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<blockquote data-quote="Shalimar" data-source="post: 2899550" data-attributes="member: 9600"><p>I'd like to get rid of the magical walmart feel. It should not be a binary choice of how to survive combat, magic items/armor, dextrous combatants should be a valid choice as well without needing to load themselves down with magic loot.</p><p></p><p><u><strong>Wants:</strong></u></p><p><u><strong>Defense Bonus:</strong></u> each class has a progression for defense bonus, wearing armor does grant a defense bonus, but its in place of your class defense bonus unless you have a feat like armor compatability that would allow you to stack them together (different compatibilities for light/medium/heavy). This allows for the more swashbuckler type fighters not needing to wear armor to avoid being subpar</p><p></p><p>Magic: make some sacred steak, kill the vancian magic, and go with a spell point system instead of having to memorize spells every day which can take a lot of time and is pretty much straight bookwork. Condense spells into much tighter lists removing the redundancy, make one cure spell with variable results based on how many spell points you spend on it. Remove the arcane/divine split, and simply have everything split into spheres of learning allowing spell casters to pick up spheres as a class ability. Magic Users would start with a few spheres of magic.</p><p></p><p>Class Abilities: Go with the ranger model of having multiple choices of class abilities, classes should give you options, not be straight jackets that force you into taking abilities that you don't want and don't suit the character. An example would be fighters having a low base defense bonus, but getting to choose between a higher defense bonus or armor compatibilty; or a 1st level sorceror choosing between an extra sphere of magic or a larger hit die. Also, most class abilities would be availible as feats, so people don't have to multiclass somewhere just to pick up an ability that fits their character when the rest of the other class doesn't.</p><p></p><p>Skills: Make skill points plentiful, a minimum of 6/level. Classes would have a small set of skills, but in addition each character would be able to choose 2 + Int Bonus skills to be permanent class skills based on the character's background.</p></blockquote><p></p>
[QUOTE="Shalimar, post: 2899550, member: 9600"] I'd like to get rid of the magical walmart feel. It should not be a binary choice of how to survive combat, magic items/armor, dextrous combatants should be a valid choice as well without needing to load themselves down with magic loot. [U][B]Wants:[/B] [B]Defense Bonus:[/B][/U] each class has a progression for defense bonus, wearing armor does grant a defense bonus, but its in place of your class defense bonus unless you have a feat like armor compatability that would allow you to stack them together (different compatibilities for light/medium/heavy). This allows for the more swashbuckler type fighters not needing to wear armor to avoid being subpar Magic: make some sacred steak, kill the vancian magic, and go with a spell point system instead of having to memorize spells every day which can take a lot of time and is pretty much straight bookwork. Condense spells into much tighter lists removing the redundancy, make one cure spell with variable results based on how many spell points you spend on it. Remove the arcane/divine split, and simply have everything split into spheres of learning allowing spell casters to pick up spheres as a class ability. Magic Users would start with a few spheres of magic. Class Abilities: Go with the ranger model of having multiple choices of class abilities, classes should give you options, not be straight jackets that force you into taking abilities that you don't want and don't suit the character. An example would be fighters having a low base defense bonus, but getting to choose between a higher defense bonus or armor compatibilty; or a 1st level sorceror choosing between an extra sphere of magic or a larger hit die. Also, most class abilities would be availible as feats, so people don't have to multiclass somewhere just to pick up an ability that fits their character when the rest of the other class doesn't. Skills: Make skill points plentiful, a minimum of 6/level. Classes would have a small set of skills, but in addition each character would be able to choose 2 + Int Bonus skills to be permanent class skills based on the character's background. [/QUOTE]
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