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4th Edition made a great Paladin...
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<blockquote data-quote="FireLance" data-source="post: 4420776" data-attributes="member: 3424"><p>Actually, I don't think there's anything wrong with the paladin that a few more power choices won't fix, and new powers are pretty easy to come by. Once that happens, paladin characters can safely dump either Strength or Charisma.</p><p></p><p>I will admit, though, that for my own paladin character, I went with relatively balanced stats in order to be reasonably effective at a variety of attacks, but selected encounter abilities that had the weapon keyword (to gain the weapon bonus to attacks) and targeted non-AC defences (which are usually lower), and became an elf to be even more sure of hitting when I want to with <em>elven accuracy</em> (and further improved with Elven Precision). Statistics follow in the SBLOCK:</p><p>[SBLOCK]Rolen Brightsun</p><p>Male Elf Paladin </p><p>Level 4</p><p></p><p>Str 14</p><p>Con 13</p><p>Dex 14</p><p>Int 10</p><p>Wis 16 (after L4 stat increase)</p><p>Cha 16 (after L4 stat increase)</p><p></p><p>AC 23</p><p>Fort 16</p><p>Ref 18</p><p>Will 17</p><p>Init +4</p><p>Spd 6 squares</p><p></p><p>HP 46; Bloodied 23</p><p>Healing surge value 11; 11 healing surges/day</p><p></p><p>Basic Attacks</p><p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Bastard Sword +1 (standard; at-will) * Weapon</p> <p style="margin-left: 20px">+8 vs. AC; 1d10 + 3 damage</p><p>At-Will Attacks</p><p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Bolstering Strike (standard; at-will) * Divine, Weapon</p> <p style="margin-left: 20px">+9 vs. AC; 1d10 + 4 damage and Rolen gains 3 temporary hit points.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Holy Strike (standard; at-will) * Divine, Radiant, Weapon</p> <p style="margin-left: 20px">+8 vs. AC; 1d10 + 3 radiant damage, or 1d10 + 6 radiant damage if the target is marked.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Divine Challenge (minor; at-will)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Lay on Hands (minor; at-will, 3/day)</p><p>Encounter Abilities</p><p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Piercing Smite (standard; encounter) * Divine, Weapon</p> <p style="margin-left: 20px">+8 vs. Reflex; 2d10 + 3 damage, and the target and 3 enemies adjacent to Rolen are marked until the end of his next turn.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Invigorating smite (standard; encounter) * Divine, Weapon</p> <p style="margin-left: 20px">+9 vs. Will; 2d10 + 4 damage, and if Rolen is bloodied, he regains 8 hit points. Bloodied allies within 5 squares also regain 8 hit points.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Channel Divinity: Divine Mettle or Divine Strength (minor; encounter)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Elven Accuracy (free; encounter)</p><p>Daily Ability</p><p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Paladin's Judgment (standard; daily) * Divine, Healing, Weapon</p> <p style="margin-left: 20px">+8 vs. AC; 3d10 + 3 damage.</p> <p style="margin-left: 20px">Effect: One ally within 5 squares of Rolen can spend a healing surge.</p><p>Feats: Elven Precision, Weapon Proficiency (bastard sword), Warrior of the Wild</p><p></p><p>Equipment: <em>plate armor +1</em>, heavy shield, <em>amulet +1</em>, <em>bastard sword +1</em>[/SBLOCK]Actually, now that I think about it, paladins do get access to quite a number of weapon keyword attacks that target a non-AC defence. From my experience, this seems to be good enough to keep paladins with balanced ability scores viable.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4420776, member: 3424"] Actually, I don't think there's anything wrong with the paladin that a few more power choices won't fix, and new powers are pretty easy to come by. Once that happens, paladin characters can safely dump either Strength or Charisma. I will admit, though, that for my own paladin character, I went with relatively balanced stats in order to be reasonably effective at a variety of attacks, but selected encounter abilities that had the weapon keyword (to gain the weapon bonus to attacks) and targeted non-AC defences (which are usually lower), and became an elf to be even more sure of hitting when I want to with [I]elven accuracy[/I] (and further improved with Elven Precision). Statistics follow in the SBLOCK: [SBLOCK]Rolen Brightsun Male Elf Paladin Level 4 Str 14 Con 13 Dex 14 Int 10 Wis 16 (after L4 stat increase) Cha 16 (after L4 stat increase) AC 23 Fort 16 Ref 18 Will 17 Init +4 Spd 6 squares HP 46; Bloodied 23 Healing surge value 11; 11 healing surges/day Basic Attacks [INDENT]:bmelee: Bastard Sword +1 (standard; at-will) * Weapon +8 vs. AC; 1d10 + 3 damage[/INDENT] At-Will Attacks [INDENT]:melee: Bolstering Strike (standard; at-will) * Divine, Weapon +9 vs. AC; 1d10 + 4 damage and Rolen gains 3 temporary hit points. :melee: Holy Strike (standard; at-will) * Divine, Radiant, Weapon +8 vs. AC; 1d10 + 3 radiant damage, or 1d10 + 6 radiant damage if the target is marked. Divine Challenge (minor; at-will) Lay on Hands (minor; at-will, 3/day)[/INDENT] Encounter Abilities [INDENT]:melee: Piercing Smite (standard; encounter) * Divine, Weapon +8 vs. Reflex; 2d10 + 3 damage, and the target and 3 enemies adjacent to Rolen are marked until the end of his next turn. :melee: Invigorating smite (standard; encounter) * Divine, Weapon +9 vs. Will; 2d10 + 4 damage, and if Rolen is bloodied, he regains 8 hit points. Bloodied allies within 5 squares also regain 8 hit points. Channel Divinity: Divine Mettle or Divine Strength (minor; encounter) Elven Accuracy (free; encounter)[/INDENT] Daily Ability [INDENT]:melee: Paladin's Judgment (standard; daily) * Divine, Healing, Weapon +8 vs. AC; 3d10 + 3 damage. Effect: One ally within 5 squares of Rolen can spend a healing surge.[/INDENT] Feats: Elven Precision, Weapon Proficiency (bastard sword), Warrior of the Wild Equipment: [I]plate armor +1[/I], heavy shield, [I]amulet +1[/I], [I]bastard sword +1[/I][/SBLOCK]Actually, now that I think about it, paladins do get access to quite a number of weapon keyword attacks that target a non-AC defence. From my experience, this seems to be good enough to keep paladins with balanced ability scores viable. [/QUOTE]
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