Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
4th Edition D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Uder" data-source="post: 2900071" data-attributes="member: 11949"><p>I like the idea of consolidated skills and level-dependent feats, coupled with more feats and few skills considered cross-class. I'd like to see the idea of feat chains scaled back - none in the core books at all, except maybe to illustrate how they should be balanced for expansion books.</p><p></p><p>I would like to see more of the base classes from other sources rolled into the main game, mainly the Knight, Duskblade, Spellthief, Warlock, Swashbuckler, Favored Soul and a spontaneous nature spellcaster that isn't the Spirit Shaman.</p><p></p><p>The touch attack to start most special combat actions should be dropped, but the rolls should be considerably harder for the attacker. They should never require more than two rolls per action (a third if damage is applied), much like an attack or spell only generally has two rolls. This would speed up play quite a bit for some of my group, and might encourage others to actually, y'know, use those options.</p><p></p><p>I'd like to see Prestige classes cut from 10 levels to 5 levels max, with prerequisites at <em>each</em> level. Other than that, I can't think of much they can do to improve the DMG. Of course, I thought the same about the 3.0 DMG, and I was wrong there. Maybe an appendix with "Monster Classes" and a menu of special abilities so that monster creation is easier for DMs.</p><p></p><p>Given the current evolution of the presentation of stats, I'm afraid of what a new MM will look like. The current stat blocks they're playing around with are easier to use than the condensed blocks, but harder than the 3.5 <em>Monster Manual.</em> If they go with the expanded blocks, I'm afraid we'll have a <em>Hackmaster</em>-like encyclopedia set. And no, I don't want loose-leaf monster folders, unless each set comes with a CD/DVD so damaged sheets can be easily replaced.</p><p></p><p>It'll never happen, but I'd like to see the core books expanded into <em>Player's Handbook, Dungeon Master's Guide, Monster Manual,</em> and two optional books: <em>Spellcaster's Handbook,</em> and <em>D&D Campaign Guide</em>. The first would reprint the rules on magic, spells, and crafting items from the PH and DMG. It could also expand on these, as well as providing full stat blocks for summoned monsters, familiars, and animal companions and detailed rules on polymorphing (if it still exists!). The second would be cover the Greyhawk campaign, with appendices to cover campaign-level rules: war, rulership, factions, etc.</p><p></p><p>Oh, and I'd like to see them come up with a new look-and-feel for every other company out there to mimic for the next few years. The sculpture covers were very striking in 2000, not so much now.</p><p></p><p>I'm ambivalent on the OGL/d20 thing. Keep it or don't. I've pretty much stopped using 3rd-party stuff over the last couple years, unless it's a game system all to itself.</p></blockquote><p></p>
[QUOTE="Uder, post: 2900071, member: 11949"] I like the idea of consolidated skills and level-dependent feats, coupled with more feats and few skills considered cross-class. I'd like to see the idea of feat chains scaled back - none in the core books at all, except maybe to illustrate how they should be balanced for expansion books. I would like to see more of the base classes from other sources rolled into the main game, mainly the Knight, Duskblade, Spellthief, Warlock, Swashbuckler, Favored Soul and a spontaneous nature spellcaster that isn't the Spirit Shaman. The touch attack to start most special combat actions should be dropped, but the rolls should be considerably harder for the attacker. They should never require more than two rolls per action (a third if damage is applied), much like an attack or spell only generally has two rolls. This would speed up play quite a bit for some of my group, and might encourage others to actually, y'know, use those options. I'd like to see Prestige classes cut from 10 levels to 5 levels max, with prerequisites at [I]each[/I] level. Other than that, I can't think of much they can do to improve the DMG. Of course, I thought the same about the 3.0 DMG, and I was wrong there. Maybe an appendix with "Monster Classes" and a menu of special abilities so that monster creation is easier for DMs. Given the current evolution of the presentation of stats, I'm afraid of what a new MM will look like. The current stat blocks they're playing around with are easier to use than the condensed blocks, but harder than the 3.5 [I]Monster Manual.[/I] If they go with the expanded blocks, I'm afraid we'll have a [I]Hackmaster[/I]-like encyclopedia set. And no, I don't want loose-leaf monster folders, unless each set comes with a CD/DVD so damaged sheets can be easily replaced. It'll never happen, but I'd like to see the core books expanded into [I]Player's Handbook, Dungeon Master's Guide, Monster Manual,[/I] and two optional books: [I]Spellcaster's Handbook,[/I] and [I]D&D Campaign Guide[/I]. The first would reprint the rules on magic, spells, and crafting items from the PH and DMG. It could also expand on these, as well as providing full stat blocks for summoned monsters, familiars, and animal companions and detailed rules on polymorphing (if it still exists!). The second would be cover the Greyhawk campaign, with appendices to cover campaign-level rules: war, rulership, factions, etc. Oh, and I'd like to see them come up with a new look-and-feel for every other company out there to mimic for the next few years. The sculpture covers were very striking in 2000, not so much now. I'm ambivalent on the OGL/d20 thing. Keep it or don't. I've pretty much stopped using 3rd-party stuff over the last couple years, unless it's a game system all to itself. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4th Edition D&D
Top