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4th edition "Black belt DM's Guide": best of the internet
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<blockquote data-quote="Quickleaf" data-source="post: 5468196" data-attributes="member: 20323"><p>[MENTION=84774]surfarcher[/MENTION] </p><p></p><p>Hi Doug, what did you have in mind?</p><p></p><p>Here are some of the skill challenge topics I've seen repeatedly discussed in the net and experienced at our table:</p><p></p><p>When to run a skill challenge and when not?</p><p>Alternative advantages</p><p>Skill challenge "vulnerabilities"</p><p>Consequences of failure</p><p>Degrees of success</p><p>Narrative-mechanics divide</p><p>Encouraging skill risk taking</p><p>Introducing strategic choices</p><p>Skill challenge "templates"</p><p>Mini-game skill challenges </p><p>Homebrew skill challenge rules (the only one I know is Stalker0's system)</p><p></p><p>As for "reducing combat grind", do you've a link to a post you've made? Or a blog? Or at least can you sum up what people appreciate about your approach to combat? </p><p></p><p>The topics I've outlined for combat in general include:</p><p></p><p>Goals besides "kill all monsters"</p><p>Guide to terrain design</p><p>Conditions: tweakin and tracking</p><p>Fast n furious skirmishes (without a major subsytem)</p><p></p><p>I feel like I'm missing something big in that list that I just read about. Ah well, that's what I'm thinking so far.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5468196, member: 20323"] [MENTION=84774]surfarcher[/MENTION] Hi Doug, what did you have in mind? Here are some of the skill challenge topics I've seen repeatedly discussed in the net and experienced at our table: When to run a skill challenge and when not? Alternative advantages Skill challenge "vulnerabilities" Consequences of failure Degrees of success Narrative-mechanics divide Encouraging skill risk taking Introducing strategic choices Skill challenge "templates" Mini-game skill challenges Homebrew skill challenge rules (the only one I know is Stalker0's system) As for "reducing combat grind", do you've a link to a post you've made? Or a blog? Or at least can you sum up what people appreciate about your approach to combat? The topics I've outlined for combat in general include: Goals besides "kill all monsters" Guide to terrain design Conditions: tweakin and tracking Fast n furious skirmishes (without a major subsytem) I feel like I'm missing something big in that list that I just read about. Ah well, that's what I'm thinking so far. [/QUOTE]
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