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4th edition character sheet
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<blockquote data-quote="(contact)" data-source="post: 4299758" data-attributes="member: 41"><p>1) Which version were you using? Ver 0.3 was a fix for that issue.</p><p></p><p>2, 3) Thanks!</p><p></p><p>4) Are those attacks actually used in 4e? </p><p></p><p>5) Nice catch.</p><p></p><p>6) I could do with diamonds for nipples, too, but I won't get those either. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Just playin', but I really have hacked the f--k out of this sheet for space, and <Scotty from Star Trek>There's . . . just . . . no . . . room </SFST></p><p></p><p>The best I could do in ver. 0.3 was to create a spot for the PHB number as reference to the power's funciton. In terms of between-game fiddly bits, 4e is next to nil, but in terms of in-game fiddly 4e turned the volume up to eleven.</p><p></p><p>I really wanted a 1-page 4e sheet, but I think that dream will have to go the way of the zeppelin and clean, efficient coal power. I'm looking at possibly 3 sheets, one with game-table relevant numbers only, one with the various calculation breakdowns for leveling up, and DM auditing, and one with powers.</p><p></p><p>For my own game, I'm creating power cards 6-up to be cut and set aside when used. I don't think that complexity in character creation (and therefore data tracking /management, i.e. character sheets) has reduced in 4e. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="(contact), post: 4299758, member: 41"] 1) Which version were you using? Ver 0.3 was a fix for that issue. 2, 3) Thanks! 4) Are those attacks actually used in 4e? 5) Nice catch. 6) I could do with diamonds for nipples, too, but I won't get those either. ;) Just playin', but I really have hacked the f--k out of this sheet for space, and <Scotty from Star Trek>There's . . . just . . . no . . . room </SFST> The best I could do in ver. 0.3 was to create a spot for the PHB number as reference to the power's funciton. In terms of between-game fiddly bits, 4e is next to nil, but in terms of in-game fiddly 4e turned the volume up to eleven. I really wanted a 1-page 4e sheet, but I think that dream will have to go the way of the zeppelin and clean, efficient coal power. I'm looking at possibly 3 sheets, one with game-table relevant numbers only, one with the various calculation breakdowns for leveling up, and DM auditing, and one with powers. For my own game, I'm creating power cards 6-up to be cut and set aside when used. I don't think that complexity in character creation (and therefore data tracking /management, i.e. character sheets) has reduced in 4e. :) [/QUOTE]
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