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<blockquote data-quote="Arius" data-source="post: 4411496" data-attributes="member: 43184"><p><span style="font-family: 'Verdana'">I understand the need to be consistant, but I would argue that there is variation in the existing multiclass feats and that the similiarities are pretty broad in some cases and dealing with such a small pool of choices it seems unlikely to not have some similarity.</span></p><p> </p><p><span style="font-family: 'Verdana'">The Fighter multiclass feat does not allow you to use Combat Challenge, but instead gives a bonus to attack + marking the opponent. While the Paladin multiclass feat allows you to use Divine Challenge, the equivalent of the Fighters Combat Challenge. Yes the both allow you to mark, but that is the only similarity. </span></p><p> </p><p><span style="font-family: 'Verdana'">While the Warlock allows you to use that pact's at-will power as an encounter power, not warlock's curse which would be more consistent with the Rangers Hunter's Quarry and the Rogue's Sneak Attack. Sure the pact at-will does damage, but the damage is consistent with most other at-wills without the added extra effects (specifically extra damage if X happens), but the extra effects are pretty easy to avoid since it's a once per encounter ability. In that way work's more like control effect than increased damage, and more along the lines of Wizard's multiclass feat.</span></p><p> </p><p><span style="font-family: 'Verdana'">Clerics and Warlord's have the equivalent ability with their multiclass feat, which is at least consistent, but I just think that every leader having their class healing ability is going to lead to a list of "choices" which have the same effect. You could just have a Leader multiclass feat where you choose a leader class and gain their class healing feature.</span></p><p> </p><p><span style="font-family: 'Verdana'">Now as for iconic abilities, I would argue that the warlock's curse and hunter's quarry (4e version of favored enemies) are iconic abilities. And while the combat challenge isn't an iconic fighter ability, I'm not sure that 3e fighter's had an iconic ability other than crap-loads of feats, which obviously doesn't translate into 4e given the number of feats all characters get. Leaving only the paladin that doesn’t quite fit the mold, and the only iconic ability that carried over being smite or lay of hands.</span></p><p> </p><p><span style="font-family: 'Verdana'">In any case, I will likely make the change in my campaign, you may or may not, but it doesn't change the fact that its a solid piece of work. Again kudos and thanks for all your hard work! I'm looking forward to seeing it in play.</span></p></blockquote><p></p>
[QUOTE="Arius, post: 4411496, member: 43184"] [FONT=Verdana]I understand the need to be consistant, but I would argue that there is variation in the existing multiclass feats and that the similiarities are pretty broad in some cases and dealing with such a small pool of choices it seems unlikely to not have some similarity.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]The Fighter multiclass feat does not allow you to use Combat Challenge, but instead gives a bonus to attack + marking the opponent. While the Paladin multiclass feat allows you to use Divine Challenge, the equivalent of the Fighters Combat Challenge. Yes the both allow you to mark, but that is the only similarity. [/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]While the Warlock allows you to use that pact's at-will power as an encounter power, not warlock's curse which would be more consistent with the Rangers Hunter's Quarry and the Rogue's Sneak Attack. Sure the pact at-will does damage, but the damage is consistent with most other at-wills without the added extra effects (specifically extra damage if X happens), but the extra effects are pretty easy to avoid since it's a once per encounter ability. In that way work's more like control effect than increased damage, and more along the lines of Wizard's multiclass feat.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Clerics and Warlord's have the equivalent ability with their multiclass feat, which is at least consistent, but I just think that every leader having their class healing ability is going to lead to a list of "choices" which have the same effect. You could just have a Leader multiclass feat where you choose a leader class and gain their class healing feature.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Now as for iconic abilities, I would argue that the warlock's curse and hunter's quarry (4e version of favored enemies) are iconic abilities. And while the combat challenge isn't an iconic fighter ability, I'm not sure that 3e fighter's had an iconic ability other than crap-loads of feats, which obviously doesn't translate into 4e given the number of feats all characters get. Leaving only the paladin that doesn’t quite fit the mold, and the only iconic ability that carried over being smite or lay of hands.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]In any case, I will likely make the change in my campaign, you may or may not, but it doesn't change the fact that its a solid piece of work. Again kudos and thanks for all your hard work! I'm looking forward to seeing it in play.[/FONT] [/QUOTE]
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