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<blockquote data-quote="alleynbard" data-source="post: 4932064" data-attributes="member: 16220"><p>This is a fascinating idea.</p><p></p><p>I had heard of DMs using a separate system for what goes behind the screen but I have never tried it myself.</p><p></p><p>Could you keep us up to date on how that works out? I would love to see regular reports on the advantages, disadvantages, and pitfalls to avoid. </p><p></p><p>XP for you.</p><p></p><p>I think I would go with the idea of dropping healing surges, unless the creature has them. Then that can be described as healing/regenerative power. </p><p></p><p>Hit points totals are huge in 4e, so you will likely need to lower those for a Pathfinder game. Maybe not as low as what you see in PFRPG, but enough so that combats don't drag. But, if you want longer combats, feel free to leave them as they are written. That might make combats difficult, but you can adjust for that I think.</p><p></p><p>The other issue are abilities that ends with a save. Not sure if you want to keep those or not. Some of them, like the ongoing energy damage, make a great deal of sense. Those kinds of situations already exist. But diseases and poisons are something else entirely. You would have to decide if you are using the Pathfinder system or the 4e system. Personally, I would go with Pathfinder, but the choice is yours.</p></blockquote><p></p>
[QUOTE="alleynbard, post: 4932064, member: 16220"] This is a fascinating idea. I had heard of DMs using a separate system for what goes behind the screen but I have never tried it myself. Could you keep us up to date on how that works out? I would love to see regular reports on the advantages, disadvantages, and pitfalls to avoid. XP for you. I think I would go with the idea of dropping healing surges, unless the creature has them. Then that can be described as healing/regenerative power. Hit points totals are huge in 4e, so you will likely need to lower those for a Pathfinder game. Maybe not as low as what you see in PFRPG, but enough so that combats don't drag. But, if you want longer combats, feel free to leave them as they are written. That might make combats difficult, but you can adjust for that I think. The other issue are abilities that ends with a save. Not sure if you want to keep those or not. Some of them, like the ongoing energy damage, make a great deal of sense. Those kinds of situations already exist. But diseases and poisons are something else entirely. You would have to decide if you are using the Pathfinder system or the 4e system. Personally, I would go with Pathfinder, but the choice is yours. [/QUOTE]
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