Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
4th Edition D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="painandgreed" data-source="post: 2899740" data-attributes="member: 24969"><p>If I designed 4E, the first thing I'd do is design a base game that was fairly simple with four base classes with few choices or variables. Then I'd design an advanced game that was the base game with all the various combat rules, choices, variables, and other classes. It would have much more options but the base game would still be perfectly viable and could be used for about 80% of all player's needs. This would offer an easy in to the game, allow those that wanted a simpler game to have one, and yet be perfectly compatible with the advanced game so you didn't get the feeling like your previous investments were useless. Overll, I'd probably go for simplifying the game so high level characters didn't take forever. possibly presenting base classes that had no choices but also allow other classes that did allow for custom feat selection.</p><p></p><p>Then:</p><p>I'd steepen the XP curve.</p><p>Return to objective XP for monsters and get rid of CR and ECL.</p><p>I'd develop a method for non-combat XP.</p><p>I'd get rid of paying XP for anything (instead going to a system that allowed failure, cost material, had possible risk, and probably would generate XP)</p><p>I'd include more stuff on non-combat RPing and develop systems for such things as trade and ruling lands.</p><p>Non-random minis sounds nice also.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 2899740, member: 24969"] If I designed 4E, the first thing I'd do is design a base game that was fairly simple with four base classes with few choices or variables. Then I'd design an advanced game that was the base game with all the various combat rules, choices, variables, and other classes. It would have much more options but the base game would still be perfectly viable and could be used for about 80% of all player's needs. This would offer an easy in to the game, allow those that wanted a simpler game to have one, and yet be perfectly compatible with the advanced game so you didn't get the feeling like your previous investments were useless. Overll, I'd probably go for simplifying the game so high level characters didn't take forever. possibly presenting base classes that had no choices but also allow other classes that did allow for custom feat selection. Then: I'd steepen the XP curve. Return to objective XP for monsters and get rid of CR and ECL. I'd develop a method for non-combat XP. I'd get rid of paying XP for anything (instead going to a system that allowed failure, cost material, had possible risk, and probably would generate XP) I'd include more stuff on non-combat RPing and develop systems for such things as trade and ruling lands. Non-random minis sounds nice also. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4th Edition D&D
Top