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<blockquote data-quote="Hussar" data-source="post: 2898593" data-attributes="member: 22779"><p>What I would like to see in 4e.</p><p></p><p>Bring gaming into the 21st century. I don't think it's a huge assumption to say that the majority of DM's out there use computers when developing material. I would also hazard a guess that the majority of gamers have access to a computer. Why not cater to that?</p><p></p><p>I would rerelease the core 3 (of course), fully errata'd and tweaked and with each book, I would included a CD with the following:</p><p></p><p>Players Handbook <ul> <li data-xf-list-type="ul">Character generator that is capable of saving character sheets as both pdf and html.</li> <li data-xf-list-type="ul">A gaming client a la OpenRPG or Fantasy Grounds for online play supported by WOTC</li> <li data-xf-list-type="ul">Character picture creator</li> </ul><p></p><p>Dungeon Master's Guide <ul> <li data-xf-list-type="ul">A campaign suite capable of managing all levels - both micro and macro of campaign design</li> <li data-xf-list-type="ul">An adventure creator package that allows you to bring in all SRD monsters as stat blocks</li> <li data-xf-list-type="ul">A graphics program a la Dunjinni</li> <li data-xf-list-type="ul">A gaming client a la Fantasy Grounds or OpenRPG</li> <li data-xf-list-type="ul">An NPC creator</li> </ul><p></p><p>Monster Manual <ul> <li data-xf-list-type="ul">All monsters on CD.</li> <li data-xf-list-type="ul">All monster images, printable as 1" scale counters</li> <li data-xf-list-type="ul">A monster editor that allows me to advance, add templates, add class levels, whatever to any monster</li> <li data-xf-list-type="ul">A monster creator pack that allows me to create new monsters and gives me the estimated CR and LA</li> </ul><p></p><p>All programs would be fully compatible with each other, allowing you to create new monsters and easily port them into the DM suite for adventure creation. All new books would include a CD with all pertinent information to be added to the Core 3. Errata would be issued online as patches for the Core 3 program. All elements would be locally controlled, meaning that rules could be changed/overruled by the user.</p><p></p><p>To me, this would be the best 4e I could want.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2898593, member: 22779"] What I would like to see in 4e. Bring gaming into the 21st century. I don't think it's a huge assumption to say that the majority of DM's out there use computers when developing material. I would also hazard a guess that the majority of gamers have access to a computer. Why not cater to that? I would rerelease the core 3 (of course), fully errata'd and tweaked and with each book, I would included a CD with the following: Players Handbook [list][*]Character generator that is capable of saving character sheets as both pdf and html. [*]A gaming client a la OpenRPG or Fantasy Grounds for online play supported by WOTC [*]Character picture creator [/list] Dungeon Master's Guide [list][*]A campaign suite capable of managing all levels - both micro and macro of campaign design [*]An adventure creator package that allows you to bring in all SRD monsters as stat blocks[*]A graphics program a la Dunjinni[*]A gaming client a la Fantasy Grounds or OpenRPG[*]An NPC creator[/list] Monster Manual [list][*]All monsters on CD.[*]All monster images, printable as 1" scale counters [*]A monster editor that allows me to advance, add templates, add class levels, whatever to any monster[*]A monster creator pack that allows me to create new monsters and gives me the estimated CR and LA[/list] All programs would be fully compatible with each other, allowing you to create new monsters and easily port them into the DM suite for adventure creation. All new books would include a CD with all pertinent information to be added to the Core 3. Errata would be issued online as patches for the Core 3 program. All elements would be locally controlled, meaning that rules could be changed/overruled by the user. To me, this would be the best 4e I could want. [/QUOTE]
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