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4th edition "Black belt DM's Guide": best of the internet
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<blockquote data-quote="surfarcher" data-source="post: 5468339" data-attributes="member: 84774"><p>The items you've listed for SCs are good. I'd also add these:</p><p></p><ul> <li data-xf-list-type="ul">The pros and cons of hidden and announced SCs</li> <li data-xf-list-type="ul">Thought processes for designing SCs</li> <li data-xf-list-type="ul">SCs as a "tracking and accounting" mechanic</li> <li data-xf-list-type="ul">SCs: More than just skills!</li> </ul><p>Yeah stalker0's system is interesting, another alternative SC system was done by Charles Ryan... Also interesting.</p><p></p><p>You could have a look through my <a href="http://forum.rpg.net/showthread.php?t=541849" target="_blank">[ALL Editions] Workshop: Non-Combat Game Structures (Skill Challenges, etc)</a> thread at rpg.net to see the kind of thing I am talking about.</p><p></p><p></p><p>As for "grind" I'd add:</p><p></p><ul> <li data-xf-list-type="ul">When is grind an issue?</li> <li data-xf-list-type="ul">The elements of grind</li> <li data-xf-list-type="ul">For the DM side I'd lift stalker0's anti-grind system piecemeal <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></li> <li data-xf-list-type="ul">For the player's side have a peek at two of my campaign wiki <a href="http://www.obsidianportal.com/campaign/rhedden/wikis/combat-notes" target="_blank">Combat Notes</a> and <a href="http://www.obsidianportal.com/campaign/rhedden/wikis/rewards-system" target="_blank">Rewards System</a></li> </ul><p>Just my thoughts. There's plenty of other talented DMs who can no doubt contribute more. Those are just the areas I think I might have something worthwhile to contribute.</p></blockquote><p></p>
[QUOTE="surfarcher, post: 5468339, member: 84774"] The items you've listed for SCs are good. I'd also add these: [LIST] [*]The pros and cons of hidden and announced SCs [*]Thought processes for designing SCs [*]SCs as a "tracking and accounting" mechanic [*]SCs: More than just skills! [/LIST] Yeah stalker0's system is interesting, another alternative SC system was done by Charles Ryan... Also interesting. You could have a look through my [URL="http://forum.rpg.net/showthread.php?t=541849"][ALL Editions] Workshop: Non-Combat Game Structures (Skill Challenges, etc)[/URL] thread at rpg.net to see the kind of thing I am talking about. As for "grind" I'd add: [LIST] [*]When is grind an issue? [*]The elements of grind [*]For the DM side I'd lift stalker0's anti-grind system piecemeal :) [*]For the player's side have a peek at two of my campaign wiki [url=http://www.obsidianportal.com/campaign/rhedden/wikis/combat-notes]Combat Notes[/url] and [url=http://www.obsidianportal.com/campaign/rhedden/wikis/rewards-system]Rewards System[/url] [/LIST] Just my thoughts. There's plenty of other talented DMs who can no doubt contribute more. Those are just the areas I think I might have something worthwhile to contribute. [/QUOTE]
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