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4th Edition Bard
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<blockquote data-quote="Chimera" data-source="post: 4320342" data-attributes="member: 2002"><p>As a Bard player, I *DO* perform every single combat. That's my schtick. A 3e Bard has one use per level, which after the first level or so, basically means every encounter every day. Not only that, but I'm optimized with feat and spell to boost by +3/+3 at lower level (when we go to 8th level, I'll be +4/+4, and I don't use a musical instrument that might help this.)</p><p></p><p>That's really the only thing I don't like, that it's "till the end of my next turn", or only one round. That's a serious steep reduction from what it is now. Making it an Encounter power, lasting until the end of the encounter, isn't a huge thing, because currently, one round of standard action perform lasts 6 rounds (current + 5). Essentially a minor to sustain if I want it to last longer than 6 rounds. So far, I've only had this be an issue in two combats because I didn't sustain it (I just performed again!)</p><p></p><p>Of course, that makes the Inspirational Boost power a bit problematic, although in it's current form, if it stacks with the class feature, it's a +3 boost for one round, which you could do in every combat. That would be my "rules question". Obviously as written now, you can't do both, but if Inspire becomes 'full-encounter', which I think it should, then it becomes an issue. (Though not much of one for me given that I already boost for +3/+3 for the full combat, and this is a reduction in my ability to do that and requires standard actions over two different rounds.)</p></blockquote><p></p>
[QUOTE="Chimera, post: 4320342, member: 2002"] As a Bard player, I *DO* perform every single combat. That's my schtick. A 3e Bard has one use per level, which after the first level or so, basically means every encounter every day. Not only that, but I'm optimized with feat and spell to boost by +3/+3 at lower level (when we go to 8th level, I'll be +4/+4, and I don't use a musical instrument that might help this.) That's really the only thing I don't like, that it's "till the end of my next turn", or only one round. That's a serious steep reduction from what it is now. Making it an Encounter power, lasting until the end of the encounter, isn't a huge thing, because currently, one round of standard action perform lasts 6 rounds (current + 5). Essentially a minor to sustain if I want it to last longer than 6 rounds. So far, I've only had this be an issue in two combats because I didn't sustain it (I just performed again!) Of course, that makes the Inspirational Boost power a bit problematic, although in it's current form, if it stacks with the class feature, it's a +3 boost for one round, which you could do in every combat. That would be my "rules question". Obviously as written now, you can't do both, but if Inspire becomes 'full-encounter', which I think it should, then it becomes an issue. (Though not much of one for me given that I already boost for +3/+3 for the full combat, and this is a reduction in my ability to do that and requires standard actions over two different rounds.) [/QUOTE]
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