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4th Edition in Modern Times
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<blockquote data-quote="Ariosto" data-source="post: 4856342" data-attributes="member: 80487"><p>Depends on the weapon. You've got to point the business end at the target, who presumably is not cooperating by standing still. The longer the weapon, the longer the arc the muzzle must traverse to cover so many degrees (and the closer the range, the shorter the target displacement to require shifting aim so many degrees). If it's long enough (such as an old-fashioned musket), you might do better to bayonet or even club -- because then you've got speed and force to keep your target from blocking or grabbing the barrel, which could prevent target acquisition and make a shot go wild.</p><p></p><p>So, a pistol should be pretty good at close quarters*. Any weapon requiring two hands (such as a larger submachinegun**) would be slower to acquire the target. A long arm such as a rifle or shotgun would be most unwieldy. An M-16 is short (more a carbine) and light, so it might fall in the second class rather than the third.</p><p></p><p>*A notable drawback being that it's not much use for parrying a knife, club, etc.. Is that still considered part of defense in 4E? Trying to shoot while bobbing and weaving like a boxer is probably pretty dicey, too!</p><p></p><p>**I'm not sure whether even a light "machine pistol" such as a mini-Uzi can be <em>fired</em> effectively one-handed except perhaps in single-shot mode. Someone better versed in such lore may happen by.</p><p></p><p>Of course, 4E is probably in the "Hollywood dimension" anyway! Perhaps real-world considerations would simply have taken a wrong turn if they tried to apply.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4856342, member: 80487"] Depends on the weapon. You've got to point the business end at the target, who presumably is not cooperating by standing still. The longer the weapon, the longer the arc the muzzle must traverse to cover so many degrees (and the closer the range, the shorter the target displacement to require shifting aim so many degrees). If it's long enough (such as an old-fashioned musket), you might do better to bayonet or even club -- because then you've got speed and force to keep your target from blocking or grabbing the barrel, which could prevent target acquisition and make a shot go wild. So, a pistol should be pretty good at close quarters*. Any weapon requiring two hands (such as a larger submachinegun**) would be slower to acquire the target. A long arm such as a rifle or shotgun would be most unwieldy. An M-16 is short (more a carbine) and light, so it might fall in the second class rather than the third. *A notable drawback being that it's not much use for parrying a knife, club, etc.. Is that still considered part of defense in 4E? Trying to shoot while bobbing and weaving like a boxer is probably pretty dicey, too! **I'm not sure whether even a light "machine pistol" such as a mini-Uzi can be [I]fired[/I] effectively one-handed except perhaps in single-shot mode. Someone better versed in such lore may happen by. Of course, 4E is probably in the "Hollywood dimension" anyway! Perhaps real-world considerations would simply have taken a wrong turn if they tried to apply. [/QUOTE]
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