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<blockquote data-quote="fendrin" data-source="post: 2902020" data-attributes="member: 41492"><p>A fact of reality:</p><p>4th Ed will not have any fewer (official) suplements than 3.5 does (i'm ignoring 3.0 for the sake of simplicity). If a publishing company ceases to make books, they will cease to exist. Fact of the business.</p><p></p><p>This means that the hundreds of "useless" feats, spells, and PrCs will be back. Or something else will be in their place (2e had kits and spells, and probably more that I have willingly forgotten).</p><p></p><p>Given this, here is what I would like to see:</p><p>A classless (but not level-less) 'advanced' system that allows for total player control over the character. You start with a basic framework (i.e. d4 hit dice, 2+ int skill points, 1/2 BAB, etc.) and you get a certain number of 'points' or 'power-ups' to increase these abilities, as well as buy skills, feats, and what are currently class abilities. Monsters would be created using a similar system (racial HD would finally be equivalent to class HD, and LA would be no more than an unpleasant memory). A similar system could be used to createmagic items (similar to 3.x magic weapons and armor).</p><p></p><p>Then, after this has been developed, the core books could have pre-defined classes, monsters, and magic items, built out of the advanced system.</p><p></p><p>The advanced system could then be released later as a series of 'Player's Option' and 'DM's Option' type books.</p><p></p><p>In addition, splat books could present new options to be bought with your 'level points', as well as new pre-defined classes/monsters/items. Thus the splat books would be compatible with both the basic (pre-made stuff) and advanced (player/DM defined) variants.</p><p></p><p>IMO, this would present the best of both worlds to those who want simplicity (basic) and those who want flexibility (advanced).</p></blockquote><p></p>
[QUOTE="fendrin, post: 2902020, member: 41492"] A fact of reality: 4th Ed will not have any fewer (official) suplements than 3.5 does (i'm ignoring 3.0 for the sake of simplicity). If a publishing company ceases to make books, they will cease to exist. Fact of the business. This means that the hundreds of "useless" feats, spells, and PrCs will be back. Or something else will be in their place (2e had kits and spells, and probably more that I have willingly forgotten). Given this, here is what I would like to see: A classless (but not level-less) 'advanced' system that allows for total player control over the character. You start with a basic framework (i.e. d4 hit dice, 2+ int skill points, 1/2 BAB, etc.) and you get a certain number of 'points' or 'power-ups' to increase these abilities, as well as buy skills, feats, and what are currently class abilities. Monsters would be created using a similar system (racial HD would finally be equivalent to class HD, and LA would be no more than an unpleasant memory). A similar system could be used to createmagic items (similar to 3.x magic weapons and armor). Then, after this has been developed, the core books could have pre-defined classes, monsters, and magic items, built out of the advanced system. The advanced system could then be released later as a series of 'Player's Option' and 'DM's Option' type books. In addition, splat books could present new options to be bought with your 'level points', as well as new pre-defined classes/monsters/items. Thus the splat books would be compatible with both the basic (pre-made stuff) and advanced (player/DM defined) variants. IMO, this would present the best of both worlds to those who want simplicity (basic) and those who want flexibility (advanced). [/QUOTE]
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