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4th Edition Bard
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<blockquote data-quote="Primitive Screwhead" data-source="post: 4475418" data-attributes="member: 20805"><p>So it looks like we are both responding to an 'older' version <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My current version is posted <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/241362-revised-bard-sarics.html" target="_blank">here</a></p><p></p><p>My initial review was based simply on looking at similiar powers in the PHB and did not take into consideration what 4e role the class would fill.</p><p></p><p>I do want a more 3e'ish feel to the bardic music and want a class that is much more in the support role. Your version is quite the stand-up combantant and does not, IMO, have enough team related powers built in.</p><p></p><p></p><p><em>A cleric can do this at range, and the ally can gain grant temp hp or a save.</em></p><p>Yup, I missed that in both the thread and in the PHB. My new version has this ability pretty much as is.</p><p></p><p></p><p><em>Wrong class to be comparing the bard to.</em> </p><p>I am not too worried about the role as the action.</p><p><em>Also if I recall correctly, brute strike = reliable</em> </p><p>True, which does help. Again, new version has a 3{w} power..</p><p></p><p></p><p><em> The warlord (a leader) gets high weapon damage rolls on his attacks comparable to fighters, you might want to check it out.</em></p><p>I did, thanks for the push in that direction!</p><p></p><p><em>Marking is the hallmark of a defender.</em> </p><p>I was looking at the mechanical result, not the role typing. It is easier, IMO, to use a Mark then fiddly one-off penalties. I ended up expanding this abit to split the 'feel' of the two builds.</p><p> </p><p></p><p><em>Wern't you the one saying earlier that the bard seems to be cherry picking abilities from other classes when you're suggesting the exact same thing?</em></p><p>Yup <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p><p>... my initial impression was more than just cherry picking tho. It was cherry picking <u>then adding something more cool</u>. </p><p>Critical Strike, which you admit above as an oversight, was the start.. which made me more critical in my search.</p><p></p><p><em>Again, where are you getting this from? This is what it says...</em></p><p>A complete change from your version.... </p><p></p><p></p><p></p><p><em>Why would you lower it to 2d6 damage? 3d6 average is 10.5 damage, and deafened is hardly the greatest condition. </em></p><p>I ended up going with your version.</p><p></p><p></p><p><em>By the way, if you make the effect destroy all glass in the area of effect, if any ally happens to be in the area, they just lost all their potions...</em></p><p><img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> I know!</p><p></p><p></p><p></p><p><em>What's wrong with sonic weapon as is?</em> </p><p>A power that provides a touched weapon with an additional 1D6 damage per hit... doesn't limit to the Bard's weapon. Which means with melee weapon powers that hit multiple opponents...... <img src="http://www.enworld.org/forum/images/smilies/rant.png" class="smilie" loading="lazy" alt=":rant:" title="Rant :rant:" data-shortname=":rant:" /></p><p></p><p></p><p><em>no bard should really have wisdom since their suggested stats are charisma, dex and int. </em></p><p>Copy paste issue... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><em>Oh and it has 3 [w] at ranged. If i were a warlord or cleric I would kill for this.</em></p><p>I ended up not keeping either version.</p><p></p><p></p><p><em>I'll give you this one, but the sustain part is not really a good idea.</em></p><p>I like the idea of the Bard being able to sustain thunder/sonic type attacks.</p><p>Any reason why its a bad idea?</p><p></p><p></p><p><em>did you know that there is 0 encounter powers that are sustained by any class in the phb? </em></p><p>I changed Bardic Music a bit..well, actually alot... making it really the Bard's main thing to do.</p><p></p><p><em>Healing Hymn:</em> </p><p>I wanted this to be weaker than the cleric/warlord, more of a 'morale booster' than 'healing', and did scrub the additional uses per encounter...</p><p>and then dropped it completely.</p><p></p><p>I will take a look at your newly posted version. I am glad you were able to steal some ideas back, as I have been stealing many of your ideas {and learning rule balance from you while I am at it! }</p><p></p><p>Thanks again!</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4475418, member: 20805"] So it looks like we are both responding to an 'older' version :) My current version is posted [url=http://www.enworld.org/forum/4e-fan-creations-house-rules/241362-revised-bard-sarics.html]here[/url] My initial review was based simply on looking at similiar powers in the PHB and did not take into consideration what 4e role the class would fill. I do want a more 3e'ish feel to the bardic music and want a class that is much more in the support role. Your version is quite the stand-up combantant and does not, IMO, have enough team related powers built in. [I]A cleric can do this at range, and the ally can gain grant temp hp or a save.[/I] Yup, I missed that in both the thread and in the PHB. My new version has this ability pretty much as is. [I]Wrong class to be comparing the bard to.[/I] I am not too worried about the role as the action. [I]Also if I recall correctly, brute strike = reliable[/I] True, which does help. Again, new version has a 3{w} power.. [I] The warlord (a leader) gets high weapon damage rolls on his attacks comparable to fighters, you might want to check it out.[/I] I did, thanks for the push in that direction! [I]Marking is the hallmark of a defender.[/I] I was looking at the mechanical result, not the role typing. It is easier, IMO, to use a Mark then fiddly one-off penalties. I ended up expanding this abit to split the 'feel' of the two builds. [I]Wern't you the one saying earlier that the bard seems to be cherry picking abilities from other classes when you're suggesting the exact same thing?[/I] Yup :-S ... my initial impression was more than just cherry picking tho. It was cherry picking [u]then adding something more cool[/u]. Critical Strike, which you admit above as an oversight, was the start.. which made me more critical in my search. [I]Again, where are you getting this from? This is what it says...[/I] A complete change from your version.... [I]Why would you lower it to 2d6 damage? 3d6 average is 10.5 damage, and deafened is hardly the greatest condition. [/I] I ended up going with your version. [I]By the way, if you make the effect destroy all glass in the area of effect, if any ally happens to be in the area, they just lost all their potions...[/I] :devil: I know! [I]What's wrong with sonic weapon as is?[/I] A power that provides a touched weapon with an additional 1D6 damage per hit... doesn't limit to the Bard's weapon. Which means with melee weapon powers that hit multiple opponents...... :rant: [I]no bard should really have wisdom since their suggested stats are charisma, dex and int. [/I] Copy paste issue... :) [I]Oh and it has 3 [w] at ranged. If i were a warlord or cleric I would kill for this.[/I] I ended up not keeping either version. [I]I'll give you this one, but the sustain part is not really a good idea.[/I] I like the idea of the Bard being able to sustain thunder/sonic type attacks. Any reason why its a bad idea? [I]did you know that there is 0 encounter powers that are sustained by any class in the phb? [/I] I changed Bardic Music a bit..well, actually alot... making it really the Bard's main thing to do. [I]Healing Hymn:[/I] I wanted this to be weaker than the cleric/warlord, more of a 'morale booster' than 'healing', and did scrub the additional uses per encounter... and then dropped it completely. I will take a look at your newly posted version. I am glad you were able to steal some ideas back, as I have been stealing many of your ideas {and learning rule balance from you while I am at it! } Thanks again! [/QUOTE]
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