Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
4th edition "Black belt DM's Guide": best of the internet
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sangeet" data-source="post: 5467244" data-attributes="member: 6670354"><p>Well, Dungeonmastering is compiling rules & story to a enjoyable thing, so to especially focus on the 4e thing i.e. rules / monster design could only be of value if it´s story driven. I play essentially to tell tales with groups of peaple. So , yes 4e is also a tactial chess like boardgame, but it comes only alive if you describe the manoevers you do with your "chess" figures. So, even if it´s worth to spend time on mechanical details, it´s not the main focus of the game. Without story it would be a sole statistical game, where the math is the most important thing, this might appeal the power mongers, but i think even they imagine themselfs as characters who like to change the gaming world. I understand that this is a complex thematic, i.e. sorting out where to start and where to end with the advices. But at least if you say the topic is mechanical details of 4e , what help is there ? Just the house rules ? Adding props ? I have seen a lot of good advise already with the pipe cleaners, as markers for AOE effects, with bottle rings to mark status conditions on miniatures, the projector as a tool for battlemaps etc etc .. This are already very valid thing´s which is worth to consider. I got also to a regional con to see other DM´s style of play, and to see if i could copy some of their ideas. (Initative Order with letters placed over the DM screen was a good idea , i taken from there.) But never the less, please consider also to TOC information ressources which are story driven, rules without story are empty. General Advices are system independend, but you could focus on the fantasy thematic which spares a lot of trouble a Dungeonmaster for Shadowrun has. Bringing alive a Matrix, Astral World, Fantasy & SciFi Elements which is compellling all at once is very very hard, if you dont just put up standard criminal activity as one shot adventures. Ok, D&D has now a similar thing with the Shadwofell, Feywild, but you dont have to cope with this all at once, you could chunk it in seperate adventures. I read currently a forum of an old RPG , where they complain a lot about the avilablity of the many sourcebook´s , the more material there is where everyone has to agree about, the more peaple start to fight , which is the most recent interpretation of the fantasy world. It take´s away the control from the World Designer DM to the Sourcebook avilable to Player´s which try to clinge to this books to gain some advantage in the fantasy World via argumenting : this is official, it has to be this way... So this might be a system specific issue, but i think it´s the same for all old fantasy world´s the source of material could be overwhelming. To bring this post to an end, yes it´s hard to draw a line, which information is worth and which not. So i would say, if what you like is 4e, stick to it, it´s your project, and you shall have fun doing it. But if you like to have it "living" bring up discussion where peaple like to brag about, so this will contribute also quite a lot. Probably keep the discussion in EN WORLD, so there will be more participants and contributers.</p></blockquote><p></p>
[QUOTE="sangeet, post: 5467244, member: 6670354"] Well, Dungeonmastering is compiling rules & story to a enjoyable thing, so to especially focus on the 4e thing i.e. rules / monster design could only be of value if it´s story driven. I play essentially to tell tales with groups of peaple. So , yes 4e is also a tactial chess like boardgame, but it comes only alive if you describe the manoevers you do with your "chess" figures. So, even if it´s worth to spend time on mechanical details, it´s not the main focus of the game. Without story it would be a sole statistical game, where the math is the most important thing, this might appeal the power mongers, but i think even they imagine themselfs as characters who like to change the gaming world. I understand that this is a complex thematic, i.e. sorting out where to start and where to end with the advices. But at least if you say the topic is mechanical details of 4e , what help is there ? Just the house rules ? Adding props ? I have seen a lot of good advise already with the pipe cleaners, as markers for AOE effects, with bottle rings to mark status conditions on miniatures, the projector as a tool for battlemaps etc etc .. This are already very valid thing´s which is worth to consider. I got also to a regional con to see other DM´s style of play, and to see if i could copy some of their ideas. (Initative Order with letters placed over the DM screen was a good idea , i taken from there.) But never the less, please consider also to TOC information ressources which are story driven, rules without story are empty. General Advices are system independend, but you could focus on the fantasy thematic which spares a lot of trouble a Dungeonmaster for Shadowrun has. Bringing alive a Matrix, Astral World, Fantasy & SciFi Elements which is compellling all at once is very very hard, if you dont just put up standard criminal activity as one shot adventures. Ok, D&D has now a similar thing with the Shadwofell, Feywild, but you dont have to cope with this all at once, you could chunk it in seperate adventures. I read currently a forum of an old RPG , where they complain a lot about the avilablity of the many sourcebook´s , the more material there is where everyone has to agree about, the more peaple start to fight , which is the most recent interpretation of the fantasy world. It take´s away the control from the World Designer DM to the Sourcebook avilable to Player´s which try to clinge to this books to gain some advantage in the fantasy World via argumenting : this is official, it has to be this way... So this might be a system specific issue, but i think it´s the same for all old fantasy world´s the source of material could be overwhelming. To bring this post to an end, yes it´s hard to draw a line, which information is worth and which not. So i would say, if what you like is 4e, stick to it, it´s your project, and you shall have fun doing it. But if you like to have it "living" bring up discussion where peaple like to brag about, so this will contribute also quite a lot. Probably keep the discussion in EN WORLD, so there will be more participants and contributers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
4th edition "Black belt DM's Guide": best of the internet
Top