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4th edition DM battle sheet idea
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<blockquote data-quote="Ferghis" data-source="post: 5917317" data-attributes="member: 40483"><p>While this idea has some merit, and I hate to poop on it, it has three shortcomings (according to me). </p><p></p><p>1) it has no easy way to track duration of the effects - at paragon and epic, characters (and monsters) inflict a LOT of conditions, and there has to be a way to easily figure out when they end. My personal tracking method is to note (s) for save ends (including any penalties after the "s," an initiative count in parenthesis to indicate that the effect ends at the end of that count/turn (the beginning of one count's turn being the end of another count's turn) or nothing, indicating that the effect lasts for the encounter.</p><p></p><p>2) it won't be able to track identical conditions from different sources - if a monster is slowed by a ranger power that lasts until the end of the next turn AND slowed (save ends) by the controller, both these conditions need to be noted, since it's hard to tell which one will end first.</p><p></p><p>3) it will only list conditions, and not effects - effects need as much, if not more, tracking as conditions. If the cleric Astral Seals one enemy, there will be no easy way for your idea to note it.</p></blockquote><p></p>
[QUOTE="Ferghis, post: 5917317, member: 40483"] While this idea has some merit, and I hate to poop on it, it has three shortcomings (according to me). 1) it has no easy way to track duration of the effects - at paragon and epic, characters (and monsters) inflict a LOT of conditions, and there has to be a way to easily figure out when they end. My personal tracking method is to note (s) for save ends (including any penalties after the "s," an initiative count in parenthesis to indicate that the effect ends at the end of that count/turn (the beginning of one count's turn being the end of another count's turn) or nothing, indicating that the effect lasts for the encounter. 2) it won't be able to track identical conditions from different sources - if a monster is slowed by a ranger power that lasts until the end of the next turn AND slowed (save ends) by the controller, both these conditions need to be noted, since it's hard to tell which one will end first. 3) it will only list conditions, and not effects - effects need as much, if not more, tracking as conditions. If the cleric Astral Seals one enemy, there will be no easy way for your idea to note it. [/QUOTE]
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4th edition DM battle sheet idea
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