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4th Edition Bard
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<blockquote data-quote="saric" data-source="post: 4318564" data-attributes="member: 60567"><p>A very valid point, I believe the origial concept was to tie the bard into the depths of the arcane more like a wizard studies his books, a bard finds songs and when he sings or plays them in the right way, magic happens. But considering I didn't give them a ritual book to start off with, It probably makes more sense to get history, since bards were treasure troves of stories. But i sort of represented that with bardic knowledge (see below). I will very strongly consider this.</p><p></p><p></p><p>I wouldn't suppose it wouldn't be too hard to describe that in the class description. </p><p></p><p></p><p></p><p>Well for starters, knowledge is power and having a +2 to knowing any of your opponents powers/weaknesses is highly valuable in any combat situation. In addition, having higher bonuses for knowledges grant clues or even grant successes in skill challenges as explained in the dmg. Even though it isn't explicitly stated there, the things you can do or know with knowledge skills now is pretty staggering.</p><p></p><p>I will admit having a static +2 bonus probably won't do for the long run. But considering the ability to heighten skill checks via powers/abilities, I can see how it can seem to pale in comparison to the other classes.. Making it based on int, makes the use of arcana, history and religion redundant. Adding int twice for a skill seems weird. I'll think about it and see what I can come up with.</p><p></p><p></p><p></p><p>Whenever someone played a bard in 3.0-3.5, those 4 cantrips were the ones most picked. If it almost seems perfect, it probably is a good idea. And if I recall how the bard was described in the 3.5 phb it stated along the lines of "the bard takes pointers from other classes." He's a little bit of everything. Has his healing, his magic, his melee abilities.</p><p></p><p></p><p></p><p>There is some feats in the pdf I released earlier today that remedy that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Font of music lets you pick up the other two you didn't pick up, and there were like 4 new songs I put in as feats as well. (still needs playtesting though)</p><p></p><p></p><p></p><p>This also had been remedied in the pdf I released earlier today.</p><p></p><p></p><p></p><p>My original concept was to mirror the 3.5 version of maintaining a song as say a minor action, etc etc. The problem arose that if you could grant a decent bonus to attack/damage or whatever every encounter all the time as long as you sustain it, why would you not do this every single fight?</p><p></p><p>It seems way too good compared to say a cleric or paladin's channel divinity. Thus I put some conditions on when some of the music can be used. Almost all encounter powers in 4th edition do not last all the encounter, (I think the cleric has a mid-level shield power that does) nor did I see any so far that could be sustained.</p><p></p><p>As a result I made them into a single benefit until the end of the bard's next turn like most of the other encounter powers. </p><p></p><p>Anyways, I really appreciate the feedback and suggestions. I'll consider some of them and probably alter the class later. In the meantime, download the pdf! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The link should be at the top of the page. But if you don't feel like scrolling up, here it is: <a href="http://www.badongo.com/file/9985993" target="_blank">Bard Class Pdf</a></p></blockquote><p></p>
[QUOTE="saric, post: 4318564, member: 60567"] A very valid point, I believe the origial concept was to tie the bard into the depths of the arcane more like a wizard studies his books, a bard finds songs and when he sings or plays them in the right way, magic happens. But considering I didn't give them a ritual book to start off with, It probably makes more sense to get history, since bards were treasure troves of stories. But i sort of represented that with bardic knowledge (see below). I will very strongly consider this. I wouldn't suppose it wouldn't be too hard to describe that in the class description. Well for starters, knowledge is power and having a +2 to knowing any of your opponents powers/weaknesses is highly valuable in any combat situation. In addition, having higher bonuses for knowledges grant clues or even grant successes in skill challenges as explained in the dmg. Even though it isn't explicitly stated there, the things you can do or know with knowledge skills now is pretty staggering. I will admit having a static +2 bonus probably won't do for the long run. But considering the ability to heighten skill checks via powers/abilities, I can see how it can seem to pale in comparison to the other classes.. Making it based on int, makes the use of arcana, history and religion redundant. Adding int twice for a skill seems weird. I'll think about it and see what I can come up with. Whenever someone played a bard in 3.0-3.5, those 4 cantrips were the ones most picked. If it almost seems perfect, it probably is a good idea. And if I recall how the bard was described in the 3.5 phb it stated along the lines of "the bard takes pointers from other classes." He's a little bit of everything. Has his healing, his magic, his melee abilities. There is some feats in the pdf I released earlier today that remedy that. :D Font of music lets you pick up the other two you didn't pick up, and there were like 4 new songs I put in as feats as well. (still needs playtesting though) This also had been remedied in the pdf I released earlier today. My original concept was to mirror the 3.5 version of maintaining a song as say a minor action, etc etc. The problem arose that if you could grant a decent bonus to attack/damage or whatever every encounter all the time as long as you sustain it, why would you not do this every single fight? It seems way too good compared to say a cleric or paladin's channel divinity. Thus I put some conditions on when some of the music can be used. Almost all encounter powers in 4th edition do not last all the encounter, (I think the cleric has a mid-level shield power that does) nor did I see any so far that could be sustained. As a result I made them into a single benefit until the end of the bard's next turn like most of the other encounter powers. Anyways, I really appreciate the feedback and suggestions. I'll consider some of them and probably alter the class later. In the meantime, download the pdf! ;) The link should be at the top of the page. But if you don't feel like scrolling up, here it is: [URL=http://www.badongo.com/file/9985993]Bard Class Pdf[/URL] [/QUOTE]
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