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<blockquote data-quote="Herremann the Wise" data-source="post: 2898399" data-attributes="member: 11300"><p>Remember that it always takes more than just one person. If it was just one person and no one responded, there would be no issue. In all honesty though, I can see the angle from which he was coming from.</p><p>I think the one thing that irks me and it is a sacred cow is hit points. Hit points represent ability to take damage, ability to turn serious damage into less serious damage as well as expertise and to a certain extent luck. I'd prefer this to be cleaned up a little. However, in doing so, you overcomplicate the game and muck around with the "balance" that currently exists. A no-win situation.</p><p></p><p>Perhaps what I'd really like my D&D to look like is one where magic is not so overt but more mysterious. A cross between Iron Heroes, D&D3.5 and the fantasy fiction I enjoy (Martin, Vance, Feist, Leiber,etc...) Perhaps if magic was less certain and more varied in possible effect; definitely not wild magic but not the pristine formulae currently in vogue.</p><p></p><p>Anyway, whatever direction WoTC move in, I'm sure I'll enjoy and support it, regardless of whether it matches my preferences or not. </p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 2898399, member: 11300"] Remember that it always takes more than just one person. If it was just one person and no one responded, there would be no issue. In all honesty though, I can see the angle from which he was coming from. I think the one thing that irks me and it is a sacred cow is hit points. Hit points represent ability to take damage, ability to turn serious damage into less serious damage as well as expertise and to a certain extent luck. I'd prefer this to be cleaned up a little. However, in doing so, you overcomplicate the game and muck around with the "balance" that currently exists. A no-win situation. Perhaps what I'd really like my D&D to look like is one where magic is not so overt but more mysterious. A cross between Iron Heroes, D&D3.5 and the fantasy fiction I enjoy (Martin, Vance, Feist, Leiber,etc...) Perhaps if magic was less certain and more varied in possible effect; definitely not wild magic but not the pristine formulae currently in vogue. Anyway, whatever direction WoTC move in, I'm sure I'll enjoy and support it, regardless of whether it matches my preferences or not. Best Regards Herremann the Wise [/QUOTE]
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