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4th Edition made a great Paladin...
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<blockquote data-quote="Kzach" data-source="post: 4419930" data-attributes="member: 56189"><p>I think the paladin is the worst designed of all the classes.</p><p></p><p>In fact, I would even go so far as to say it's not worthy of going into the PHB as it's not refined and ready enough to come out of play-testing.</p><p></p><p>It's clunky and doesn't perform it's role very well. The fundamental underpinnings of the class require you to spread your stats thinly in a system which is balanced on optimisation.</p><p></p><p>In every other class, I can focus on one primary stat and one modifier or secondary stat. In the paladin I need either a very high strength or a very high charisma as my primary to ensure I hit with my powers. Except the modifier stat for almost all my powers is Wisdom. This conflicts with the need for Constitution as a defender, especially given how a paladin will be burning healing surges faster than any other class.</p><p></p><p>And then on top of all of that, they make a Charisma based paladin ineffective in his primary role by dumping him with a plethora of ranged powers. Oh but wait, let's make a Strength-based paladin to fulfil his role as a defender and... oh... wait... we have to give him Charisma 'cause his challenge is based on it... but we have to give him Wisdom 'cause his power modifiers are based on it... but we have to give him Con or he's gonna go down fast and have to rest often from burning healing surges...</p><p></p><p>So you're either piss-weak, or piss-weak.</p><p></p><p>Get rid of the Wisdom requirement altogether, replacing it with Charisma and suddenly the paladin becomes a half-decent class. I say half-decent because realistically, the Charisma-based paladin is not a real option as a defender when you're forced to take ranged powers all the time.</p></blockquote><p></p>
[QUOTE="Kzach, post: 4419930, member: 56189"] I think the paladin is the worst designed of all the classes. In fact, I would even go so far as to say it's not worthy of going into the PHB as it's not refined and ready enough to come out of play-testing. It's clunky and doesn't perform it's role very well. The fundamental underpinnings of the class require you to spread your stats thinly in a system which is balanced on optimisation. In every other class, I can focus on one primary stat and one modifier or secondary stat. In the paladin I need either a very high strength or a very high charisma as my primary to ensure I hit with my powers. Except the modifier stat for almost all my powers is Wisdom. This conflicts with the need for Constitution as a defender, especially given how a paladin will be burning healing surges faster than any other class. And then on top of all of that, they make a Charisma based paladin ineffective in his primary role by dumping him with a plethora of ranged powers. Oh but wait, let's make a Strength-based paladin to fulfil his role as a defender and... oh... wait... we have to give him Charisma 'cause his challenge is based on it... but we have to give him Wisdom 'cause his power modifiers are based on it... but we have to give him Con or he's gonna go down fast and have to rest often from burning healing surges... So you're either piss-weak, or piss-weak. Get rid of the Wisdom requirement altogether, replacing it with Charisma and suddenly the paladin becomes a half-decent class. I say half-decent because realistically, the Charisma-based paladin is not a real option as a defender when you're forced to take ranged powers all the time. [/QUOTE]
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