Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
4th Edition Improvements (please read OP)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rechan" data-source="post: 4661508" data-attributes="member: 54846"><p>Remember, this is also an exercise in <em>showing off the system</em>. You're doing a sales pitch, ultimately. So I would say that you should try to make this exercise as polished as you can, in order to avoid bad impressions.</p><p></p><p>Also, think about <em>how</em> you are going to present the rules. How are you going to do this in combat?</p><p></p><p>In general, you don't want to "teach the rules as you play". That usually leads to really slow, slow plodding. Lots of confusion, because different classes do different things. It's also like trying to teach the rules of chess (how pieces move, strategy, etc) <em>while</em> you're playing the game of chess.</p><p></p><p>So, offer a 'tutorial'. Just drop a bunch of minions on the board, and go very slow. Tell them to just use their at wills for two rounds. Move the minions into convenient positioning, and encourage a person or two to use an encounter power that would be the most effective (minions crowded around a character, then instruct them to use a close burst).</p><p></p><p>Next, toss them into some actual encounters, and make the encounters <em>fun</em>. I suggest taking a look at <a href="http://www.enworld.org/forum/d-d-4th-edition-rules/247249-how-build-encounters-d-d-4th-edition-aka-only-you-can-prevent-grindspace.html" target="_blank">this thread</a> on encounter design to avoid "grinding". That way, you just don't toss the PCs into a 10x10 room with some kobolds and say "Go". </p><p></p><p>Give them incentives to use their action points and daily powers. Some players have a habit of hoarding their powers. Say "Go ahead and use it, this is the last fight". Or "I'll let you recharge it for the next fight". </p><p></p><p>This is good advice. Additionally, just realize that some people <em>like</em> some things you <em>don't</em>. You might like the more streamlined system. Meanwhile, I have a player who loved how the 3e rules could build anything, right down to the most minute detail, and enjoyed spending skill points.</p><p></p><p>Also, realize you can't win 'em all; not everyone will convert. You might be lucky, you might have a full house of everyone that loves the game. But more than likely, one or two are going to be either reluctant or just not like it at all.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4661508, member: 54846"] Remember, this is also an exercise in [I]showing off the system[/I]. You're doing a sales pitch, ultimately. So I would say that you should try to make this exercise as polished as you can, in order to avoid bad impressions. Also, think about [I]how[/I] you are going to present the rules. How are you going to do this in combat? In general, you don't want to "teach the rules as you play". That usually leads to really slow, slow plodding. Lots of confusion, because different classes do different things. It's also like trying to teach the rules of chess (how pieces move, strategy, etc) [I]while[/I] you're playing the game of chess. So, offer a 'tutorial'. Just drop a bunch of minions on the board, and go very slow. Tell them to just use their at wills for two rounds. Move the minions into convenient positioning, and encourage a person or two to use an encounter power that would be the most effective (minions crowded around a character, then instruct them to use a close burst). Next, toss them into some actual encounters, and make the encounters [I]fun[/I]. I suggest taking a look at [URL="http://www.enworld.org/forum/d-d-4th-edition-rules/247249-how-build-encounters-d-d-4th-edition-aka-only-you-can-prevent-grindspace.html"]this thread[/URL] on encounter design to avoid "grinding". That way, you just don't toss the PCs into a 10x10 room with some kobolds and say "Go". Give them incentives to use their action points and daily powers. Some players have a habit of hoarding their powers. Say "Go ahead and use it, this is the last fight". Or "I'll let you recharge it for the next fight". This is good advice. Additionally, just realize that some people [I]like[/I] some things you [I]don't[/I]. You might like the more streamlined system. Meanwhile, I have a player who loved how the 3e rules could build anything, right down to the most minute detail, and enjoyed spending skill points. Also, realize you can't win 'em all; not everyone will convert. You might be lucky, you might have a full house of everyone that loves the game. But more than likely, one or two are going to be either reluctant or just not like it at all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4th Edition Improvements (please read OP)
Top