic damage and weakening the target until the start of your next turn [COLOR="DarkSlateGray"]Project Image - Bard Attack 29[/color] [i] You extend your hand and a shadowy version of yourself appears. It smiles as now two of you prepare to assault your foes. [/i] [b]Daily ✦Arcane, Implement, Illusion Standard Action Ranged[/b] 10 [b]Target:[/b] One square within range. [b]Attack:[/b] Charisma vs. Will. [b]Hit:[/b] 4d8 + Charisma modifier damage (only when illusion attacks) [b]Miss:[/b] Half damage and the target realizes its an illusion and is immune receiving damage from the spell except if you originate a power from the duplicate. [b]Effect:[/b] You create a shadow duplicate of yourself that appears in 1 unoccupied square within range. You must maintain line of effect to the illusion at all times. If you ever use any teleportation powers or leave line of effect from the illusion, it disappears. You can direct the duplicate to move up to 6 squares and attack as a move action. If you make your image attack or the image is attacked by a foe, you must make a attack roll against the creature the illusion attacked or which attacked the illusion. This illusion lasts until the end of the encounter, up to a maximum of 5 minutes. [b]Special:[/b] You can originate any of your powers from the illusion's square rather than your own. [/QUOTE]
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