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<blockquote data-quote="Blackbrrd" data-source="post: 4931721" data-attributes="member: 63962"><p>The biggest improvement in 4e is as you say, for the DM. What you might be overlooking because of your experience with 3.x is that 4e is a big improvement for the more casual gamer, or the player that hasn't played 3.x for several years. Playing a druid effectively in 3.x is a nasty challenge for a new/casual player. To sum it up: I think 4e makes for less time spent on the rules and more time spent on role playing and fighting.</p><p></p><p>1. Healing surges are connected to healing in 4e, if you don't do a complete rewrite of the 3.x rules, they don't make much sense. Another thing is that healing is a minor action in 4e and a standard action in 3.x</p><p></p><p>2. You will be changing it from save to attack vs defense? This sounds like a lot of work.</p><p></p><p>3. I assume you are going to use saving throws for status effects like 4e, otherwise point 2. above doesn't make sense. This should probably be a lot simpler than before.</p><p></p><p>4. Skill challenges is not something I see as a problem, I have done a couple of them in 4e, but not quite by the book. A hybrid wing-it-style should work fine for an experienced DM.</p><p></p><p>I tried running a campaign where the players asked for items 4e-style, but it really didn't suit me. It felt like an MMO. I don't even like the magic shops of 3.x, they make no sense. I like loot being more like in The Hobbit or Lord of the Rings.</p><p></p><p>I think you would be better of DM-ing 4e and using the wast amounts of time you don't have to spend on the rules and house rules, thinking of fun NPCs, encounters and story.</p><p></p><p>Have you asked your players what they want? We had one player that really wasn't comfortable with 4e to start with, but after a few combats he was sold. Combat in 4e is much more dynamic, even though it is more constrained. It feels much more fair than 3.x does.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 4931721, member: 63962"] The biggest improvement in 4e is as you say, for the DM. What you might be overlooking because of your experience with 3.x is that 4e is a big improvement for the more casual gamer, or the player that hasn't played 3.x for several years. Playing a druid effectively in 3.x is a nasty challenge for a new/casual player. To sum it up: I think 4e makes for less time spent on the rules and more time spent on role playing and fighting. 1. Healing surges are connected to healing in 4e, if you don't do a complete rewrite of the 3.x rules, they don't make much sense. Another thing is that healing is a minor action in 4e and a standard action in 3.x 2. You will be changing it from save to attack vs defense? This sounds like a lot of work. 3. I assume you are going to use saving throws for status effects like 4e, otherwise point 2. above doesn't make sense. This should probably be a lot simpler than before. 4. Skill challenges is not something I see as a problem, I have done a couple of them in 4e, but not quite by the book. A hybrid wing-it-style should work fine for an experienced DM. I tried running a campaign where the players asked for items 4e-style, but it really didn't suit me. It felt like an MMO. I don't even like the magic shops of 3.x, they make no sense. I like loot being more like in The Hobbit or Lord of the Rings. I think you would be better of DM-ing 4e and using the wast amounts of time you don't have to spend on the rules and house rules, thinking of fun NPCs, encounters and story. Have you asked your players what they want? We had one player that really wasn't comfortable with 4e to start with, but after a few combats he was sold. Combat in 4e is much more dynamic, even though it is more constrained. It feels much more fair than 3.x does. [/QUOTE]
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