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4th Edition made a great Paladin...
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<blockquote data-quote="Celtavian" data-source="post: 4360130" data-attributes="member: 5834"><p>I like that you prefer this paladin. But man, you read way too much into the base concept of the previous edition paladins. </p><p></p><p>The Paladin was not based on the Knights Templar. It was based on the idealized knights of Arthurian legend such as Launcelot who healed somone with just his hands in one of the many stories based on the legends. And Sir Galahad the purest knight who ever lived. </p><p></p><p>I don't know that I liked paladins of different aligntments having the same abilibites. That lacks flavor. Why would the paladin of an evil god be so good at healing? Or a Paladin of Kord?</p><p></p><p>I like the new Paladin class as a whole. But I don't like the unaligned part. It doesn't seem right to me that Paladins of different gods would have nearly the exact same abilities.</p><p></p><p>But I understand it. It's a game. They didn't want to make six different paladins to cover each alignment. I just go with it. Maybe someday someone comes out with a book of Paladins and Clerics designed according to which god they worship. One of my favorite books of all time was the 2nd edtion <em>Faiths and Avatars</em> that turned the cleric from some generic priest into a very indvidual and cool priests. The number of people playing priests increased dramatically after that book came out because almost no one I know has ever thought it appropriate for priests of different gods to be too alike. It ruined the verisimilitude of playing the priest. It was really like they all worshipped the same god with diffrent names.</p><p></p><p>This version of DnD does exactly the same thing. Wizards generally releases so few books catering to people that want a defined and interesting religious system in DnD. Personally, I'd would have liked a different paladin and priest design for each deity. It's very difficult for me to imagine an evil or neutral paladin or priest having the same powers as a good paladin or priest.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 4360130, member: 5834"] I like that you prefer this paladin. But man, you read way too much into the base concept of the previous edition paladins. The Paladin was not based on the Knights Templar. It was based on the idealized knights of Arthurian legend such as Launcelot who healed somone with just his hands in one of the many stories based on the legends. And Sir Galahad the purest knight who ever lived. I don't know that I liked paladins of different aligntments having the same abilibites. That lacks flavor. Why would the paladin of an evil god be so good at healing? Or a Paladin of Kord? I like the new Paladin class as a whole. But I don't like the unaligned part. It doesn't seem right to me that Paladins of different gods would have nearly the exact same abilities. But I understand it. It's a game. They didn't want to make six different paladins to cover each alignment. I just go with it. Maybe someday someone comes out with a book of Paladins and Clerics designed according to which god they worship. One of my favorite books of all time was the 2nd edtion [i]Faiths and Avatars[/i] that turned the cleric from some generic priest into a very indvidual and cool priests. The number of people playing priests increased dramatically after that book came out because almost no one I know has ever thought it appropriate for priests of different gods to be too alike. It ruined the verisimilitude of playing the priest. It was really like they all worshipped the same god with diffrent names. This version of DnD does exactly the same thing. Wizards generally releases so few books catering to people that want a defined and interesting religious system in DnD. Personally, I'd would have liked a different paladin and priest design for each deity. It's very difficult for me to imagine an evil or neutral paladin or priest having the same powers as a good paladin or priest. [/QUOTE]
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