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<blockquote data-quote="Hussar" data-source="post: 2898950" data-attributes="member: 22779"><p>Dude, check any P2P system out there. The books are there in pdf format before my version of Amazon has the physical book. </p><p></p><p>Besides, the core three are already online (mostly) for free. Considering 99% of the crunchy bits are OGL, piracy isn't really an issue in this case. Sites like the Hypertext SRD already provide most of the core three in the format I'm talking about.</p><p></p><p>The way I look at it, the core three are a toolbox for developing a campaign. The PHB is the toolkit for players and the DMG/MM are for the DM with some cross pollination between the two. Why not take it a step further and ACTUALLY give people the tools?</p><p></p><p>IMO, the biggest complaint about 3rd ed is the prep time. It's the game "everyone wants to play and no one wants to run". Well, these tools would greatly lower the bar for running games, meaning that there would hopefully be more DM's out there. Tying everything into an online medium gets rid of the limitation of geography which holds back many players. Not only that, but an online medium means that it is MUCH easier to get a group together at a particular time. </p><p></p><p>To me, this would be the best step DnD could take. I'm not terribly interested in reinventing the wheel with 4e. I'm not. I'm perfectly happy with the mechanics as they stand. I appreciate that other people feel differently, and that's fine. To me, that's what drives the D20 market, and more power to them. I want to see DnD take a few steps to maintain its dominance. </p><p></p><p>I don't believe that emulating other systems is the way to do that. Making DnD more like True20, or MM, or C&C or whatever isn't the way to keep DnD alive. If it were, those other systems would find a much larger audience than they see today.</p><p></p><p>To me, the biggest impediments to gaming are geography and prep time. Going online and giving tools (most of which ALREADY exist in some form) to DM's to reduce prep time are the way to go.</p><p></p><p>2e to 3e saw radical changes in the system. There was a reason for that. The perception that the 2e (and to some extent 1e) systems were hodgepodge and heavily reliant on DM's (I'm not saying that's true, just that was the perception) created a system which took a much stronger hold on the rules responsiblity onto the system. Going back to a DM reliant system is not a step forward IMO. I have no problems as a DM letting go of the reins and letting the car drive itself, which lets me focus on gaming more than the game.</p><p></p><p>So, my version of 4e would be 3.5 errata'd and include the toolset above.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2898950, member: 22779"] Dude, check any P2P system out there. The books are there in pdf format before my version of Amazon has the physical book. Besides, the core three are already online (mostly) for free. Considering 99% of the crunchy bits are OGL, piracy isn't really an issue in this case. Sites like the Hypertext SRD already provide most of the core three in the format I'm talking about. The way I look at it, the core three are a toolbox for developing a campaign. The PHB is the toolkit for players and the DMG/MM are for the DM with some cross pollination between the two. Why not take it a step further and ACTUALLY give people the tools? IMO, the biggest complaint about 3rd ed is the prep time. It's the game "everyone wants to play and no one wants to run". Well, these tools would greatly lower the bar for running games, meaning that there would hopefully be more DM's out there. Tying everything into an online medium gets rid of the limitation of geography which holds back many players. Not only that, but an online medium means that it is MUCH easier to get a group together at a particular time. To me, this would be the best step DnD could take. I'm not terribly interested in reinventing the wheel with 4e. I'm not. I'm perfectly happy with the mechanics as they stand. I appreciate that other people feel differently, and that's fine. To me, that's what drives the D20 market, and more power to them. I want to see DnD take a few steps to maintain its dominance. I don't believe that emulating other systems is the way to do that. Making DnD more like True20, or MM, or C&C or whatever isn't the way to keep DnD alive. If it were, those other systems would find a much larger audience than they see today. To me, the biggest impediments to gaming are geography and prep time. Going online and giving tools (most of which ALREADY exist in some form) to DM's to reduce prep time are the way to go. 2e to 3e saw radical changes in the system. There was a reason for that. The perception that the 2e (and to some extent 1e) systems were hodgepodge and heavily reliant on DM's (I'm not saying that's true, just that was the perception) created a system which took a much stronger hold on the rules responsiblity onto the system. Going back to a DM reliant system is not a step forward IMO. I have no problems as a DM letting go of the reins and letting the car drive itself, which lets me focus on gaming more than the game. So, my version of 4e would be 3.5 errata'd and include the toolset above. [/QUOTE]
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