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<blockquote data-quote="WayneLigon" data-source="post: 2899058" data-attributes="member: 3649"><p>I think 4th should be as radical a change as going from 2E to 3E. Unless it can really provide something new to the table, then they should just hold off.</p><p></p><p><strong>What I think probably will be done:</strong></p><p>The idea of 'game as toolbox' will be increased.</p><p>Some classes will be consolidated. If you're going with the toolbox approach, for instance, there's no reason to have a Druid when you have a Cleric, or Monk/Paladin/Ranger when you have a Fighter. Those classes will be variants of the base class. </p><p>Feats will be streamlined, and have ranks much like skills. You'll get 'Feat Points' to buy or upgrade feats.</p><p>The skill system will be simplified, much like Iron Heroes does now. There will be more skill points per class.</p><p>Alignment will be dropped.</p><p></p><p><strong>What I would like to see:</strong></p><p>I'd like to see some of the True20 ideas.</p><p>Drop stats for bonuses.</p><p>Combine skills.</p><p>Feats replace a lot of class abilities.</p><p>Just three classes, which are then customized into roles via feat and saving throw selection.</p><p>No arcane-divine divide.</p><p>Drop alignment.</p><p>I would like to see a vastly simplified spell system.</p><p>I like the Toughness Save mechanic for fights, since it finally breaks us away from th Hit-Point/AC arms race. Since this last is (1) the main reason you need new monsters and (2) the main reason you need more magic at higher levels and (3) the reason the Cleric is currently an essencial party member.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 2899058, member: 3649"] I think 4th should be as radical a change as going from 2E to 3E. Unless it can really provide something new to the table, then they should just hold off. [B]What I think probably will be done:[/B] The idea of 'game as toolbox' will be increased. Some classes will be consolidated. If you're going with the toolbox approach, for instance, there's no reason to have a Druid when you have a Cleric, or Monk/Paladin/Ranger when you have a Fighter. Those classes will be variants of the base class. Feats will be streamlined, and have ranks much like skills. You'll get 'Feat Points' to buy or upgrade feats. The skill system will be simplified, much like Iron Heroes does now. There will be more skill points per class. Alignment will be dropped. [B]What I would like to see:[/B] I'd like to see some of the True20 ideas. Drop stats for bonuses. Combine skills. Feats replace a lot of class abilities. Just three classes, which are then customized into roles via feat and saving throw selection. No arcane-divine divide. Drop alignment. I would like to see a vastly simplified spell system. I like the Toughness Save mechanic for fights, since it finally breaks us away from th Hit-Point/AC arms race. Since this last is (1) the main reason you need new monsters and (2) the main reason you need more magic at higher levels and (3) the reason the Cleric is currently an essencial party member. [/QUOTE]
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