Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
4th Edition made a great Paladin...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jasperwinkel" data-source="post: 4419849" data-attributes="member: 75231"><p><strong>Build options</strong></p><p></p><p>Build options: About str vs wis vs cha.</p><p>This is a choice that bothered me greatly while building my dragonborn paladin. The thing is that if you want to play your role as defender well, you want to mark more than one opponent each turn. My original concept was indeed to build Cha/Wis, but then I looked more closely at the powers. There's several encounter abilities that allow your paladin to mark additional targets. However, the first three of them are strength based (Piercing smite (encounter 1), acring smite (encounter 3), Radiant charge or whirlwind smite (encounter 13). The ones based on charisma are only available very late in the game (Hand of the gods (encounter 17), To the nine hells with you (daily 25), Restricting smite (encounter 27)).</p><p>Since the whole point of being a Defender is keeping your less durable allies from getting minced, these abilities were a must-have in my opinion. In the end, I went for strength first (18), cha second (16), and wis third (14), with the intention of boosting str and cha twice, and then str and con twice (to get my 13 con up to 17 in time for axe mastery at level 21).</p><p></p><p></p><p>As for taking damage vs the fighter: The paladin may be able to wear plate (Woo Hoo, +1 AC) but that gets lame at level 11 (trade 1 sq move for 1 AC? Nah.) The fighter, however, has many more abilities to replete his hit point pool. Also, the fighter can mark as many opponents as he can attack (and miss!), making it easier to act the defender. (try a dragonborn fighter with enlarged dragon's breath, for instance!)</p></blockquote><p></p>
[QUOTE="jasperwinkel, post: 4419849, member: 75231"] [b]Build options[/b] Build options: About str vs wis vs cha. This is a choice that bothered me greatly while building my dragonborn paladin. The thing is that if you want to play your role as defender well, you want to mark more than one opponent each turn. My original concept was indeed to build Cha/Wis, but then I looked more closely at the powers. There's several encounter abilities that allow your paladin to mark additional targets. However, the first three of them are strength based (Piercing smite (encounter 1), acring smite (encounter 3), Radiant charge or whirlwind smite (encounter 13). The ones based on charisma are only available very late in the game (Hand of the gods (encounter 17), To the nine hells with you (daily 25), Restricting smite (encounter 27)). Since the whole point of being a Defender is keeping your less durable allies from getting minced, these abilities were a must-have in my opinion. In the end, I went for strength first (18), cha second (16), and wis third (14), with the intention of boosting str and cha twice, and then str and con twice (to get my 13 con up to 17 in time for axe mastery at level 21). As for taking damage vs the fighter: The paladin may be able to wear plate (Woo Hoo, +1 AC) but that gets lame at level 11 (trade 1 sq move for 1 AC? Nah.) The fighter, however, has many more abilities to replete his hit point pool. Also, the fighter can mark as many opponents as he can attack (and miss!), making it easier to act the defender. (try a dragonborn fighter with enlarged dragon's breath, for instance!) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4th Edition made a great Paladin...
Top