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General Tabletop Discussion
*Dungeons & Dragons
4th edition: Not happy with the new direction.
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<blockquote data-quote="shamsael" data-source="post: 5623428" data-attributes="member: 56453"><p>I think Essentials is the new direction of 4e. As with anything, there's no giarantee that a new take on a thing will keep its hold on existing customeers while enhancing its appeal with a significant number of those who didn't like the classic version.</p><p></p><p>I think Hasbro, WotC and TSR have all reflavoured the game at various times and each time has both alienated and attracted different parts of the player base. I further believe that each "new direction" was calculated beforehand for a net gain in satisfied players.</p><p></p><p>I don't see any new direction coming soon taht will satisfy the complaints of people on these and other boards since there is as yet no unified opinion of what would make the game better, but rather many often mutually exclusive different lists of complaints and suggestions.</p><p></p><p>We will not see a 5e, or any other type of new direction, until the community at large is able to show that it has at least come to common ground on how to respond to Post-Essentials 4e.</p><p></p><p>Past new directions...</p><p>Black Cover 2e: An aesthetic change bringing e game out of the realm of simulation and into a more immersive fantasy</p><p>RC D&D: An attempt to "unbox" the BECMI strain of D&D and show that it too was a serious game ofr grown ups and not just a toy version of the game to be soldmat Toys'R'Us</p><p>Players Option 2e: An attempt to move away from the rigid class structure of traditional D&D at a time when classless RPGs were very popular</p><p>D&D for Dummies: An attempt to capitalize on the mainstream's curiousity for D&D by marrying it to a very mainstream brand.</p><p>DDi: An attempt to attract people who are used to paying monthly fees for MMORPGs. Had the VTT come out on schedule, it would essentially have been an alternative to MMOs for those who enjoy online roleplaying.</p></blockquote><p></p>
[QUOTE="shamsael, post: 5623428, member: 56453"] I think Essentials is the new direction of 4e. As with anything, there's no giarantee that a new take on a thing will keep its hold on existing customeers while enhancing its appeal with a significant number of those who didn't like the classic version. I think Hasbro, WotC and TSR have all reflavoured the game at various times and each time has both alienated and attracted different parts of the player base. I further believe that each "new direction" was calculated beforehand for a net gain in satisfied players. I don't see any new direction coming soon taht will satisfy the complaints of people on these and other boards since there is as yet no unified opinion of what would make the game better, but rather many often mutually exclusive different lists of complaints and suggestions. We will not see a 5e, or any other type of new direction, until the community at large is able to show that it has at least come to common ground on how to respond to Post-Essentials 4e. Past new directions... Black Cover 2e: An aesthetic change bringing e game out of the realm of simulation and into a more immersive fantasy RC D&D: An attempt to "unbox" the BECMI strain of D&D and show that it too was a serious game ofr grown ups and not just a toy version of the game to be soldmat Toys'R'Us Players Option 2e: An attempt to move away from the rigid class structure of traditional D&D at a time when classless RPGs were very popular D&D for Dummies: An attempt to capitalize on the mainstream's curiousity for D&D by marrying it to a very mainstream brand. DDi: An attempt to attract people who are used to paying monthly fees for MMORPGs. Had the VTT come out on schedule, it would essentially have been an alternative to MMOs for those who enjoy online roleplaying. [/QUOTE]
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4th edition: Not happy with the new direction.
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