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General Tabletop Discussion
*Dungeons & Dragons
4th Edition Mounted Combat ... did I miss anything?
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<blockquote data-quote="Kaisoku" data-source="post: 4184151" data-attributes="member: 58447"><p>The problem with Mounts is twofold:</p><p></p><p>1. It follows the same problems as the Summoning/Animal Friend problem. If you have a second creature you control it can take up more time at the table and thus hurt peoples feelings, or something like that..</p><p>Something about a menagerie of animals becoming a headache or something like that? I've never personally had the problem they talk about so I'm probably not the best to speak on this particular issue, but it follows that adding a horse could add to the "Economy of Actions".</p><p></p><p>2. So you spend some cash and now you have a whole slew of bonuses. It's stepping outside the itemization they've built for themselves in 4e. By a mount, and voila! Faster movement, possible extra actions, at the very least extra combat maneuvers (more options, more flexibility).</p><p>If you put this in a magic item, it'd be priced very high, and not available at lower levels... except that it's just a horse, so it also makes no sense at all to price them astronomically higher than normal purchases, and to limit the level would make me a sad Panda.</p><p></p><p></p><p>The 4e system has painted itself into a corner of mechanics that makes Horses and Mounted combat a little bit awkward to implement. I'm not surprised at all that it won't be in the first PHB.. but I'm a little surprised that it might have been forgotten when balancing the rest of the mechanics in the game.</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 4184151, member: 58447"] The problem with Mounts is twofold: 1. It follows the same problems as the Summoning/Animal Friend problem. If you have a second creature you control it can take up more time at the table and thus hurt peoples feelings, or something like that.. Something about a menagerie of animals becoming a headache or something like that? I've never personally had the problem they talk about so I'm probably not the best to speak on this particular issue, but it follows that adding a horse could add to the "Economy of Actions". 2. So you spend some cash and now you have a whole slew of bonuses. It's stepping outside the itemization they've built for themselves in 4e. By a mount, and voila! Faster movement, possible extra actions, at the very least extra combat maneuvers (more options, more flexibility). If you put this in a magic item, it'd be priced very high, and not available at lower levels... except that it's just a horse, so it also makes no sense at all to price them astronomically higher than normal purchases, and to limit the level would make me a sad Panda. The 4e system has painted itself into a corner of mechanics that makes Horses and Mounted combat a little bit awkward to implement. I'm not surprised at all that it won't be in the first PHB.. but I'm a little surprised that it might have been forgotten when balancing the rest of the mechanics in the game. [/QUOTE]
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4th Edition Mounted Combat ... did I miss anything?
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