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4th Edition Bard
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<blockquote data-quote="saric" data-source="post: 4474655" data-attributes="member: 60567"><p>Yes you can, and if you don't mind could you post a link to the blog? </p><p></p><p></p><p>If you haven't read the rest of the thread I've stated the difference between a cleric's sacred flame and this power at least twice. A cleric can do this at range, and the ally can gain grant temp hp or a save.</p><p></p><p></p><p>This one was an oversight, it should just be a +2 to attack rolls against the target rather than adding the healing surge.</p><p></p><p></p><p>Wrong class to be comparing the bard to. Also if I recall correctly, brute strike = reliable which means it never is used up on a miss.</p><p></p><p>For a more effective comparison try the warlord. All 3 of its level 1 daily attacks deal 3 [w] damage. </p><p></p><p></p><p></p><p>Again wrong level, wrong class to be comparing the bard to. </p><p></p><p>A cleric's level 2 utility power called shield of faith grants a +2 to ac for all allies. A cleric's level 2 utility power called bless grants a +1 bonus to all attack rolls for allies within the burst. Therefore, granting a +1 to attack rolls is akin to a level 2 utility. Add +1 damage and +1 will defense. Subtract a -1 to ac. Add temp hp and I'd say you'd have a moderately balanced power. If anything, perhaps a cutback on the penalty and some of the other additions might be in order.</p><p></p><p></p><p></p><p>Bards should be cool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> Just for the record though, your claim of "heavy" hitting attacks is a poor reason to be worried about. The warlord (a leader) gets high weapon damage rolls on his attacks comparable to fighters, you might want to check it out.</p><p></p><p></p><p></p><p></p><p></p><p>Marking is the hallmark of a defender. The cleric gets a whopping total of one power that marks the other being a paragon class feature. </p><p></p><p>Wern't you the one saying earlier that the bard seems to be cherry picking abilities from other classes when you're suggesting the exact same thing?</p><p>Your suggestion is akin to an underpowered cleric's healing strike.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p></p><p></p><p></p><p>Again, where are you getting this from? This is what it says...</p><p></p><p><em>Hit: 1d8+ Charisma modifier thunder damage and one ally within 5 squares of you can make a saving throw. 2d8 + Charisma modifier at 21st level. </em></p><p></p><p></p><p></p><p>See the cleric's divine glow. 1d8 blast to enemies and +2 bonus to allies attack rolls. </p><p></p><p>Distracting shout only targets a single opponent. 1d8 = loss of damage already compared to divine glows potential of a maximum of 9 targets. </p><p></p><p>Divine glow grants a +2 bonus to attack rolls to allies within the area. Your proposition only grants a bonus to damage on a single attack granted by distracting shout. Sounds like a semi-stronger warlords "commander's strike" at range to me.</p><p></p><p></p><p></p><p>See cleric's command. Dazed until the end of your next turn. = combat advantage for all your allies and you (no way to get rid of it) It doesn't deal damage though, but thats because you can knock the target prone or slide it a couple of squares away.</p><p></p><p>See the cleric's Daunting light 2d10 and grants combat advantage to a single ally. However it is an effect, which means it happens regardless of a hit or miss. My version of Ironthunder horn does not have that luxury.</p><p></p><p>Also bear in mind, the prone condition can be negated by a move action, so unless you're constantly readying actions or delaying to use this power, it isn't that powerful (especially if you have many ranged attackers in your party since you take a -2 penalty to ranged attack rolls against prone opponents and they don't grant combat advantage, thats only for melee attacks). </p><p></p><p></p><p>You made the same mistake I did. But now I see the error in my document. It should be an area burst 2 not a ranged 2, and target all creatures within burst not "blast" </p><p></p><p>Why would you lower it to 2d6 damage? 3d6 average is 10.5 damage, and deafened is hardly the greatest condition. </p><p></p><p>See the phb update on wizard's site, powers can already target objects at the dm's discretion.</p><p></p><p>By the way, if you make the effect destroy all glass in the area of effect, if any ally happens to be in the area, they just lost all their potions...</p><p></p><p></p><p></p><p></p><p>What's wrong with sonic weapon as is? Either way, your suggestion is a close blast 3, = max 9 targets and pushes a number of squares = to wisdom mod? no bard should really have wisdom since their suggested stats are charisma, dex and int. </p><p></p><p>Oh and it has 3 [w] at ranged. If i were a warlord or cleric I would kill for this.</p><p></p><p></p><p></p><p>I'll give you this one, but the sustain part is not really a good idea. Damage ratio, would have to look at it.</p><p></p><p></p><p>I'll look at this one again.</p><p></p><p></p><p>I can't find this anywhere in the 2nd release. Maybe i'm just sleepy, but who knows. Either way, a few powers got shuffled around or renamed so i'm unsure about this.</p><p></p><p></p><p>I actually had changed bardic music awhile back, just never posted the update. Its a feat now rather than a class ability.</p><p></p><p></p><p>did you know that there is 0 encounter powers that are sustained by any class in the phb? The only one I can find is in dragon magazine's Class acts article for the wizard, and that probably was an oversight. Inspire courage remained as is, but is now a minor action applying only to one person, but the fear effect can be removed regardless if it has (save ends) or not.</p><p></p><p></p><p></p><p>Once again, the sustain. As much as it seems to match the old 3.5 effect of the bard singing over and over again, there are no encounter powers that are sustained. If bardic music was switched to a daily, then maybe. However, it has been changed that it will attack no one for one turn unless attacked.</p><p></p><p></p><p>I had changed this to a feat, and it applies to all skill checks still. However, thanks for your idea, it applies to everyone's next skill check in a skill challenge.</p><p> </p><p></p><p></p><p>While mathematically, temporary hp might equate the same thing in 4th edition. It doesn't, because if your ally is dying, this power is useless. Which means the bard is less effective of a leader than a cleric or warlord. Also, the fact that you added additional targets at the higher levels is very unbalanced. Another thing to point out is that yours does not consume a healing surge which makes it more powerful than a heal, as long as the the targets are conscious. I'm not sure if you omitted the two, three times per encounter clause on purpose or by oversight, but if it still is in, then this power just became extremely powerful due to the fact you can use it more times per encounter.</p></blockquote><p></p>
[QUOTE="saric, post: 4474655, member: 60567"] Yes you can, and if you don't mind could you post a link to the blog? If you haven't read the rest of the thread I've stated the difference between a cleric's sacred flame and this power at least twice. A cleric can do this at range, and the ally can gain grant temp hp or a save. This one was an oversight, it should just be a +2 to attack rolls against the target rather than adding the healing surge. Wrong class to be comparing the bard to. Also if I recall correctly, brute strike = reliable which means it never is used up on a miss. For a more effective comparison try the warlord. All 3 of its level 1 daily attacks deal 3 [w] damage. Again wrong level, wrong class to be comparing the bard to. A cleric's level 2 utility power called shield of faith grants a +2 to ac for all allies. A cleric's level 2 utility power called bless grants a +1 bonus to all attack rolls for allies within the burst. Therefore, granting a +1 to attack rolls is akin to a level 2 utility. Add +1 damage and +1 will defense. Subtract a -1 to ac. Add temp hp and I'd say you'd have a moderately balanced power. If anything, perhaps a cutback on the penalty and some of the other additions might be in order. Bards should be cool. :cool: Just for the record though, your claim of "heavy" hitting attacks is a poor reason to be worried about. The warlord (a leader) gets high weapon damage rolls on his attacks comparable to fighters, you might want to check it out. Marking is the hallmark of a defender. The cleric gets a whopping total of one power that marks the other being a paragon class feature. Wern't you the one saying earlier that the bard seems to be cherry picking abilities from other classes when you're suggesting the exact same thing? Your suggestion is akin to an underpowered cleric's healing strike. Again, where are you getting this from? This is what it says... [I]Hit: 1d8+ Charisma modifier thunder damage and one ally within 5 squares of you can make a saving throw. 2d8 + Charisma modifier at 21st level. [/I] See the cleric's divine glow. 1d8 blast to enemies and +2 bonus to allies attack rolls. Distracting shout only targets a single opponent. 1d8 = loss of damage already compared to divine glows potential of a maximum of 9 targets. Divine glow grants a +2 bonus to attack rolls to allies within the area. Your proposition only grants a bonus to damage on a single attack granted by distracting shout. Sounds like a semi-stronger warlords "commander's strike" at range to me. See cleric's command. Dazed until the end of your next turn. = combat advantage for all your allies and you (no way to get rid of it) It doesn't deal damage though, but thats because you can knock the target prone or slide it a couple of squares away. See the cleric's Daunting light 2d10 and grants combat advantage to a single ally. However it is an effect, which means it happens regardless of a hit or miss. My version of Ironthunder horn does not have that luxury. Also bear in mind, the prone condition can be negated by a move action, so unless you're constantly readying actions or delaying to use this power, it isn't that powerful (especially if you have many ranged attackers in your party since you take a -2 penalty to ranged attack rolls against prone opponents and they don't grant combat advantage, thats only for melee attacks). You made the same mistake I did. But now I see the error in my document. It should be an area burst 2 not a ranged 2, and target all creatures within burst not "blast" Why would you lower it to 2d6 damage? 3d6 average is 10.5 damage, and deafened is hardly the greatest condition. See the phb update on wizard's site, powers can already target objects at the dm's discretion. By the way, if you make the effect destroy all glass in the area of effect, if any ally happens to be in the area, they just lost all their potions... What's wrong with sonic weapon as is? Either way, your suggestion is a close blast 3, = max 9 targets and pushes a number of squares = to wisdom mod? no bard should really have wisdom since their suggested stats are charisma, dex and int. Oh and it has 3 [w] at ranged. If i were a warlord or cleric I would kill for this. I'll give you this one, but the sustain part is not really a good idea. Damage ratio, would have to look at it. I'll look at this one again. I can't find this anywhere in the 2nd release. Maybe i'm just sleepy, but who knows. Either way, a few powers got shuffled around or renamed so i'm unsure about this. I actually had changed bardic music awhile back, just never posted the update. Its a feat now rather than a class ability. did you know that there is 0 encounter powers that are sustained by any class in the phb? The only one I can find is in dragon magazine's Class acts article for the wizard, and that probably was an oversight. Inspire courage remained as is, but is now a minor action applying only to one person, but the fear effect can be removed regardless if it has (save ends) or not. Once again, the sustain. As much as it seems to match the old 3.5 effect of the bard singing over and over again, there are no encounter powers that are sustained. If bardic music was switched to a daily, then maybe. However, it has been changed that it will attack no one for one turn unless attacked. I had changed this to a feat, and it applies to all skill checks still. However, thanks for your idea, it applies to everyone's next skill check in a skill challenge. While mathematically, temporary hp might equate the same thing in 4th edition. It doesn't, because if your ally is dying, this power is useless. Which means the bard is less effective of a leader than a cleric or warlord. Also, the fact that you added additional targets at the higher levels is very unbalanced. Another thing to point out is that yours does not consume a healing surge which makes it more powerful than a heal, as long as the the targets are conscious. I'm not sure if you omitted the two, three times per encounter clause on purpose or by oversight, but if it still is in, then this power just became extremely powerful due to the fact you can use it more times per encounter. [/QUOTE]
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