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4th Edition Druid (complete)
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<blockquote data-quote="Wik" data-source="post: 4322131" data-attributes="member: 40177"><p>Bestial Fury seems like a powerful class feature; more powerful than the bonus feats, for sure. I'd make the change a +1 to attack rolls. If you want to use two-handed weapons to affect that, the bonus should be a damage bonus, not an attack bonus. Bonuses to attack are hard to come by in 4e, and a +3 to attack is HUGE. Especially for a leader-type character.</p><p></p><p>Nature's touch sort of makes this a clone of the cleric. But, I'd keep it - it at least gives the player some options in creating his character.</p><p></p><p>I like how you call druidic powers "pacts". That's cool.</p><p></p><p>Snake's Swiftness seems kind of silly. Sorry. In my group, we'd be making all sorts of jokes every time it was used. It's also weaker than the warlord's ability to grant an extra basic attack. </p><p></p><p>I like growling strike. But I'd add to it the ability to gain temp HP instead of a saving throw, as an option. This way, it mimics the power of the cleric's sacred flame. But then, you can use this power while in wild shape form, so I guess it should be weaker...</p><p></p><p>Produce flame seems a bit powerful for an at-will. While it almost seems like an inverse of Lance of Faith (which grants an ally nearby an attack bonus against that foe), a -2 penalty to attack provides a broad defensive boost. Essentially, it grants +2 AC to ALL of your allies against that opponent's attack, as opposed to just one. I'd change it to "-2 attack against an ally of your choice" or something similar. Still combos well with a fighter's mark, though.</p><p></p><p>Magic stone seems a bit heavy. An extra thing to keep track of. I'd much rather it be something simple - if the target is gonna be hit anyways, why not just tack on the con damage already? Or, better yet, why not just make it a [w] + wis modifier, to mimic how magic stone worked in 3e? I never knew a druid to actually THROW the stone. I'd do it that way, and tack on a "one ally within five squares of you gets X" ability. +1 attack rolls? tempory hit points equal to charisma modifier + half level? </p><p></p><p>Aspect of the Wolf is cool. Like it.</p><p></p><p>Like the bear aspect, too.</p><p></p><p>Sandblast is cool. Easy damage, and allows healing. Very leader-y.</p><p></p><p>Raging Flame: Why is it under encounter powers? It has a daily use. Also, what's the blast area? It says each enemy within blast, but gives no parameters for the blast shape. I like how you can push the enemies - that's a nice controller aspect. But, I'd change it to slide, so you can move enemies towards you as well - since it's a blast, we could expect some enemies to move AWAY from the point of origin, right? </p><p></p><p>Entangle is COOL. On the down side, it's very similar to a 5th level wizard daily, Web. Web doesn't deal damage, has the same area of effect (but more range), and lasts longer. That being said, I think Entangle might be a tad too powerful for 1st level.</p><p></p><p>Faerie Fire does a buttload of damage for a burst attack. I'd drop it to 2d8+wisdom modifier damage. Also, you have it under daily pacts, but it has an encounter usage.</p><p></p><p>Bestial Slam has a huge amount of damage (similar to a striker's big attacks) and lowers AC for at least a few rounds. I'd drop the AC negation, or at the very least lower it to -1. Remember, what you are saying here is "all allies that attack this foe get +2 on attacks". And that's a big deal. </p><p></p><p>Brambles seems cool. </p><p></p><p>Now, I'm not gonna go past level 1, only because I only have experience PLAYING level 1, so going beyond that isn't something I'd feel able to do. A few more points:</p><p></p><p>1) I like how you did wild shape. Seems cool, very druidic.</p><p>2) Giving druids history is perfect, in my book. Good call.</p></blockquote><p></p>
[QUOTE="Wik, post: 4322131, member: 40177"] Bestial Fury seems like a powerful class feature; more powerful than the bonus feats, for sure. I'd make the change a +1 to attack rolls. If you want to use two-handed weapons to affect that, the bonus should be a damage bonus, not an attack bonus. Bonuses to attack are hard to come by in 4e, and a +3 to attack is HUGE. Especially for a leader-type character. Nature's touch sort of makes this a clone of the cleric. But, I'd keep it - it at least gives the player some options in creating his character. I like how you call druidic powers "pacts". That's cool. Snake's Swiftness seems kind of silly. Sorry. In my group, we'd be making all sorts of jokes every time it was used. It's also weaker than the warlord's ability to grant an extra basic attack. I like growling strike. But I'd add to it the ability to gain temp HP instead of a saving throw, as an option. This way, it mimics the power of the cleric's sacred flame. But then, you can use this power while in wild shape form, so I guess it should be weaker... Produce flame seems a bit powerful for an at-will. While it almost seems like an inverse of Lance of Faith (which grants an ally nearby an attack bonus against that foe), a -2 penalty to attack provides a broad defensive boost. Essentially, it grants +2 AC to ALL of your allies against that opponent's attack, as opposed to just one. I'd change it to "-2 attack against an ally of your choice" or something similar. Still combos well with a fighter's mark, though. Magic stone seems a bit heavy. An extra thing to keep track of. I'd much rather it be something simple - if the target is gonna be hit anyways, why not just tack on the con damage already? Or, better yet, why not just make it a [w] + wis modifier, to mimic how magic stone worked in 3e? I never knew a druid to actually THROW the stone. I'd do it that way, and tack on a "one ally within five squares of you gets X" ability. +1 attack rolls? tempory hit points equal to charisma modifier + half level? Aspect of the Wolf is cool. Like it. Like the bear aspect, too. Sandblast is cool. Easy damage, and allows healing. Very leader-y. Raging Flame: Why is it under encounter powers? It has a daily use. Also, what's the blast area? It says each enemy within blast, but gives no parameters for the blast shape. I like how you can push the enemies - that's a nice controller aspect. But, I'd change it to slide, so you can move enemies towards you as well - since it's a blast, we could expect some enemies to move AWAY from the point of origin, right? Entangle is COOL. On the down side, it's very similar to a 5th level wizard daily, Web. Web doesn't deal damage, has the same area of effect (but more range), and lasts longer. That being said, I think Entangle might be a tad too powerful for 1st level. Faerie Fire does a buttload of damage for a burst attack. I'd drop it to 2d8+wisdom modifier damage. Also, you have it under daily pacts, but it has an encounter usage. Bestial Slam has a huge amount of damage (similar to a striker's big attacks) and lowers AC for at least a few rounds. I'd drop the AC negation, or at the very least lower it to -1. Remember, what you are saying here is "all allies that attack this foe get +2 on attacks". And that's a big deal. Brambles seems cool. Now, I'm not gonna go past level 1, only because I only have experience PLAYING level 1, so going beyond that isn't something I'd feel able to do. A few more points: 1) I like how you did wild shape. Seems cool, very druidic. 2) Giving druids history is perfect, in my book. Good call. [/QUOTE]
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