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<blockquote data-quote="darjr" data-source="post: 4931789" data-attributes="member: 52905"><p>Go with your original like this.</p><p></p><p>1. Don't do healing surges. Unless the monster has them then let the monster use them.</p><p></p><p>2. When a PC attacks a monster use AC, unless it is an effect that needs a save, then use the proper defense minus 10 as the save bonus against the DC. Some fudging will be necessary. Do use reflex as the touch AC and so on.</p><p></p><p>3. When a monster attacks a characters defense other than their AC, don't. Instead let the PC roll their saving throw defense against a DC of 10 plus the monsters attack bonus. Again some fudging will be necessary. Again sometimes things like the touch AC should be used as a 4e reflex defense.</p><p></p><p>4. Make up skill challenges, but use them as only a scaffolding. Let smart players auto success with good rp and let others get in the action with their characters stats. Also don't make it a minigame, go about it like any other encounter you would rp. Consider imposing a kind of initiative order of some sort.</p><p></p><p>I think it is doable. I think it's possible with monsters right out of the MM and MM2. I think the 4e monsters will be over powered, but I think the pathfinder rules are amped up a bit anyways, however I bet you'll still do a lot of adjusting on the fly. What I'd like to know are the adjustments for power disparity that folks have discovered.</p></blockquote><p></p>
[QUOTE="darjr, post: 4931789, member: 52905"] Go with your original like this. 1. Don't do healing surges. Unless the monster has them then let the monster use them. 2. When a PC attacks a monster use AC, unless it is an effect that needs a save, then use the proper defense minus 10 as the save bonus against the DC. Some fudging will be necessary. Do use reflex as the touch AC and so on. 3. When a monster attacks a characters defense other than their AC, don't. Instead let the PC roll their saving throw defense against a DC of 10 plus the monsters attack bonus. Again some fudging will be necessary. Again sometimes things like the touch AC should be used as a 4e reflex defense. 4. Make up skill challenges, but use them as only a scaffolding. Let smart players auto success with good rp and let others get in the action with their characters stats. Also don't make it a minigame, go about it like any other encounter you would rp. Consider imposing a kind of initiative order of some sort. I think it is doable. I think it's possible with monsters right out of the MM and MM2. I think the 4e monsters will be over powered, but I think the pathfinder rules are amped up a bit anyways, however I bet you'll still do a lot of adjusting on the fly. What I'd like to know are the adjustments for power disparity that folks have discovered. [/QUOTE]
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