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4th edition "Black belt DM's Guide": best of the internet
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<blockquote data-quote="Quickleaf" data-source="post: 5465506" data-attributes="member: 20323"><p>Thanks for the feedback!</p><p></p><p>[MENTION=67606]Stumblewyk[/MENTION]</p><p>(A) By "balanced encounter" do you mean tips on how to scale encounters for party size/composition?</p><p>(B) "Interesting encounters"? What did you have in mind?</p><p>(C) Totally agree about advice on avoiding slugfests. I think I can distill a simple formula to cover 9/10 scenarios.</p><p></p><p>[MENTION=6228]FreeXenon[/MENTION]</p><p>"Campaigning" strikes me as being outside the purview of focusing specifically on 4e. That said, I'd be happy to incorporate this sort of advice so long as it specifically pertained to the 4e ruleset. Otherwise this project would be ridiculously overwhelming!</p><p>At the same time you make good suggestions about music and other props (how many rpg music threads have you seen on ENWorld in recent months?). I am not quite sure where to draw the line...</p><p></p><p></p><p>I'll have to look into that!</p><p></p><p></p><p>I've been consistently impressed by the caliber of DMs and freelancers who frequent ENWorld. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But I don't want to compete with what other folks are doing on their own sites...thus project would be more about synthesizing data, comparing notes, and organizing it for easy access. Obviously I'd be asking permission from anyone whose articles the "wikiblog" would link to.</p><p></p><p>[MENTION=55006]jimmifett[/MENTION]</p><p></p><p></p><p>Could you explain what you mean by caveats and notes for conditions?</p><p></p><p></p><p>Yep, planning on including design guides for adventures, encounters, monsters, skill challenges, and traps too. But the player oriented stuff I'd just as soon as leave out for now. Who knows, maybe when this project is really rocking and other folks pitch in, I could tackle homebrew player content. Fit now I want to stay focused in the DM side of the screen.</p><p></p><p></p><p>I would say an emphatic "No" to those first three, and a resounding "yes" to the last four. I really want to stay clear of generic old hat advice. I definitely want this guide to be friendly and useful for new DMs, but my main target are experienced DMs. I want this guide to "talk up" to the intelligence level of gamers, not provide fortune-cookie advice. </p><p></p><p>Though if you've got some *killer* fortune-cookie advice I would be tempted to include it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5465506, member: 20323"] Thanks for the feedback! [MENTION=67606]Stumblewyk[/MENTION] (A) By "balanced encounter" do you mean tips on how to scale encounters for party size/composition? (B) "Interesting encounters"? What did you have in mind? (C) Totally agree about advice on avoiding slugfests. I think I can distill a simple formula to cover 9/10 scenarios. [MENTION=6228]FreeXenon[/MENTION] "Campaigning" strikes me as being outside the purview of focusing specifically on 4e. That said, I'd be happy to incorporate this sort of advice so long as it specifically pertained to the 4e ruleset. Otherwise this project would be ridiculously overwhelming! At the same time you make good suggestions about music and other props (how many rpg music threads have you seen on ENWorld in recent months?). I am not quite sure where to draw the line... I'll have to look into that! I've been consistently impressed by the caliber of DMs and freelancers who frequent ENWorld. :) But I don't want to compete with what other folks are doing on their own sites...thus project would be more about synthesizing data, comparing notes, and organizing it for easy access. Obviously I'd be asking permission from anyone whose articles the "wikiblog" would link to. [MENTION=55006]jimmifett[/MENTION] Could you explain what you mean by caveats and notes for conditions? Yep, planning on including design guides for adventures, encounters, monsters, skill challenges, and traps too. But the player oriented stuff I'd just as soon as leave out for now. Who knows, maybe when this project is really rocking and other folks pitch in, I could tackle homebrew player content. Fit now I want to stay focused in the DM side of the screen. I would say an emphatic "No" to those first three, and a resounding "yes" to the last four. I really want to stay clear of generic old hat advice. I definitely want this guide to be friendly and useful for new DMs, but my main target are experienced DMs. I want this guide to "talk up" to the intelligence level of gamers, not provide fortune-cookie advice. Though if you've got some *killer* fortune-cookie advice I would be tempted to include it :) [/QUOTE]
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