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4th Edition Bard
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<blockquote data-quote="winterwolf" data-source="post: 4376618" data-attributes="member: 34572"><p>First off, I think this class is amazingly well done. I think a lot of its powers should be along the lines of what the warlord does. Honestly, I played a warlord for 5 levels, and was bored solid playing it. It seemed to be the closest to what the 3.5 fighter was, in terms of all the stuff it could do. I found that my most effective attack was to give my ally a +3 to attack and damage, while I only did 3 damage. Seemed a bit... underpowered, I think.</p><p>Anyways, enough of my complaints about the warlord class (and I may have just been underplaying it... I've never been fond of melee classes, at least ones that don't have any flashy moves).</p><p>I was reading over the comments posted earlier, and there's one thing I want to comment about regarding bardic music as an encounter ability. Right now, it's slightly better than the cleric's abilies, since you can give a +1 to everyone (not just the +1 to yourself that clerics can use), plus heal with it... but you have to take into consideration that a cleric can give himself that bonus and STILL heal, which bards can't do unless they pick up the right feat.</p><p>Second, you have to realize that in 3.0, 3.5, a +1 bonus to hit did not amount to much when you throw in all the other bonuses people had, so it wasn't that game breaking to have it apply to everyone for an indefinite amount of time. In 4th edition, a +1 bonus to attack and damage IS fairly major. If, however, you feel that it lasting until the end of your next turn, perhaps give it a sustain minor with the caveat that it can only be sustained twice? There are certain wizard spells like that. </p><p>The thing to remember about 4th edition is that all of the classes are different mechanically, but not thematically. The bard itself cannot be the same as the 3rd edition bard, not mechanically. Spellcasters in 4th edition are a lot less versatile than their 3rd edition, but much more consistent in what they can do, and this version of the bard fits that theme. </p><p>The concept behind some kind of orator giving bonuses, but not using an implement, well... in 3rd edition, I'm sure there is some sort of non-instrument item that gives bonuses, and it'd be the same in 4th. As mentioned, that scarf would work, as does almost any other kind of item. You could even make costumes an implement: perhaps an acrobat wears acrobat garb for the bonus, and an orator would wear attention grabbing clothes. Such items would give the added benefit of having a certain property (+ enhancement bonus as an item bonus to acrobatics in the first, maybe diplomacy in the second). The bard of 3.5 was typically represented as a musician, and this one follows that. The bard of 3.5 had options for being other than a musician, but most fluff focused on the music aspect, and this has about the same. </p><p>All in all, this is a very good class, and I quite eagerly replaced my warlord with it, when my warlord met an 'untimely' end.</p></blockquote><p></p>
[QUOTE="winterwolf, post: 4376618, member: 34572"] First off, I think this class is amazingly well done. I think a lot of its powers should be along the lines of what the warlord does. Honestly, I played a warlord for 5 levels, and was bored solid playing it. It seemed to be the closest to what the 3.5 fighter was, in terms of all the stuff it could do. I found that my most effective attack was to give my ally a +3 to attack and damage, while I only did 3 damage. Seemed a bit... underpowered, I think. Anyways, enough of my complaints about the warlord class (and I may have just been underplaying it... I've never been fond of melee classes, at least ones that don't have any flashy moves). I was reading over the comments posted earlier, and there's one thing I want to comment about regarding bardic music as an encounter ability. Right now, it's slightly better than the cleric's abilies, since you can give a +1 to everyone (not just the +1 to yourself that clerics can use), plus heal with it... but you have to take into consideration that a cleric can give himself that bonus and STILL heal, which bards can't do unless they pick up the right feat. Second, you have to realize that in 3.0, 3.5, a +1 bonus to hit did not amount to much when you throw in all the other bonuses people had, so it wasn't that game breaking to have it apply to everyone for an indefinite amount of time. In 4th edition, a +1 bonus to attack and damage IS fairly major. If, however, you feel that it lasting until the end of your next turn, perhaps give it a sustain minor with the caveat that it can only be sustained twice? There are certain wizard spells like that. The thing to remember about 4th edition is that all of the classes are different mechanically, but not thematically. The bard itself cannot be the same as the 3rd edition bard, not mechanically. Spellcasters in 4th edition are a lot less versatile than their 3rd edition, but much more consistent in what they can do, and this version of the bard fits that theme. The concept behind some kind of orator giving bonuses, but not using an implement, well... in 3rd edition, I'm sure there is some sort of non-instrument item that gives bonuses, and it'd be the same in 4th. As mentioned, that scarf would work, as does almost any other kind of item. You could even make costumes an implement: perhaps an acrobat wears acrobat garb for the bonus, and an orator would wear attention grabbing clothes. Such items would give the added benefit of having a certain property (+ enhancement bonus as an item bonus to acrobatics in the first, maybe diplomacy in the second). The bard of 3.5 was typically represented as a musician, and this one follows that. The bard of 3.5 had options for being other than a musician, but most fluff focused on the music aspect, and this has about the same. All in all, this is a very good class, and I quite eagerly replaced my warlord with it, when my warlord met an 'untimely' end. [/QUOTE]
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