Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
4th edition: Not happy with the new direction.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 5624366" data-attributes="member: 177"><p>I didn't have time to refer to this thread for a while, so my apologies for stepping back several pages.</p><p></p><p>I think we may have a confusion of definition.</p><p></p><p>I would instead say that tactically they are almost nothing alike. A striker isn't a controller - the results of the use of their powers is drastically different. On that I'll agree.</p><p></p><p>But mechanically, they're the same. Same power structure, same mechanic for seeing if a power works. The results are different, but the root mechanic - the basic structure of how a power is built, and what a player does to use it - really is the same. That unification and simplification is supposed to be one of the selling points of the system, and is what allows them to balance various classes more easily and completely.</p><p></p><p>I mean, look back at 1e - the poster child for hodgepodge mechanics. Wizards and thieves used completely different mechanics. One used spells, another used a chart rolling percentile dice. That's what I call different mechanics. Psionics then had a completely different structure off on the side, which might be applied to any character. By comparison, 4e classes really do all use the same mechanics. </p><p></p><p>The issue at hand is that you can't please everyone - what is a selling point for one person is a drawback for another. Some folks like that similarity, as it means after playing one character, they don't have as great a learning curve when they play other classes. Other folks feel it renders the game kind of boring, without variety. </p><p></p><p>I, myself, do find the unified mechanics a little lackluster. Maybe bland is a good word for it. I tend to prefer systems where the mechanics you use add to the flavor, rather than remain neutral, even though varied structures inevitably leads to a system that's harder to balance and use. But, I don't think 4e is so dull that I think the system ought to be trashed - I'll play it as readily as any other system. But I recognize it as a place where they chose to make things easy, rather than interesting. </p><p></p><p></p><p></p><p>That's ad hominem, though - referring to the person of the poster, rather than the content of the logic in front of you - which is itself pretty weak argument. </p><p></p><p>Nobody is asking you to give the benefit of the doubt. I am asking you not to actively dismiss real points he brings up even though you don't agree with his overall position or like his person. Truth can come from unexpected sources.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5624366, member: 177"] I didn't have time to refer to this thread for a while, so my apologies for stepping back several pages. I think we may have a confusion of definition. I would instead say that tactically they are almost nothing alike. A striker isn't a controller - the results of the use of their powers is drastically different. On that I'll agree. But mechanically, they're the same. Same power structure, same mechanic for seeing if a power works. The results are different, but the root mechanic - the basic structure of how a power is built, and what a player does to use it - really is the same. That unification and simplification is supposed to be one of the selling points of the system, and is what allows them to balance various classes more easily and completely. I mean, look back at 1e - the poster child for hodgepodge mechanics. Wizards and thieves used completely different mechanics. One used spells, another used a chart rolling percentile dice. That's what I call different mechanics. Psionics then had a completely different structure off on the side, which might be applied to any character. By comparison, 4e classes really do all use the same mechanics. The issue at hand is that you can't please everyone - what is a selling point for one person is a drawback for another. Some folks like that similarity, as it means after playing one character, they don't have as great a learning curve when they play other classes. Other folks feel it renders the game kind of boring, without variety. I, myself, do find the unified mechanics a little lackluster. Maybe bland is a good word for it. I tend to prefer systems where the mechanics you use add to the flavor, rather than remain neutral, even though varied structures inevitably leads to a system that's harder to balance and use. But, I don't think 4e is so dull that I think the system ought to be trashed - I'll play it as readily as any other system. But I recognize it as a place where they chose to make things easy, rather than interesting. That's ad hominem, though - referring to the person of the poster, rather than the content of the logic in front of you - which is itself pretty weak argument. Nobody is asking you to give the benefit of the doubt. I am asking you not to actively dismiss real points he brings up even though you don't agree with his overall position or like his person. Truth can come from unexpected sources. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
4th edition: Not happy with the new direction.
Top