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4th edition "Black belt DM's Guide": best of the internet
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<blockquote data-quote="Quickleaf" data-source="post: 5467442" data-attributes="member: 20323"><p>A quick <span style="font-size: 15px"><span style="color: teal">update</span></span> I am researching potential wikis with blog functionality, tags, and a way for users to rate "articles" (I use that term loosely since one of the goals is creating a portal). Also I am combing through my notes about great DMing blogs and common problems/questions regarding 4e.</p><p></p><p><span style="color: teal"><strong> The best way you can contribute, if you'd like, is to present either a problem you've encountered as a 4e DM or a great solution you created or found online. Please be specific and avoid superficial comments like "4e is a grind." I'm looking for unique/quality observations and creative solutions with meat on their bones.</strong></span></p><p></p><p></p><p>[MENTION=6670354]sangeet[/MENTION]</p><p>I think the story vs rules debate is misleading. For example, say there is an article called <span style="font-size: 15px"><span style="color: teal">"Heroes Never Rest"</span></span> which deals with events happening in your world's background while at the same time creating dramatic tension to drive the PCs forward into danger. </p><p></p><p>Here is how I would tie this article to 4e:</p><p></p><p>Say the villain's plans advance during the PCs' extended rests...what does that look like? Is it a simple timeline as in at extended rest #1 this happens? Does the villain prepare ritual defenses (which ones) or reset traps? Do the monsters get reinforcements so that the next encounter the PCs face transitions right into another encounter without allowing a short rest? A triggered skill challenge to evade discovery? Some affliction like lycanthropy vexing the PC using the disease track? Does an NPC have an opportunity to betray the PCs giving the villain an edge in the next fight or letting him interfere with an investigation? Maybe the PCs only get partial benefits from resting in a dangerous area and you throw in a random encounter which kickstarts the excitement?</p><p></p><p>Is there an impending time limit so the PCs only have a limited number of short rests before calamity? Does the adventure site radiate a malevolent influence putting a rider effect on healing surges the PCs spend or each power they recover? Or are there additional benefits to reaching "milestones" related to your story like gaining a temporary NPC companion, receiving a magical blessing, learning critical intelligence, or allowing the party to stage an ambush?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5467442, member: 20323"] A quick [size=4][COLOR="teal"]update[/COLOR][/size] I am researching potential wikis with blog functionality, tags, and a way for users to rate "articles" (I use that term loosely since one of the goals is creating a portal). Also I am combing through my notes about great DMing blogs and common problems/questions regarding 4e. [COLOR="teal"][B] The best way you can contribute, if you'd like, is to present either a problem you've encountered as a 4e DM or a great solution you created or found online. Please be specific and avoid superficial comments like "4e is a grind." I'm looking for unique/quality observations and creative solutions with meat on their bones.[/B][/COLOR] [MENTION=6670354]sangeet[/MENTION] I think the story vs rules debate is misleading. For example, say there is an article called [size=4][COLOR="teal"]"Heroes Never Rest"[/COLOR][/SIZE] which deals with events happening in your world's background while at the same time creating dramatic tension to drive the PCs forward into danger. Here is how I would tie this article to 4e: Say the villain's plans advance during the PCs' extended rests...what does that look like? Is it a simple timeline as in at extended rest #1 this happens? Does the villain prepare ritual defenses (which ones) or reset traps? Do the monsters get reinforcements so that the next encounter the PCs face transitions right into another encounter without allowing a short rest? A triggered skill challenge to evade discovery? Some affliction like lycanthropy vexing the PC using the disease track? Does an NPC have an opportunity to betray the PCs giving the villain an edge in the next fight or letting him interfere with an investigation? Maybe the PCs only get partial benefits from resting in a dangerous area and you throw in a random encounter which kickstarts the excitement? Is there an impending time limit so the PCs only have a limited number of short rests before calamity? Does the adventure site radiate a malevolent influence putting a rider effect on healing surges the PCs spend or each power they recover? Or are there additional benefits to reaching "milestones" related to your story like gaining a temporary NPC companion, receiving a magical blessing, learning critical intelligence, or allowing the party to stage an ambush? [/QUOTE]
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