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<blockquote data-quote="Mark Hope" data-source="post: 4932697" data-attributes="member: 27051"><p>Firstly, BoXM gives all characters bonus hit points equal to Constitution.</p><p></p><p>Then it divides hit points into Health and Grace.</p><p></p><p>Health is equal to all hit points derived from Constitution, plus one per Hit Die (so 1 point per hit die, plus your Con bonus, plus those bonus hit points equal to Constitution.)</p><p></p><p>Grace is everything else (essentially, your rolled hit points minus one per hit dice that goes to Health instead).</p><p></p><p>Grace comes back at the rate of one point per minute. Health comes back (iirc) at the rate of one per day (but I have houseruled that to the faster rate of 1 + Con bonus per day, increasing if more time is spent resting, as per the standard 3.5 rules).</p><p></p><p>You can also take a standard action to "take a breather" and regain one point of Grace per level, and you can actually spend Grace too (push yourself harder to gain some neat bonuses like an extra 5' move, a bonus to hit or even to recover spell slots).</p><p></p><p>We've been using Grace/Health in our Pathfinder games for quite some time now and it's fantastic. You can hammer on the PCs with far more foes than usual, but serious fights retain their bite. Plus it's neat to be able to signal to a player that they're out of Grace points by making your descriptions of damage more bloody and violent. It's fast, elegant and a great addition to any 3e/PF game.</p></blockquote><p></p>
[QUOTE="Mark Hope, post: 4932697, member: 27051"] Firstly, BoXM gives all characters bonus hit points equal to Constitution. Then it divides hit points into Health and Grace. Health is equal to all hit points derived from Constitution, plus one per Hit Die (so 1 point per hit die, plus your Con bonus, plus those bonus hit points equal to Constitution.) Grace is everything else (essentially, your rolled hit points minus one per hit dice that goes to Health instead). Grace comes back at the rate of one point per minute. Health comes back (iirc) at the rate of one per day (but I have houseruled that to the faster rate of 1 + Con bonus per day, increasing if more time is spent resting, as per the standard 3.5 rules). You can also take a standard action to "take a breather" and regain one point of Grace per level, and you can actually spend Grace too (push yourself harder to gain some neat bonuses like an extra 5' move, a bonus to hit or even to recover spell slots). We've been using Grace/Health in our Pathfinder games for quite some time now and it's fantastic. You can hammer on the PCs with far more foes than usual, but serious fights retain their bite. Plus it's neat to be able to signal to a player that they're out of Grace points by making your descriptions of damage more bloody and violent. It's fast, elegant and a great addition to any 3e/PF game. [/QUOTE]
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