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<blockquote data-quote="Aus_Snow" data-source="post: 4662023" data-attributes="member: 29112"><p>Something about this situation amuses me. So I gotta do it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> The sales pitch that I will never make. . . might go something a little like this:</p><p></p><p>1. The classes are more balanced.</p><p></p><p>2. Skill challenges make skill use frequently more flexible and more interesting than that old single die roll.</p><p></p><p>3. The DM shouldn't have to spend as much time on book-keeping tasks, and therefore has more resources available for 'the good stuff'.</p><p></p><p>4. The system doesn't totally break down at high levels.</p><p></p><p>5. Because of the universal 'powers' system, members of all classes can at least do <em>something</em> useful or cool at any time.</p><p></p><p>6. There's no ability- and save-boost items assumed for each tier of play.</p><p></p><p>7. Combat is less 'swingy', so some random critical is far less likely to simply kill you.</p><p></p><p>8. Likewise, there's no save or die, so some spell or spell-like ability isn't going to just make you dead, let alone only because you happened to roll a 1.</p><p></p><p>9. Similarly, save or suck is drastically reduced. You can generally keep making saving throws to escape from an enchantment, transmutation-type effect, etc.</p><p></p><p>10. Uh. . . <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p></p><p>Help me out here (if you're so inclined). What should #10 be?</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 4662023, member: 29112"] Something about this situation amuses me. So I gotta do it. :D The sales pitch that I will never make. . . might go something a little like this: 1. The classes are more balanced. 2. Skill challenges make skill use frequently more flexible and more interesting than that old single die roll. 3. The DM shouldn't have to spend as much time on book-keeping tasks, and therefore has more resources available for 'the good stuff'. 4. The system doesn't totally break down at high levels. 5. Because of the universal 'powers' system, members of all classes can at least do [I]something[/I] useful or cool at any time. 6. There's no ability- and save-boost items assumed for each tier of play. 7. Combat is less 'swingy', so some random critical is far less likely to simply kill you. 8. Likewise, there's no save or die, so some spell or spell-like ability isn't going to just make you dead, let alone only because you happened to roll a 1. 9. Similarly, save or suck is drastically reduced. You can generally keep making saving throws to escape from an enchantment, transmutation-type effect, etc. 10. Uh. . . :confused: Help me out here (if you're so inclined). What should #10 be? [/QUOTE]
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