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4th Edition Psion (2.0)
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<blockquote data-quote="Sadrik" data-source="post: 4680301" data-attributes="member: 14506"><p>I like what you have so far.</p><p></p><p>I think, the two builds should be telekinesis and telepathy.</p><p></p><p>Also as written, this class is a controller and not a striker.</p><p></p><p>The wilder could be a paragon class, a feat, a utility power or a combination of all of these.</p><p></p><p>Settle on a single main stat and make CON and whichever other stat secondary stats. For instance, if you choose INT as your main stat make CHA and CON as you secondary stats. I however think that WIS seems to be a pretty good stat for a class like this - willpower and perception/insight and all. Perhaps, WIS for the main stat and CHA for Telepathy and INT for Telekinesis. Just a thought...</p><p></p><p>These are the skills you have listed in your document:</p><p>Athletics (Str), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Nature (Int), Perception (Wis)</p><p></p><p>By raw, nature is a WIS based skill. They might be served well with Arcana or a new skill called Psionics or something that allows them to do Arcana like stuff with psionic things. Also why athletics?</p><p></p><p>I think the name "psi-crystal" should be reserved for a psionic familiar. Additionally the psi-crystals power is very powerful it is very similar to some very upper level class features. Instead, give them a token ability to boost insight and or perception skills both seem very in sync with a telepath.</p><p></p><p>The wilder's surge ability should be removed, it is way overpowered as written. This would make several feats that key on rolling a critical very powerful. Again I feel that the concept of "surging" is better suited to a paragon class, a feat, a utility power or a combination of all of these. Make the two builds TK and TP.</p><p></p><p>I like what you have and look forward to more updates.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4680301, member: 14506"] I like what you have so far. I think, the two builds should be telekinesis and telepathy. Also as written, this class is a controller and not a striker. The wilder could be a paragon class, a feat, a utility power or a combination of all of these. Settle on a single main stat and make CON and whichever other stat secondary stats. For instance, if you choose INT as your main stat make CHA and CON as you secondary stats. I however think that WIS seems to be a pretty good stat for a class like this - willpower and perception/insight and all. Perhaps, WIS for the main stat and CHA for Telepathy and INT for Telekinesis. Just a thought... These are the skills you have listed in your document: Athletics (Str), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Nature (Int), Perception (Wis) By raw, nature is a WIS based skill. They might be served well with Arcana or a new skill called Psionics or something that allows them to do Arcana like stuff with psionic things. Also why athletics? I think the name "psi-crystal" should be reserved for a psionic familiar. Additionally the psi-crystals power is very powerful it is very similar to some very upper level class features. Instead, give them a token ability to boost insight and or perception skills both seem very in sync with a telepath. The wilder's surge ability should be removed, it is way overpowered as written. This would make several feats that key on rolling a critical very powerful. Again I feel that the concept of "surging" is better suited to a paragon class, a feat, a utility power or a combination of all of these. Make the two builds TK and TP. I like what you have and look forward to more updates. [/QUOTE]
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