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4th Edition Bard
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<blockquote data-quote="saric" data-source="post: 4322781" data-attributes="member: 60567"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Lol no its ok, I know where you're coming from. I usually always was the one to include bards in my campaigns because no one else wanted to try it out.</p><p></p><p></p><p>Now, I did use an incorrect statement by saying "as powerful" I meant in the context that they should be equal to in terms of power.</p><p></p><p>I think to be a leader in 4th they need to have the ability to heal from the start, its not a major deal and it makes them just as attractive.</p><p></p><p>Bardic music is still in the pipes, since I actually finally got some groups to play 4th edition. Inspire competence and the like are still being tested in different forms at the moment. Inspire competence is debatable and I'm considering making it into a feat also. But for the record, inspire competence was horrible in 3rd edition. It didn't scale at all and was useless for certain skills.</p><p></p><p>Here was my original concept for bardic music that I had when I first wrote the class. This is one that is being tested. Just have to see how it balances out at the higher levels. The other music was the same way in terms of sustain minor.</p><p></p><p></p><p></p><p></p><p><em>Inspire Courage (Bardic Song)</em></p><p><em>You play a song of bravery, and raise your allies morale.</em></p><p><em>Encounter * Arcane, Implement</em></p><p><em>Minor Action Ranged sight or heard</em></p><p><em>Target: all allies within range</em></p><p><em>Effect: gain a +1 bonus to attack rolls and defenses against fear effects until the end of your next turn.</em></p><p><em>the bonus increases to +2 at 11th level. and +3 at 21st level.</em></p><p><em>Sustain Minor: The effect persists until the end of your next turn, up till a maximum of 5 minutes.</em></p><p><em>Special: you can activate Healing Hymn and it sustains the song.</em></p><p><em></em></p><p></p><p></p><p>Either way, I appreciate the suggestions and feedback. I'll probably get to doing more work on it during this week. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="saric, post: 4322781, member: 60567"] :) Lol no its ok, I know where you're coming from. I usually always was the one to include bards in my campaigns because no one else wanted to try it out. Now, I did use an incorrect statement by saying "as powerful" I meant in the context that they should be equal to in terms of power. I think to be a leader in 4th they need to have the ability to heal from the start, its not a major deal and it makes them just as attractive. Bardic music is still in the pipes, since I actually finally got some groups to play 4th edition. Inspire competence and the like are still being tested in different forms at the moment. Inspire competence is debatable and I'm considering making it into a feat also. But for the record, inspire competence was horrible in 3rd edition. It didn't scale at all and was useless for certain skills. Here was my original concept for bardic music that I had when I first wrote the class. This is one that is being tested. Just have to see how it balances out at the higher levels. The other music was the same way in terms of sustain minor. [I]Inspire Courage (Bardic Song) You play a song of bravery, and raise your allies morale. Encounter * Arcane, Implement Minor Action Ranged sight or heard Target: all allies within range Effect: gain a +1 bonus to attack rolls and defenses against fear effects until the end of your next turn. the bonus increases to +2 at 11th level. and +3 at 21st level. Sustain Minor: The effect persists until the end of your next turn, up till a maximum of 5 minutes. Special: you can activate Healing Hymn and it sustains the song. [/I] Either way, I appreciate the suggestions and feedback. I'll probably get to doing more work on it during this week. ;) [/QUOTE]
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