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4th Edition Pregrade Product from Final Redoubt Press
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<blockquote data-quote="defendi" data-source="post: 4407876" data-attributes="member: 53467"><p><strong>Note:</strong> Right now there's a privacy note on the product stating that your information will be sent to us if you order. That's for the print version, and I've asked them to remove it when they can. Right now only the electronic pregrade version is for sale. Customers who buy the pregrade will have the option of buying the Print + PDF version with a coupon when it goes on sale.</p><p></p><p> [FONT=&quot]Final Redoubt Press is proud to announce that we’re opening pregrades for our 1st 4th edition product, Critical Matters. This product will be released on October 1st and is compatible with the 4th edition of the world’s most popular roleplaying game. We intend to release under the Game System License.[/FONT]</p><p> [FONT=&quot]To order your copy at the special preorder rate, go to <a href="http://enworld.rpgnow.com/product_info.php?products_id=56819" target="_blank">http://enworld.rpgnow.com/product_info.php?products_id=56819</a>.[/FONT]</p><p> [FONT=&quot]If David hadn't used this book . . . Goliath would have won.[/FONT]</p><p> <p style="text-align: center"><p style="text-align: center"><strong>[FONT=&quot]Critical Matters[/FONT]</strong></p> </p><p> [FONT=&quot]Criticals are great. Criticals are fun. Everyone loves getting a crit. However, crits can also be boring. They're just damage. Character can't bleed to death or break a bone or lose a limb. They have no cinematic impact. They can never be <strong><em>spectacular</em></strong>.</p><p></p><p>No more.</p><p></p><p>Introducing Critical Matters, a complete Critical Effects system. We know you like to keep your game moving, but we also know you don't mind leaning forward in anticipation as you wait to see what the critical is. Would you rather say, "That's twenty damage," or would you rather say:</p><p></p><p>"Blow to collarbone leaves foe with a bruise, a –2 penalty, and the need for strong drink."[/FONT]</p><p> [FONT=&quot]or</p><p></p><p>"Point slides into upper abdomen, nicking several important organs and arteries. That’s the whole shooting match. Foe has 8 rounds to wonder how bad it is before he dies. Stunned for 7 rounds. Use the last one wisely."[/FONT]</p><p> <p style="text-align: center"><p style="text-align: center"><strong>[FONT=&quot]What is a Pregrade Version?[/FONT]</strong></p> </p><p> [FONT=&quot]A pregrade is like a preorder. You order your product in advance and on release day, you get your product. However, with a pregrade you aren’t empty-handed while you wait. Instead, you get a prerelease product to read or use while you wait. For Critical Matters, the product will release for 4th Edition of the world's most popular roleplaying game, but we have included three critical hit charts published under the Open Game License, for use with the 3.x version. Still, with some easy, on the fly conversion, these charts could be used with almost any game.</p><p></p><p>The electronic version of Critical Matters is scheduled to release on October 1st. The print version is scheduled in October as well.</p><p></p><p>Keep rolling those criticals.</p><p></p><p>"Neatly remove foe’s head. You have just enough time left in the attack to strike a pose."</p><p></p><p>"Thunk. Wait for the pain. Wait for it. There it is."</p><p></p><p>"Hack cuts foe’s neck. Doesn’t hit anything too major, but there’s a lot of blood. Foe is dazed for 1 round as he works out that he’s only bleeding every hour."</p><p></p><p>"Point slices foe’s spine. He collapses, paralyzed from the waist down. He nudges his legs, as if to restart them. Stunned for 1 round, dazed for 3 more. Bleed every round."</p><p></p><p>"Blow chips off a piece of the foe’s xiphoid process. The foe feels a slight discomfort under his sternum. Foe has 10 rounds of movement until death. Any round when he doesn’t move his chest doesn’t count. Every round where he moves causes increasing discomfort. –1 per round of movement."</p><p></p><p>"Pound foe in the stomach. Foe seems uninjured but foe receives a –1 penalty next round from the pain. The penalty increases one every round until it hits –10, then it drops one a round every round after that."</p><p></p><p>"Blow to foe’s spine causes a –2 penalty from the searing pain. If not magically healed, the foe will be able to predict rain."</p><p></p><p>"Blow is so devastating that foe’s arms are only technically still attached to his body."[/FONT]</p></blockquote><p></p>
[QUOTE="defendi, post: 4407876, member: 53467"] [B]Note:[/B] Right now there's a privacy note on the product stating that your information will be sent to us if you order. That's for the print version, and I've asked them to remove it when they can. Right now only the electronic pregrade version is for sale. Customers who buy the pregrade will have the option of buying the Print + PDF version with a coupon when it goes on sale. [FONT="]Final Redoubt Press is proud to announce that we’re opening pregrades for our 1st 4th edition product, Critical Matters. This product will be released on October 1st and is compatible with the 4th edition of the world’s most popular roleplaying game. We intend to release under the Game System License.[/FONT] [FONT="]To order your copy at the special preorder rate, go to [URL]http://enworld.rpgnow.com/product_info.php?products_id=56819[/URL].[/FONT] [FONT="]If David hadn't used this book . . . Goliath would have won.[/FONT] [CENTER][CENTER][B][FONT="]Critical Matters[/FONT][/B][/CENTER] [/CENTER] [FONT="]Criticals are great. Criticals are fun. Everyone loves getting a crit. However, crits can also be boring. They're just damage. Character can't bleed to death or break a bone or lose a limb. They have no cinematic impact. They can never be [B][I]spectacular[/I][/B]. No more. Introducing Critical Matters, a complete Critical Effects system. We know you like to keep your game moving, but we also know you don't mind leaning forward in anticipation as you wait to see what the critical is. Would you rather say, "That's twenty damage," or would you rather say: "Blow to collarbone leaves foe with a bruise, a –2 penalty, and the need for strong drink."[/FONT] [FONT="]or "Point slides into upper abdomen, nicking several important organs and arteries. That’s the whole shooting match. Foe has 8 rounds to wonder how bad it is before he dies. Stunned for 7 rounds. Use the last one wisely."[/FONT] [CENTER][CENTER][B][FONT="]What is a Pregrade Version?[/FONT][/B][/CENTER] [/CENTER] [FONT="]A pregrade is like a preorder. You order your product in advance and on release day, you get your product. However, with a pregrade you aren’t empty-handed while you wait. Instead, you get a prerelease product to read or use while you wait. For Critical Matters, the product will release for 4th Edition of the world's most popular roleplaying game, but we have included three critical hit charts published under the Open Game License, for use with the 3.x version. Still, with some easy, on the fly conversion, these charts could be used with almost any game. The electronic version of Critical Matters is scheduled to release on October 1st. The print version is scheduled in October as well. Keep rolling those criticals. "Neatly remove foe’s head. You have just enough time left in the attack to strike a pose." "Thunk. Wait for the pain. Wait for it. There it is." "Hack cuts foe’s neck. Doesn’t hit anything too major, but there’s a lot of blood. Foe is dazed for 1 round as he works out that he’s only bleeding every hour." "Point slices foe’s spine. He collapses, paralyzed from the waist down. He nudges his legs, as if to restart them. Stunned for 1 round, dazed for 3 more. Bleed every round." "Blow chips off a piece of the foe’s xiphoid process. The foe feels a slight discomfort under his sternum. Foe has 10 rounds of movement until death. Any round when he doesn’t move his chest doesn’t count. Every round where he moves causes increasing discomfort. –1 per round of movement." "Pound foe in the stomach. Foe seems uninjured but foe receives a –1 penalty next round from the pain. The penalty increases one every round until it hits –10, then it drops one a round every round after that." "Blow to foe’s spine causes a –2 penalty from the searing pain. If not magically healed, the foe will be able to predict rain." "Blow is so devastating that foe’s arms are only technically still attached to his body."[/FONT] [/QUOTE]
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